# TW Database > Total War: Warhammer III reference built from the game's own data tables, patch 9.0.4: 1,522 unit pages (2,332 fieldable units) across 25 races, 117 legendary lords, 109 playable factions, 1,855 magic items, 77 lores of magic and 48 DLC. Every number is labelled with its patch and source. Numbers are the game's base values (the unit card at Ultra unit size, rank 0, without skills, items or technologies) unless a page says otherwise. Computed views (rankings, the combat calculator, best units, counters) are labelled as computed and print their formula. ## Every page as Markdown (for assistants) Any page of this site is available as plain Markdown — the answer paragraph first, then its sections, tables and links, without menus, pictures or scripts (a unit page is 9 KB instead of 130 KB of HTML): open https://twdatabase.com/md + the page's path (e.g. https://twdatabase.com/md/units/hammerers), or request the page itself with the header Accept: text/markdown. Assistants reading pages for a person (ChatGPT, Perplexity, Claude, Mistral, DuckDuckGo, You.com, Meta) get this view at the page's own address automatically. ## Sections - https://twdatabase.com/units — every unit's card: health, armour, melee and missile stats, cost, attributes, abilities, unit key - https://twdatabase.com/races — each race's roster, legendary lords, mechanics, climate and factions - https://twdatabase.com/legendary-lords — legendary lords with faction, DLC, defeat trait and quest items - https://twdatabase.com/factions — playable factions: leader, starting capital and regions, effects, victory conditions, key - https://twdatabase.com/campaign — campaign reference: map, victory conditions, climate, corruption, winds of magic, rituals, quest battles - https://twdatabase.com/map — Immortal Empires map: starting positions, resources and climate by region - https://twdatabase.com/spells — lores of magic: every spell's winds cost, overcast, cooldown, range and damage - https://twdatabase.com/items — magic items, banners, runes, followers with effects and quest ranks - https://twdatabase.com/skill-planner — skill planner and lord builder for every lord and hero (skills, items, mount, final stats) - https://twdatabase.com/combat-calculator — two units, blow by blow: hit chance, damage after armour and resistances, hits to kill - https://twdatabase.com/best-units — each race's top units per role by one stat, computed with the formula shown - https://twdatabase.com/counters — which units beat which, from bonus vs large, armour-piercing, magic, fire - https://twdatabase.com/top/empire-units-ranked — each race's units ranked gold for gold (a round robin per role at equal multiplayer gold, combat calculator formulas); also /vs/-vs- pages for the match-ups people search ("hammerers vs ironbreakers") - https://twdatabase.com/top — computed top lists: strongest lords (1v1), best units per role, races compared by role (best ranged / infantry / monster / cavalry faction: damage per 1,000 gold), spells - https://twdatabase.com/unit-ranks — unit ranks 1–9: experience per rank, the stat gains, and what a veteran unit is worth in gold (computed) - https://twdatabase.com/economy — how to make money as each race: building payback (cost ÷ income per turn), upgrade payback, gold per slot, computed - https://twdatabase.com/console-commands — unit, faction and character keys for console commands and mods - https://twdatabase.com/patch/9-0-4 — every unit stat changed in patch 9.0.4 - https://twdatabase.com/dlc — what each DLC adds; /dlc-checker shows what your DLC unlock - https://twdatabase.com/how-we-verify — sources, formulas and known-answer tests ## Campaign mechanics and references (Warhammer III) - [Campaign hub](https://twdatabase.com/campaign): links to every campaign reference below - [Victory conditions](https://twdatabase.com/victory-conditions): short and long victory objectives and rewards of every faction, in the game's words from its campaign script - [Faction effects](https://twdatabase.com/faction-effects): each race's shared effects and every playable faction's leader effects on one filterable page - [Defeat traits](https://twdatabase.com/defeat-traits): the trait earned for defeating each legendary lord, with effects - [Climate](https://twdatabase.com/climate): which settlement climates are Suitable, Unpleasant or Uninhabitable for each race, and what each level does - [Corruption](https://twdatabase.com/corruption): every kind of corruption (Chaos, Khorne, Nurgle, Slaanesh, Tzeentch, Skaven, Vampiric) and its effects from 1% to 100% per race - [Winds of Magic](https://twdatabase.com/winds-of-magic): army reserve, the six wind strengths from Calm to Storm of Magic and the battle reserve bands - [Rituals](https://twdatabase.com/rituals/empire): campaign rituals per race (pattern /rituals/): cost, cooldown, duration and effects - [Buildings](https://twdatabase.com/buildings/empire): every building chain per race (pattern /buildings/): levels, effects, units unlocked, computed payback - [Technologies](https://twdatabase.com/technologies/empire): the research tree per race (pattern /technologies/) with cost, effects and the cheapest route to each node - [Landmarks](https://twdatabase.com/landmarks): every landmark building in Immortal Empires, its region, which races build which version, effects and units unlocked - [Quest battles](https://twdatabase.com/quest-battles): each legendary lord's quest battle: the item won, the rank it opens at, attacker or defender - [Nurgle plagues](https://twdatabase.com/plagues): every plague symptom, mutation level and blessed effect, with Infections costs - [Books of Nagash](https://twdatabase.com/books-of-nagash): all nine books, which rogue armies hold them at the start and what each gives - [Daemon Prince gifts](https://twdatabase.com/daemon-prince): every Daemonic Gift by slot and god, Glory costs and gift-set bonuses - [Daemon Prince best build](https://twdatabase.com/daemon-prince/best-build): the strongest gift build per god, from the gifts' stats and 1v1 duels - [Legendary heroes](https://twdatabase.com/legendary-heroes): all legendary heroes (Gotrek, Felix and others) with races, factions, DLC and key - [Regiments of Renown](https://twdatabase.com/regiments-of-renown): every Regiment of Renown by race with the regular unit it is based on - [Achievements](https://twdatabase.com/achievements): every achievement with the game's name and unlock condition - [Unit attributes](https://twdatabase.com/attributes): every unit attribute in the game's words (Unbreakable, Charge Reflection, Strider...) with the units that have each - [Battle maps](https://twdatabase.com/maps): all custom and multiplayer land-battle maps with preview and the ranked matchmaking pool - [Item categories](https://twdatabase.com/items/banners): items by category (pattern /items/), with rarity, races and legendary lords' quest items ## Tools and planners - [Tools hub](https://twdatabase.com/tools): compare units, army builder, battle builder - [Compare units](https://twdatabase.com/compare): up to four units side by side with the better value highlighted - [Army builder](https://twdatabase.com/army-builder): custom-battle army within the game's unit caps (or caps off), downloadable as the game's own .army_setup file - [Battle builder](https://twdatabase.com/battle-builder): a whole custom battle (map plus both armies) downloadable as the game's custom-battle file - [Random army and battle](https://twdatabase.com/random-battle): rolls two armies within budget and caps on a random map; can leave out paid DLC - [Co-op campaign planner](https://twdatabase.com/coop-campaign): pick two factions: start distance on the Immortal Empires map, DLC needed, shared enemies, clashing victory conditions - [DLC checker](https://twdatabase.com/dlc-checker): tick the DLC you own (or import from Steam) to see which lords, factions and units you have - [Skill planner for one lord](https://twdatabase.com/skill-planner/emperor-karl-franz): skills, items, mount and final stats for a lord or hero (pattern /skill-planner/) - [Immortal Empires map](https://twdatabase.com/map): interactive map in the game's own art: starting owners, races, provinces, climate, resources, landmarks; deep links #f- #r- #c- #res- - [Community battles](https://twdatabase.com/battles): player-made custom battles to download; /battles/leaderboard ranks players by calling winners - [Player guides](https://twdatabase.com/guides): player-written guides with armies and lord builds drawn live from the game data ## Rankings and computed analyses (each prints its formula) - [Rankings](https://twdatabase.com/rankings): units by ward save, physical, magic and missile resistance, speed and artillery; pattern /rankings/, e.g. ward-save, artillery-range - [Top list](https://twdatabase.com/top/best-infantry): pattern /top/: strongest-legendary-lords, best-heroes, best-ranged-units, best-artillery, best-cavalry, best-monsters, best-spells, best-wizards, fastest-units, flying-units, highest-armour, cheapest-units, best-melee-units, best-anti-large-units, best-mark-of-chaos, best-regiments-of-renown, best-dlc, easiest-factions, best-coop-factions - [Best faction by role](https://twdatabase.com/top/best-ranged-faction): races compared by role at equal gold; also best-infantry-faction, best-cavalry-faction, best-monster-faction - [Best units per race](https://twdatabase.com/best-units/empire): a race's top units per role by one stat (pattern /best-units/) - [Units ranked per race](https://twdatabase.com/top/empire-units-ranked): pattern /top/-units-ranked: gold-for-gold melee round robin; /vs/-vs- for single match-ups - [Unit ranks](https://twdatabase.com/unit-ranks): experience per rank 1-9, stat gains and what a veteran is worth in gold - [Economy per race](https://twdatabase.com/economy/empire): which buildings pay back fastest and make most gold per slot (pattern /economy/) - [Counters](https://twdatabase.com/counters): which units counter which, from bonus vs large, armour-piercing, magic and fire - [Combat calculator](https://twdatabase.com/combat-calculator): two units blow by blow with the formulas shown; ?a=&d= ## Keys and IDs for modding and the Console Commands mod Every key page has copy buttons; rows give ready commands for the Console Commands mod (Steam Workshop 2791241084): au , aa , spawn / legend / agent for characters, at , res , bb , tech . - [Console Commands mod reference](https://twdatabase.com/console-commands): full command syntax read from the mod's own script, what must be selected first, the add xp rank calculator - [Unit keys](https://twdatabase.com/unit-keys/empire): key of every fieldable and campaign-only unit by race (pattern /unit-keys/) - [Item keys](https://twdatabase.com/item-keys): ancillary key of every item with aa and item commands; pattern /item-keys/ - [Trait keys](https://twdatabase.com/trait-keys): every character trait with each level's effects and the points for the at command - [Character keys](https://twdatabase.com/character-keys): lord and hero agent keys by race (pattern /character-keys/) - [Faction keys](https://twdatabase.com/faction-keys): key of every playable and minor faction - [Building keys](https://twdatabase.com/building-keys/empire): key of every building level by race with bb commands (pattern /building-keys/) - [Technology keys](https://twdatabase.com/technology-keys/empire): key of every technology by race with tech commands (pattern /technology-keys/) - [Resource keys](https://twdatabase.com/resource-keys): key of every campaign (pooled) resource with res commands and what to select first ## Mods (Steam Workshop, read from the mods' own files) - [Mods and the current patch](https://twdatabase.com/mods): which of the 200 most-subscribed Warhammer III mods were updated since the current patch, from the Workshop's dates - [SFO against the patch](https://twdatabase.com/mods/sfo): SFO: Grimhammer III unit by unit versus the game: typical unit, per race tables (/mods/sfo/), new units, skills, items - [Radious against the patch](https://twdatabase.com/mods/radious): Radious Total War Mod compared the same way; also /mods//best-factions - [SFO vs Radious](https://twdatabase.com/mods/sfo-vs-radious): both overhauls side by side; per race /mods/sfo-vs-radious/ - [Mods that add factions and lords](https://twdatabase.com/mods/factions): factions, faction-select lords and legendary characters added by Mixu's, OvN, IEE and other mods, by race - [Mod conflicts and load order](https://twdatabase.com/mods/conflicts): which popular mods define the same game rows, counted per pair ## Total War: Attila section Attila data is read from the installed game (build 25370302, no longer patched); card formulas are checked against Fandom infoboxes. - [Attila hub](https://twdatabase.com/attila): all custom-battle units across factions with health, armour, melee, charge, morale, speed, missile stats and cost; unit pages /attila/units/, faction pages /attila/factions/ - [Attila unit keys](https://twdatabase.com/attila/unit-keys): the internal key of every custom-battle unit with copy buttons - [Attila best units](https://twdatabase.com/attila/best-units): units ranked by role (melee infantry, cavalry, missile) with hit points per gold - [Attila easiest factions](https://twdatabase.com/attila/easiest-factions): every playable faction by the faction-select difficulty with its start, culture and state religion - [Attila map](https://twdatabase.com/attila/map): interactive campaign map of settlements, provinces, owners and religions; also /attila/map/the-last-roman and /attila/map/age-of-charlemagne - [Attila buildings](https://twdatabase.com/attila/buildings): every building chain by culture with cost, build time, upkeep, effects and units unlocked - [Attila technologies](https://twdatabase.com/attila/technologies): civil and military tech trees per faction (/attila/technologies/) - [Attila skills](https://twdatabase.com/attila/skills): skill trees of generals, champions, priests and spies by culture - [Attila traits](https://twdatabase.com/attila/traits): every character trait with level effects and opposite trait - [Attila followers and items](https://twdatabase.com/attila/followers): every ancillary for generals, priests, champions and spies - [Attila religions](https://twdatabase.com/attila/religions): state religion bonuses and religious buildings - [Attila climate change](https://twdatabase.com/attila/climate-change): on which turn each climate-change phase starts and how it lowers fertility - [Attila mods](https://twdatabase.com/attila/mods): the 200 most-subscribed Attila Workshop mods; /attila/mods/medieval-kingdoms-1212 reads Medieval Kingdoms 1212 AD's own factions, units and map ## Example answers (each page opens with one like these) - Grave Guard are Vampire Counts and Undead Legions melee infantry: 9,840 HP across 120 models, armour 90, melee attack 26, melee defence 36, weapon strength 40. It costs 850 in the campaign and in multiplayer. Unit key wh_main_vmp_inf_grave_guard_0. Patch 9.0.4, from the game's data tables. → https://twdatabase.com/units/grave-guard - Hammerers are Dwarfs melee infantry: 10,000 HP across 100 models, armour 100, melee attack 46, melee defence 38, weapon strength 55. It costs 1,200 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_hammerers. Patch 9.0.4, from the game's data tables. → https://twdatabase.com/units/hammerers - Emperor Karl Franz is a legendary lord of The Empire, leading Reikland at the start of a campaign: 4,288 HP, armour 100, melee attack 65, melee defence 45, weapon strength 470. It costs 1,100 in the campaign and in multiplayer. Beating this lord in battle can earn the defeat trait Reikshammer. Unit key wh_main_emp_cha_karl_franz_0. Patch 9.0.4, from the game's data tables. → https://twdatabase.com/units/emperor-karl-franz - Steam Tank is Empire chariot: 9,102 HP, armour 160, melee attack 36, melee defence 20, weapon strength 250, range 380 m, missile damage 465 per 10 s for the whole unit. It costs 2,100 in the campaign and 2,400 in multiplayer. Unit key wh_main_emp_veh_steam_tank. Patch 9.0.4, from the game's data tables. → https://twdatabase.com/units/steam-tank - Reikland is a playable Empire faction in Total War: Warhammer III, led by Emperor Karl Franz. In Immortal Empires it starts in Altdorf with 2 regions. It comes with the base game. Faction key wh_main_emp_empire. Patch 9.0.4, from the game's data tables. → https://twdatabase.com/factions/reikland - Lore of Fire is a lore of magic in Total War: Warhammer III with 6 spells and a lore attribute, cast by 53 fieldable units. Patch 9.0.4, from the game's data tables. → https://twdatabase.com/spells/lore-of-fire - The Empire's fastest-paying building in Total War: Warhammer III is the Gem Mine (Gem Mining, level 2): 1,000 gold for +400 gold a turn, its cost back in 2.5 turns once built. The most gold from one building slot is the Gemcutter's Workshop at +600 a turn (3,500 gold to build the chain that far, back in 5.8 turns). 54 The Empire building levels make flat income, patch 9.0.4. → https://twdatabase.com/economy/empire ## Use twdatabase.com in guides, blogs and forums Full step-by-step guide for assistants: https://twdatabase.com/creators.md ### Find it - Cards (section/slug): units, attila-units, skill-planner, items, spells, lores, races, attributes. Pages: https://twdatabase.com/units/hammerers, https://twdatabase.com/attila/units/cavalry-raiders, https://twdatabase.com/skill-planner/emperor-karl-franz, https://twdatabase.com/items/weapons#ghal-maraz, https://twdatabase.com/spells/lore-of-fire#wh_main_spell_fire_fireball, https://twdatabase.com/races/dwarfs, https://twdatabase.com/attributes#unbreakable - By name: https://twdatabase.com/go/ (spaces as %20) or https://twdatabase.com/go/
. redirects to the page. Name index: https://twdatabase.com/tooltip/names.json. Card JSON (name, sub, icon, url, key, lines, version, cmds): https://twdatabase.com/tooltip/
/ ### Reddit / Discord / Steam / YouTube - Copy ▾ on unit, lord, item, spell, lore and race pages, item and unit key rows, the army and battle builders and the skill planner: Link, Reddit (Markdown), Discord (no tables, 2,000 characters), Steam / forum (BBCode, 8,000 characters per guide section), Text (YouTube), HTML, Picture (copy image or Download PNG: Steam and Reddit need uploaded images), Game. - Game format (Console Commands mod, Workshop 2791241084): unit key or `au `, item `aa `, lord `spawn `, hero `legend ` or `agent `, army builder: one `spawn` line and Download .army_setup (to %AppData%The Creative AssemblyWarhammer3army_setups). - + List collects up to 100 cards and exports table / list / text / picture / game lines / link `https://twdatabase.com/list?i=units/hammerers,items/ghal-maraz`. ### Your website - `` once; every link to twdatabase.com then shows a hover card (tap on phones). Options via `window.twdbTooltips = { colorLinks, iconLinks, iconSize, renameLinks, theme: 'auto'|'dark'|'light', touch, autolink, ping }` or data-* on the script tag. - `` inline card; `data-twdb-list="units/hammerers,items/ghal-maraz"` table; `data-twdb-embed="army:"` (also `battle:` and `planner:?b=…`; get the code with Copy ▾ → HTML); `data-twdb-autolink` on a container; `data-twdb="section/slug"` on any element; `data-no-tip` opts out. Put plain links inside as fallback. No cookies; off-site usage ping (host and counts), `ping: false` turns it off. ### WordPress - Plugin "GameDB Cards": https://twdatabase.com/downloads/gamedb-cards.zip → Plugins → Add New → Upload → Activate → Settings → GameDB Cards (tick twdatabase.com). `[gamedb site="twdb" id="units/hammerers" mode="link|card|list|embed"]`, `[gamedb site="twdb" mode="embed" code="army:…"]`. Without the plugin: the script tag in a Custom HTML block. ### Notion, Ghost, Discourse, Medium - Paste the page link on its own line: Open Graph preview everywhere, live embed via oEmbed `https://twdatabase.com/oembed?url=&format=json` (card pages, builds with a query, https://twdatabase.com/list?i=…). ### Forums - phpBB / XenForo custom BBCode: `[twdb]Emperor Karl Franz[/twdb]` → `` (phpBB 3.3) or `{text}` (XenForo 2); recipe on https://twdatabase.com/creators. Script line in the forum template gives the links cards. ### For assistants - Blog tooltips: script tag above, link normally. Reddit: Copy ▾ → Reddit. Steam guide: Copy ▾ → Steam / forum (+ Picture → Download). Console command or key: Copy ▾ → Game, or https://twdatabase.com/unit-keys, https://twdatabase.com/character-keys, https://twdatabase.com/item-keys, https://twdatabase.com/faction-keys, https://twdatabase.com/console-commands. - Cards update by themselves after each game patch. Free to use in non-commercial guides, videos, blogs, wikis and forums — keep the visible link back. Game data and art © Games Workshop / Creative Assembly; Games Workshop's IP guidelines apply. - Full guide with a live builder: https://twdatabase.com/creators ## Data Source: the game's database tables of patch 9.0.4, read from the installed game (Steam build 25961564) into the TSV layout of https://github.com/Shazbot/WH3-Dump as a local commit (099796e8) on top of the dump's commit 8a4f7e64 — the dump has no 9.0.4 commit; plus the owner's copy of the game for art, map and campaign-start data. Formulas and known-answer tests: https://twdatabase.com/how-we-verify. - https://twdatabase.com/raw/units.json — Every unit players can field in Total War: Warhammer III custom battles (each version), with the unit card's base values at Ultra size, rank 0, patch 9.0.4. - https://twdatabase.com/raw/lords.json — Legendary lords with the faction they lead at the start, the DLC that brings them, the trait for defeating them and their quest items (rank the quest opens at), patch 9.0.4. - https://twdatabase.com/raw/factions.json — Playable factions with race, leader, Immortal Empires capital and starting regions, Realm of Chaos availability, DLC and faction key, patch 9.0.4. - https://twdatabase.com/raw/items.json — Every magic item, banner, rune, follower and mount item with rarity, races (onlyFactions: the factions an item is limited to), quest rank and effect lines in the game's words, patch 9.0.4. - https://twdatabase.com/raw/spells.json — Every lore of magic and lord's spell set with its spells: winds cost, overcast cost, cooldown, range and damage, patch 9.0.4. - https://twdatabase.com/raw/dlc.json — What each DLC brings to Warhammer III (lords and heroes, units, factions), by the game's ownership tables, patch 9.0.4. - https://twdatabase.com/raw/economy.json — Every race's buildings that make flat income: cost, build turns, income per turn and payback (cost ÷ income), computed from the game's building tables, patch 9.0.4. - https://twdatabase.com/raw/patch-9-0-4.json — Every unit stat that changed from the previous patch to 9.0.4, and the units added, by diffing the game's tables; strongerWeaker: each changed unit against its old version at equal gold, and income buildings' new payback (computed). - https://twdatabase.com/raw/index.json — what each dataset's fields mean ## Terms Unofficial fan reference. Not affiliated with, endorsed or sponsored by Games Workshop, Creative Assembly or SEGA. Warhammer and Total War are trademarks of their respective owners; game data belongs to them. Free to read and quote with a link to the page the number came from.