{"site":"TW Database","url":"https://twdatabase.com","patch":"9.0.4","about":"The data behind the site's pages as JSON. Same numbers as the pages. Free to read and quote with a link.","source":{"tables":"https://github.com/Shazbot/WH3-Dump","commit":"099796e8"},"terms":"Unofficial fan reference. Not affiliated with, endorsed or sponsored by Games Workshop, Creative Assembly or SEGA. Warhammer and Total War are trademarks of their respective owners; game data belongs to them.","llms":"https://twdatabase.com/llms.txt","datasets":[{"path":"/raw/units.json","name":"Warhammer 3 unit stats","description":"Every unit players can field in Total War: Warhammer III custom battles (each version), with the unit card's base values at Ultra size, rank 0, patch 9.0.4.","fields":{"k":"unit key (main_units.unit; the console key)","n":"name","page":"site page","races":"race (culture) keys that can field it (with Unit caps off)","extendedRaces":"of those, races that have it only in the extended roster: campaign_exclusive permission rows, Custom Battle with Unit caps off, never ranked (absent: none)","caste":"role","group":"unit group as the game names it","tier":"tier","men":"models (engines for war machines)","hp":"health of the whole unit (null: not shown)","barrier":"magic barrier, main_units.barrier_health: taken before health, recovers only while the unit takes no damage (absent: none)","armour":"armour","missileBlock":"missile block chance, % (absent: 0)","leadership":"leadership","speed":"speed","ma":"melee attack","md":"melee defence","ws":"weapon strength (base + armour-piercing)","ap":"armour-piercing part of weapon strength","bvl":"bonus vs large (absent: 0)","bvi":"bonus vs infantry (absent: 0)","charge":"charge bonus","mass":"mass","magical":"magical melee attacks","cost":"campaign cost, main_units.recruitment_cost: what factions without a price of their own pay (see factionCost)","mp":"multiplayer cost","upkeep":"campaign upkeep, main_units.upkeep_cost","factionCost":"[whom, cost, upkeep]: factions the game gives their own campaign price, main_unit_faction_overrides (absent: none)","resist":"[physical, missile, magic, flame, ward save] %, base card values (absent: none)","ranged":"missile: range m, ammo in volleys, reload s, damage per 10 s per model (reload and damage per 10 s absent where the projectile table gives no reload time)","dlc":"the DLC it comes with (absent: a base game)"},"url":"https://twdatabase.com/raw/units.json"},{"path":"/raw/lords.json","name":"Warhammer 3 legendary lords","description":"Legendary lords with the faction they lead at the start, the DLC that brings them, the trait for defeating them and their quest items (rank the quest opens at), patch 9.0.4.","url":"https://twdatabase.com/raw/lords.json"},{"path":"/raw/factions.json","name":"Warhammer 3 playable factions","description":"Playable factions with race, leader, Immortal Empires capital and starting regions, Realm of Chaos availability, DLC and faction key, patch 9.0.4.","url":"https://twdatabase.com/raw/factions.json"},{"path":"/raw/items.json","name":"Warhammer 3 magic items","description":"Every magic item, banner, rune, follower and mount item with rarity, races (onlyFactions: the factions an item is limited to), quest rank and effect lines in the game's words, patch 9.0.4.","url":"https://twdatabase.com/raw/items.json"},{"path":"/raw/spells.json","name":"Warhammer 3 lores of magic","description":"Every lore of magic and lord's spell set with its spells: winds cost, overcast cost, cooldown, range and damage, patch 9.0.4.","fields":{"damage[].kind":"projectile (a magic missile), bombardment (shells) or vortex","damage[].base, ap":"damage of one projectile, or per second of a vortex; ap = the armour-piercing part","damage[].count":"projectiles per cast, or vortexes","damage[].explosion":"explosion damage of one projectile (base + armour-piercing)","damage[].seconds":"how long a vortex lasts","damage[].leftByEachProjectile":"a vortex each projectile of the row before leaves where it lands (projectiles.spawned_vortex), one per projectile"},"url":"https://twdatabase.com/raw/spells.json"},{"path":"/raw/dlc.json","name":"Warhammer 3 DLC contents","description":"What each DLC brings to Warhammer III (lords and heroes, units, factions), by the game's ownership tables, patch 9.0.4.","url":"https://twdatabase.com/raw/dlc.json"},{"path":"/raw/economy.json","name":"Warhammer 3 building payback","description":"Every race's buildings that make flat income: cost, build turns, income per turn and payback (cost ÷ income), computed from the game's building tables, patch 9.0.4.","fields":{"level":"the level in its chain as the game counts it: a port chain from its first building (its ruin, building_levels.level 0, has no number), other chains from 1","income":"flat gold per turn (economy_gdp effects on the building, no condition) minus upkeep","payback":"cost ÷ income, turns","upgrade":"cost ÷ income added over the level below, turns","goldBack":"build turns + payback","chainTotal":"gold for every level of the chain up to this one"},"url":"https://twdatabase.com/raw/economy.json"},{"path":"/raw/patch-9-0-4.json","name":"Warhammer 3 patch 9.0.4 unit changes","description":"Every unit stat that changed from the previous patch to 9.0.4, and the units added, by diffing the game's tables; strongerWeaker: each changed unit against its old version at equal gold, and income buildings' new payback (computed).","url":"https://twdatabase.com/raw/patch-9-0-4.json"}]}