Campaign
Everything for a campaign, read from the game's own tables and campaign scripts for patch 9.0.4.
Immortal Empires mapWhere every faction starts, with resource and climate layers.
FactionsAll 109 playable factions: leader, effects, capital, starting regions, key.
Your campaign
- Victory conditionsShort and long victory of every faction, in the game's words.
- Co-op campaign plannerTwo factions: starts, distance, DLC each player needs, climate overlap, clashing victory conditions.
- Faction effectsEvery faction's and leader's effects on one page.
- Legendary lordsWho leads which faction, their DLC and defeat trait.
- Legendary heroesThe unique heroes and where they come from.
- Quest battlesEach lord's quest items, the rank they unlock at, the battle.
- Defeat traitsWhat beating each legendary lord gives your lord.
Campaign mechanics
ClimateWhich climates each race can settle and what the rest cost.
CorruptionWhat each kind of corruption does to each race, band by band.- Winds of magicStrengths, the lord's reserve and how it changes per turn.
- RitualsEvery race's rituals with costs, cooldowns and effects.
- Economy: building paybackHow to make money as each race: which buildings pay back fastest, gold per slot.
- Buildings and technologiesPer race: building chains, what they recruit, tech trees.
- LandmarksEvery Immortal Empires landmark, the settlement it stands in, each race's version and its effects.
- Lores of magicEvery spell with its numbers and who casts it.
Race mechanics
Immortal Empires map with starting positions
Where every playable faction's leader starts the Immortal Empires campaign, on one picture of the map. Drawn from the game's own map, patch 9.0.4; open a picture for the full size with every name.

Where each of the 109 playable factions starts the Immortal Empires campaign: the leader's army on turn one with the faction's flag, the land coloured by the race that holds it, 462 settlements named. 3,600×2,800 pixels.