Campaign
Everything for a campaign, read from the game's own tables and campaign scripts for patch 9.0.
Immortal Empires mapWhere every faction starts, with resource and climate layers.
FactionsAll 109 playable factions: leader, effects, capital, starting regions, key.
Your campaign
- Victory conditionsShort and long victory of every faction, in the game's words.
- Faction effectsEvery faction's and leader's effects on one page.
- Legendary lordsWho leads which faction, their DLC and defeat trait.
- Legendary heroesThe unique heroes and where they come from.
- Quest battlesEach lord's quest items, the rank they unlock at, the battle.
- Defeat traitsWhat beating each legendary lord gives your lord.
Campaign mechanics
ClimateWhich climates each race can settle and what the rest cost.
CorruptionWhat each kind of corruption does to each race, band by band.- Winds of magicStrengths, the lord's reserve and how it changes per turn.
- RitualsEvery race's rituals with costs, cooldowns and effects.
- Buildings and technologiesPer race: building chains, what they recruit, tech trees.
- Lores of magicEvery spell with its numbers and who casts it.