Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Legendary lord defeat traits

Beat a legendary lord in battle and your lord can earn a trait named after the victory. All 114 of them for patch 9.0, with the effects the game lists (table trait_level_effects) and the game's own line of flavour text.

Beastmen

  • Defeat Khazrak the One-Eye

    Beastscourge

    • Ambush defence chance: +20% (Lord's army)
    • Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20% (Lord's army)

    His single eye will not avail the Lord of Beasts a victory, nor all the fury in his twisted heart.

  • Defeat Malagor the Dark Omen

    Crowreaver

    • Melee attack: +10 when fighting against Beastmen
    • Leadership: +4 (Lord's army)

    The despoiler becomes the despoiled.

  • Defeat Morghur the Shadowgave

    Skullslasher

    • Missile resistance: 15%

    Faced with an opponent of the right calibre, even the Shadowgave can be bested.

  • Defeat Taurox the Brass Bull

    Brass Bull, Glass Jaw

    • Armour-piercing weapon damage: +20
    • Charge bonus: +15%

    As it turns out, you don’t always need an immovable object to stop an unstoppable force.

Bretonnia

  • Defeat Alberic de Bordeleaux

    Hammer & Anvil

    • Melee attack: +15 when fighting at sea

    Outstanding personal courage and martial skill are not always enough. Today, the hammer became the anvil.

  • Defeat Fay Enchantress

    Witchfinder General

    • Casualty replenishment rate: +10%

    At this rate, the Lady of the Lake is going to have to find another representative…

  • Defeat King Louen Leoncoeur

    Kingslayer

    • Charge bonus: +10
    • Recruitment cost: -20% for Cavalry units (Lord's army)

    This time, the king might well be dead. Oh well, long live the King!

  • Defeat Repanse de Lyonesse

    End of an Errant

    • Double experience gain for units when fighting against Bretonnia (all units in army)
    • Growth: +5 (local province)
    • Research rate: +5

    Bretonnia's blessed cleanser has herself been defeated by the ravening Undead hordes which dare infest the Badlands!

Chaos Dwarfs

  • Defeat Astragoth Ironhand

    Astragone

    • Effect duration: +10% for Lores of Hashut, Death, Fire and Metal spells
    • Effect range: +10% for Lores of Hashut, Death, Fire and Metal spells
    • Spell resistance: 15%

    His killer has beaten Ironhand's curse to the punch – the flesh not already turned to stone is now as dead as dead can be. He won't be missed.

  • Defeat Drazhoath the Ashen

    De-Towered

    • Missile resistance: 15%
    • Income from Province Capital/Settlement buildings: +10% (factionwide when on map)

    Having been drawn from the relative safety of his tower in the Black Fortress, Drazhoath has been done in. Couldn't happen to a nicer fellow!

  • Defeat Zhatan the Black

    Laboured

    • Magic item drop chance from battle: +40%
    • Range: +15% for Artillery units (own army)

    It's ironic that Zhatan the Cruel, surely one of the cruellest who's ever lived, has been cruelly killed. Oh well, if you will insist on living by the sword…

Daemons of Chaos

  • Defeat Daemon Prince

    Slayer of the God-Slayer

    • Diplomatic relations: +20 with all Kislev factions
    • Attrition: -50% casualties suffered from all attrition (Lord's army)

    All that faith and slavish devotion didn’t stop the Daemon Prince from losing badly, on the day at least, to a general of vastly higher quality.

Dark Elves

  • Defeat Crone Hellebron

    The Day After

    • Armour-piercing weapon damage: +20
    • Melee attack: +5

    The trouble with nights of debauchery always comes the day after - not so much ‘hung over’ as ‘hanged’!

  • Defeat Lokhir Fellheart

    Black Heart Down

    • Immune to Storm and Reef attrition (Lord's army)

    "You'd better make sure you kill him or this will not be the end of the matter - not even close."

  • Defeat Malekith

    Immortal Unbeloved

    • Passive ability: "Frenzy"
    • Income from raiding: +10% (Lord's army)

    The Dark King will fall, by blade, by arrow, or by sorcerous power and the darkest magic.

  • Defeat Malus Darkblade

    Malus in Underworld

    • Armour-piercing weapon damage: +30

    Do not shed a tear, for this darkest, most murderous of Druchii may now be with the Cytherai, deep within the Mirai, where he surely belongs!

  • Defeat Morathi

    Hagbutcher

    • Hero action cost: -10% (all Heroes)
    • Hero self-defence: +10% chance of wounding aggressors (own Heroes in local province)

    Her Dark Magic, Daemonic pacts, and evil ways have counted for naught in the face of superior arms.

  • Defeat Rakarth

    Beastmaster of None

    • Leadership: -5 for enemy monstrous units (enemy armies in local province)
    • Bonus vs Large: +8

    The Beastlord is dead, long live the Beastlord!

Dwarfs

  • Defeat Belegar Ironhammer

    Kinghammer

    • Leadership: +4 during subterranean intercept battles
    • Melee attack: +10 during subterranean intercept battles

    The True King lies defeated but will return, spitting oaths and even grumpier than before!

  • Defeat Grombrindal – The White Dwarf

    Beardhammer

    • Attribute: Causes Terror when fighting against Dwarfs

    This time, the tables have been turned on the last Dawi redoubt, but he'll be back to avenge himself - be certain of that!

  • Defeat Malakai Makaisson

    Slayer-Engineer

    • Recruit rank: +3 for Artillery units (Lord's army)
    • Missile strength: +10% (own army)

    Malakai has finally achieved the glorious death he has always sought, in a fair fight and at the hands of a worthy adversary.

  • Defeat Thorek Ironbrow

    Old Grumpslayer

    • Magic item drop chance from battle: +15%
    • Armour-piercing weapon damage: +3 (Lord's army)

    Always had something to complain about, that one.

  • Defeat Thorgrim Grudgebearer

    Grudgekiller

    • Construction cost: -10% for all buildings (local province)
    • Research rate: +10

    What to use to pad my mattress? I know - finest Dwarfbeard!

  • Defeat Ungrim Ironfist

    Slayer King Slayer

    • Spell resistance: 5%
    • Melee attack: +5
    • Missile resistance: 5%

    Although the Slayer King has been toppled, no doubt he'll be back, bearing the Axe of Dargo and a serious grudge!

The Empire

  • Defeat Balthasar Gelt

    Metalstorm

    • Armour: +6 (Lord's army)

    Behind the golden mask lies the face of ignominious defeat.

  • Defeat Boris Todbringer

    Todwringer

    • Leadership aura size: +25%
    • Melee attack: +5

    The Elector Count of Middenheim has fallen, his Runefang blade lies broken. Middenland will surely soon follow – and with it, the rest of the Empire.

  • Defeat Elspeth von Draken

    A Rose by Any Other Name

    • Explosive missile damage: +5% (Lord's army)
    • Missile explosion radius: +10% (Lord's army)

    Despite her powerful command of Shyish, the Graveyard Rose has finally earned the name, following her decisive defeat.

  • Defeat Emperor Karl Franz

    Reikshammer

    • Unit experience gain: +10% (Lord's army)

    Even great men are flawed; failure is part of mankind's tragic condition.

  • Defeat Markus Wulfhart

    Hunted Down

    • Missile resistance: 10%
    • Missile strength: +5% (Lord's army)

    This time, the hunter became the hunted, losing out to an opponent altogether more dogged, dangerous and downright lethal than himself.

  • Defeat Volkmar the Grim

    Grimsbane

    • Melee attack: +3 for Melee Infantry units (Lord's army)
    • Melee defence: +3 for Melee Infantry units (Lord's army)

    All the piety in the Old World means nothing when faced with superior military muscle.

Grand Cathay

  • Defeat Bhashiva, the White Tiger

    From Predator to Prey

    • Attribute: Unspottable
    • Armour-piercing weapon damage: +20

    Any White Tiger is a rare quarry, let alone a Lord of Shang-Yang, whose pelt will now make a fine fireside rug.

  • Defeat Miao Ying, the Storm Dragon

    Very Cold, Still Aloof

    • Attribute: Expert Charge Defence
    • Melee defence: +3 (Lord's army)

    This exceptional general has put the Storm Dragon, her armies and war-machines, to flight, inflicting a shameful defeat upon Cathay in the process.

  • Defeat Yuan Bo, the Jade Dragon

    One Dragon Down

    • Winds of Magic cost: -20% for all spells (Lord's army)

    It seems a Dragon of Jade is easily shattered.

  • Defeat Zhao Ming, the Iron Dragon

    Merciless to Ming

    • Magic item drop chance from battle: +10%
    • Armour: +5 (Lord's army)

    Even the Warp-weapons and Wizards at his disposal weren't able to prevent the defeat of the Iron Dragon by a superior general.

Greenskins

  • Defeat Azhag the Slaughterer

    Greenskinner

    • Spell resistance: 30%

    Heavy is the head that wears the Crown of Sorcery, and probably dead as well!

  • Defeat Gorbad Ironclaw

    Gonebad Ironclaw

    • Leadership aura size: +25%
    • Recruit rank: +1 for all units (Lord's army)

    Gorbad's gone, but not forgotten. He's earned a place beside the mighty Gork and Mork in the Shaman's tales around the campfire.

  • Defeat Grimgor Ironhide

    Hidestriker

    • Armour-piercing weapon damage: +20
    • Armour: +10

    This hide is perhaps not as durable as it originally thought…

  • Defeat Grom the Paunch

    Weightwatcher

    • Attribute: Causes Terror when fighting against Greenskins (all units in army)
    • Diplomatic relations: +10 with High Elves

    The bigger they are...

  • Defeat Skarsnik

    Sneakysmiter

    • Ambush success chance: +20% (Lord's army)
    • Ambush defence chance: +20% (Lord's army)

    Sometimes, even the sneakiest among us come unstuck.

  • Defeat Wurrzag

    Great Green Killer

    • Physical resistance: 10%

    When you take a swing at Da Prophet, you smite Gork (and Mork) as well!

High Elves

  • Defeat Alarielle the Radiant

    Neverqueen

    • Chance of Winds of Magic increasing in strength when changing: +5% (local province)
    • Growth: +10 (local province)
    • Control: +4 (local province)

    The High Elves will have to find a new title for their beloved queen, as she certainly isn’t around for-‘ever’.

  • Defeat Alith Anar

    Shadow’s Fall

    • Hero action cost: -15% (local region)
    • Hero action success chance: +10% (local region)

    The reign of Anar is at an end; the Shadow King has stepped into the light for the final time.

  • Defeat Eltharion the Grim

    Mistpiercer

    • Attribute: Charge Defence vs Large
    • Missile resistance: 10%

    With the dour defender defeated, Ulthuan lies exposed.

  • Defeat Imrik

    Dragonslayer

    • Fire resistance: 25%
    • Bonus vs Large: +8

    Here, er, were Dragons.

  • Defeat Sea Lord Aislinn

    Not So Pernicious

    • Attrition: -50% casualties suffered from high seas, reef and storm attrition (Lord's army)
    • Leadership: +10 when fighting against High Elves (Lord's army)
    • Campaign movement range: +10% whilst at sea

    In keeping with his own callous ways of warfare, Aislinn has been granted a second chance to rest in the abyssal depths.

  • Defeat Teclis

    Ruin Unrestrained

    • Winds of Magic power reserve capacity: +10 (Lord's army)

    With Teclis defeated, who will drive back the forces of Chaos from the world?

  • Defeat Tyrion

    Ulthuan Undefended

    • Recruit rank: +1 for all units (Lord's army)
    • Melee attack: +2 (Lord's army)

    Now the Asur's greatest warrior has been laid low, what of the island kingdom he is sworn to protect?

Khorne

  • Defeat Arbaal the Undefeated

    Arbaal the Defeated

    • Leadership: +4 (Lord's army)
    • Vigour loss reduction: -15% (Lord's army)

    It will be difficult for Arbaal to keep referring to himself as "The Undefeated" after this battle.

  • Defeat Skarbrand the Exiled

    Bloodquencher

    • Charge bonus: +5 (Lord's army)
    • Weapon strength: +8% (Lord's army)

    The permanent return of the Exiled One has been, if not prevented, then seriously hampered in its progress by a detailed defeat in battle.

  • Defeat Skulltaker

    Avenge the Skull-Less

    • Physical resistance: 10%
    • Melee attack: +2 (Lord's army)

    Irony struck when the Skulltaker himself lost his own skull in the heat of battle.

Kislev

  • Defeat Boris Ursus

    Red Dead

    • Leadership: +8 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (Lord's army)

    Tzar Boris may well have come back from the dead to fight again, but it might have been more prudent to stay that way for all the good it's done him.

  • Defeat Kostaltyn

    Faith-Breaker

    • Enables flaming attacks
    • Leadership: +6 when in own territory (Lord's army)

    The Kislevite Patriarch's obsession with dogma and control proved to be his undoing in battle, where he was soundly subjugated by his opponent. Oh, the irony…

  • Defeat Mother Ostankya

    Witch of the Woods

    • Targeting range: +10% for spells
    • Winds of Magic power reserve capacity: +5 (Lord's army)
    • Spell resistance: 5% (Lord's army)

    The woods are less spooky now, but only slightly.

  • Defeat Tzarina Katarin

    Ice Lode Crusher

    • Attribute: Causes Terror when fighting against Kislev
    • Enables frostbite attacks

    Though she was as mighty as the Khan-Queen Miska, that didn't stop Kislev's current Ice Queen from suffering at the hands of her opponent.

Lizardmen

  • Defeat Gor-Rok

    Movable Mountain

    • Attribute: Expert Charge Defence
    • Leadership: +4 (Lord's army)

    Not all mountains are immovable – locate its weakness, its faultline, and turn the crack into a yawning chasm.

  • Defeat Kroq-Gar

    Saurussmiter

    • Melee defence: +10
    • Control: +2 (local province)

    Today, the battle is over for Xhotl's last defender, but the war rages on - have no doubt.

  • Defeat Lord Mazdamundi

    Spawnkiller

    • Leadership aura size: +25%

    It would seem that the lizard king can't always do everything; winning, for instance.

  • Defeat Nakai the Wanderer

    Wanderer No More

    • Melee defence: +10
    • Bonus vs Large: +10

    All journeys must eventually come to an end. This one has been cut short long before reaching its destination, however.

  • Defeat Oxyotl

    One That Hunts the Unseen

    • Attribute: Vanguard Deployment

    The secrets of the world’s fate are now cast into oblivion along with the ancient hunter’s soul.

  • Defeat Tehenhauin

    Prophet of Doom

    • Casualties captured post-battle: +15% (Lord's army)
    • Attrition: -25% casualties suffered from all attrition (Lord's army)

    "Ha! For all his power, the Prophet couldn't foresee his own demise..."

  • Defeat Tiktaq'to

    Out of the Skies

    • Campaign line of sight: +10%
    • Campaign movement range: +10%

    The skies are brighter - and safer - today now the bewinged purveyor of death from above has been taken down.

Norsca

  • Defeat Sayl the Faithless

    Sayl the Lifeless

    • Spell resistance: 20% for Infantry units (Lord's army)
    • Diplomatic relations: +10 with Norsca

    Strangled by paranoia and hubris, the Faithless One's betrayals could take but one shape – a downward spiral without respite, save the oblivion of death.

  • Defeat Sayl the Faithless

    Sayl the Lifeless

    • Spell resistance: 20% for Infantry units (Lord's army)
    • Diplomatic relations: +10 with Norsca

    Strangled by paranoia and hubris, the Faithless One's betrayals could take but one shape – a downward spiral without respite, save the oblivion of death.

  • Defeat Sayl the Faithless

    Sayl the Lifeless

    • Spell resistance: 20% for Infantry units (Lord's army)
    • Diplomatic relations: +10 with Norsca

    Strangled by paranoia and hubris, the Faithless One's betrayals could take but one shape – a downward spiral without respite, save the oblivion of death.

  • Defeat Throgg

    Troll Hunter

    • Bonus vs Large: +15
    • Weapon strength: +3%

    An oddity among his kind, Throgg is nothing if not tenacious - he won't stay down for long.

  • Defeat Wulfrik the Wanderer

    Blood Feuder

    • Bonus vs Infantry: +5
    • Charge bonus: +10%

    So you've roundly marmalised the Eternal Challenger? He'll be back for a rematch, and soon – of that you can be certain.

Nurgle

  • Defeat Epidemius

    Enumerator's End

    • Attribute: Immune to Contact Effects
    • Research rate: +10

    Why is Six afraid of Seven? Because Seven eight Nine...

  • Defeat Ku'gath Plaguefather

    Air Freshener

    • Chance of a plague spreading: -20% (Lord's army)
    • Growth: +30 (local province)

    For all his poxes and foul contagions, Nurgle's Foetid Brewmaster was overcome in battle by good, old-fashioned brute force.

  • Defeat Tamurkhan the Maggot Lord

    Tamur-Can't

    • Character experience gain: +15% (Heroes in Lord's army)
    • Local recruitment capacity: +1 (local province)

    Ultimately, all of the ambition, the amassed, slavering hordes, and the channelled power of Nurgle Himself, came to naught when faced with steel and sorcery.

Ogre Kingdoms

  • Defeat Golgfag Maneater

    Easy Come, Easy Gone

    • Magic item drop chance from battle: +10%
    • Post battle chance of stealing a magic item: +5%

    The fortunes of the original Maneater's life and death are most aptly described by his own mantra.

  • Defeat Greasus Goldtooth

    Cashing Out

    • Income from all buildings: +20% (local province)
    • Income from trade tariffs: +10%

    Like all Tyrants, in the end Greasus Goldtooth proved to be nothing but a massive bag of hot air and empty threats.

  • Defeat Skrag the Slaughterer

    Maw’s the Pity

    • Winds of Magic power reserve capacity: +8 (Lord's army)
    • Miscast base chance: -10%

    As it turned out, the Maw-that-Walks proved too slow for his adversary, who ended up running circles around the great big lump of Ogreish lard.

Skaven

  • Defeat Deathmaster Snikch

    Deathmaster by Nature

    • Hero action success chance: +4% (local region)
    • Attribute: Stalk

    It would appear that the Eshin's infamous Chief Assassin has been decisively defeated, the victim of his own malice.

  • Defeat Ikit Claw

    A 'Fitting' End?

    • Winds of Magic power reserve capacity: +10 (Lord's army)
    • Research rate: +10

    Ikit Claw may have been defeated utterly, but he'll surely be back again soon, with a new, better, nastier, probably-motorised plan. Watch out!

  • Defeat Lord Skrolk

    Plaguelash

    • Immune to Swamp attrition (Lord's army)
    • Control: -5 (local enemy province)

    His dreadful staff, and the disease it spreads, cannot save Skrolk from the righteous scourge.

  • Defeat Queek Headtaker

    Verminflail

    • Bonus vs Infantry: +10

    See how he runs - all the way to the sewer from which he first skulked!

  • Defeat Thanquol

    Bone of a Ripper

    • Weapon strength: +10% when fighting against Skaven (Lord's army)
    • Miscast base chance: +25% for all enemy spellcasters (enemy armies in local province)

    With great effort, the monster and its master have been cast down! Alas, it might not be for good...

  • Defeat Throt the Unclean

    Deep Cleaner

    • Hit points: +10%

    The blemish of the Unclean one stains the world no more, his foul presence having been wiped from existence.

  • Defeat Tretch Craventail

    Craven by Name...

    • Speed: +12%
    • Leadership: +4 during subterranean intercept battles (Lord's army)

    Turning and running away, under the auspices of coming back with reinforcements, is just running away – and the mark of a coward to boot.

Slaanesh

  • Defeat Dechala, the Denied One

    The Truly Denied

    • Attribute: Immune to Contact Effects
    • Attribute: Devastating Flanker

    Her beauty only skin-deep, her cruelty a cracking veneer over a yawning emptiness. Her glorious, whirling madness? Mere madness, nothing more.

  • Defeat N'Kari

    Tyrion Owes Me

    • Character experience gain: +7% (factionwide)
    • Speed: +6% (Lord's army)

    The most notorious of Slaanesh's Keepers of Secrets has once again tasted defeat, no doubt finding it a most unpleasant sensation!

  • Defeat The Masque of Slaanesh

    The Rhythm Stilled

    • Armour-piercing weapon damage: +40
    • Vigour loss reduction: -20%

    A permanent misstep in the Accursed Maiden's Eternal Dance has marked her final performance.

Tomb Kings

  • Defeat Arkhan the Black

    Arkhan the Blackened

    • Diplomatic relations: +20 with Tomb Kings
    • Weapon strength: +25% when fighting against Vampire Counts

    The Liche King may have dark sorcery and the power of the Great Necromancer, but that's not always enough when facing massed-ranks and hefty blades.

  • Defeat Grand Hierophant Khatep

    Not So Grand Hierophant

    • Immune to Desert attrition (Lord's army)
    • Immune to Sandstorm attrition (Lord's army)
    • Winds of Magic power reserve capacity: +8 (Lord's army)

    "They say he can hold back death's cold embrace. I see little evidence of that this day!"

  • Defeat High Queen Khalida

    Khalida Never-Living

    • Recruit rank: +2 for Missile units
    • Diplomatic relations: +30 with Vampire Counts

    The Warrior-Queen was defeated once before in life – fatally. Although she was saved by the blessings of the Asp-Goddess then, they cannot save her now.

  • Defeat Settra the Imperishable

    Settra the Perishable

    • Charge bonus: +15
    • Control: -3 (local enemy province)

    As it turns out, the Imperishable is just as perishable as the rest of us…

Tzeentch

  • Defeat Kairos Fateweaver

    Didn’t See That Coming

    • Winds of Magic power reserve capacity: +5 (Lord's army)
    • Spell resistance: 15% (Lord's army)

    Despite knowing every spell ever uttered, the Mocking Watcher was laid low this day by a superior adversary – which must drive him even more insane!

  • Defeat The Changeling

    Final Trick

    • Hero action success chance: +5% (local region)
    • Post battle chance of stealing a magic item: +10%

    Fortunately, playing dead isn't another one of his pranks... Er, hopefully.

Undead Legions

  • Defeat Nagash

    The Dying King

    • Leadership: +5 when fighting against Undead factions (Lord's army)
    • Ward save: +5%

    Despite his best efforts, the Master of Undeath could not cheat oblivion. The miasma of his endless grave fades from the world… for now.

Vampire Coast

  • Defeat Aranessa Saltspite

    Consigned to the Drink

    • Passive ability: "Regeneration" when fighting at sea
    • Income from sacking settlements: +15%

    Once again, the Norscans can raid and rob and plunder in peace. For now, at least.

  • Defeat Count Noctilus

    Dreadfleet Drowned

    • Leadership: +5 when fighting against Vampire Coast (Lord's army)
    • Leadership: +5 when fighting at sea (Lord's army)

    "Back down to Galleon's Graveyard with you, Noctilus, it's all you're good for!"

  • Defeat Cylostra Direfin

    Siren Extinguished

    • Winds of Magic power reserve capacity: +10 (Lord's army)
    • Miscast base chance: -10%

    "Right, earplugs out, lads - she's gone down to Stromfels' Chest, where she belongs, the harpy!"

  • Defeat Luthor Harkon

    One Down, X to Go

    • Leadership: +10 when fighting at sea
    • Spell resistance: 15%

    Although a deadly foe has been defeated, one has to wonder if all his personalities have been slain…

Vampire Counts

  • Defeat Heinrich Kemmler

    Lichekiller

    • Spell resistance: 10% (Lord's army)

    Kemmler's quest for the darkest of knowledge will never be over, but has suffered something of a setback.

  • Defeat Helman Ghorst

    Ghorst or Ghost?

    • Enables poison attacks

    Apparently death is merely an obstacle to be overcome; must be inconvenient, however.

  • Defeat Isabella von Carstein

    Cruelty Restrained

    • Passive ability: "Regeneration"

    Stone-cold beauty is no guarantee of victory.

  • Defeat Mannfred von Carstein

    Moonslaker

    • Attrition: -50% casualties suffered from Vampiric territory attrition (Lord's army)

    He who quenches his thirst on the blood of the living will find cold steel his just reward.

  • Defeat Neferata

    First, Not Finest

    • Enemy Hero action success chance: -50% (characters in local region)
    • Ambush success chance: +10% (Lord's army)
    • Ambush defence chance: +30% (Lord's army)

    The First of the Vampires saw her schemes unravel, heralding her undoing. Her conniving influence no longer finds purchase in the world.

  • Defeat The Red Duke

    The Dead Duke

    • Diplomatic relations: +10 with Bretonnia
    • Melee attack: +10

    The Scourge of Aquitaine scourges no more. The Land of Chivalry shall remember the worth of your blade.

  • Defeat Vlad von Carstein

    Undeath Descendant

    • Incoming Healing Modifier: +10%
    • Hit points: +10%

    Down but probably not out, as you cannot really kill what doesn't truly live.

Warriors of Chaos

  • Defeat Archaon the Everchosen

    Doomslayer

    • Melee attack: +2 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (Lord's army)
    • Spell resistance: 10%
    • Physical resistance: 5%

    The Everchosen may rise and rise again, but he will forever be consigned to oblivion!

  • Defeat Azazel

    Duty Over Beauty

    • Leadership: +4 (Lord's army)
    • Weapon strength: +3% for Lords and embedded Heroes (Lord's army)

    It seems that the Prince of Damnation had his wings clipped by this one's unmatched prowess!

  • Defeat Be'lakor

    Bel'of'the'Ball

    • Winds of Magic power reserve capacity: +5 (Lord's army)
    • Casualty replenishment rate: +5% (Lord's army)
    • Weapon strength: +5% (Lord's army)
    • Control: +2 (local province)

    The First Damned is the last to know that his time is up once more. Cast off and cursed by the Ruinous Powers, until they can perhaps find a use for him in a few millennia.

  • Defeat Festus the Leechlord

    Doctor Retired

    • Casualty replenishment rate: +5% (Lord's army)
    • Vigour loss reduction: -15% (Lord's army)

    The Dark Apothecary may be in need of a doctor himself after tangling with this one!

  • Defeat Kholek Suneater

    Stormblight

    • Bonus vs Large: +20

    Roiling skies, raging winds, and lightning didn't help the Herald of the Tempest, laid low this day by honest steel.

  • Defeat Prince Sigvald the Magnificent

    Pride Assassin

    • Post battle chance of stealing a magic item: +10%
    • Physical resistance: 10%

    Pride comes before a fall. Always.

  • Defeat The Glottkin

    Slayer of the Triplets

    • Bonus vs Large: +10
    • Spell resistance: 10%
    • Melee defence: +5

    The foetid scourge of the Glottkin Brothers has been scoured from the world; the blight of their foul presence dissipates from the land.

  • Defeat Valkia the Bloody

    Queen Dethroned

    • Armour-piercing weapon damage: +20
    • Melee attack: +4

    It is no small feat to vanquish the Gorequeen, Shield-Maiden of Khorne; the very definition of a worthy adversary.

  • Defeat Vilitch the Curseling

    Conjoined Separated

    • Winds of Magic power reserve capacity: +10 (Lord's army)
    • Melee defence: +5

    Neither Thomin's strength nor Vilitch's sorcery could hope match this one's martial power.

Wood Elves

  • Defeat Drycha

    Destroyer of Dryads

    • Immune to Athel Loren attrition (Lord's army)
    • Control: -5 (local enemy province)

    The forest’s most embittered wargrove could not overcome you – the Briarmaven of Woe is felled, her hate-filled spirit erased from the world.

  • Defeat Durthu

    Tree Surgeon

    • Enables flaming attacks when fighting against Wood Elves

    Even the mightiest tree in the forest can be felled - you just need a big enough axe!

  • Defeat Orion

    Wildhunter

    • Leadership: +4 during forest battles
    • Melee attack: +5 during forest battles

    Everyone has a weakness, however well hidden; even immortals must face defeat sometimes.

  • Defeat Sisters of Twilight

    Twilight Extinguished

    • Casualty replenishment rate: +20% for this Lord (Lord's army)
    • Missile strength: +10%

    Few things are everlasting. Just as dawn signifies the end of night and dusk the end of day, Ariel’s twin maidens are slain!

Other

  • Defeat Gotrek

    Legendslayer

    • Attribute: Unbreakable

    It's going to take more than that to finish them off! But perhaps you've made yourself an entry in their chronicles?