Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Luthor Harkon unit card

Luthor Harkon

Lord· Lord· 1 model at Ultra size

Comes with Vampire Coast(Warhammer II)

Skill tree →Duel it in the combat calculator →

Luthor Harkon is a legendary lord of Vampire Coast and Undead Legions, leading The Awakened at the start of a campaign: 4,208 HP, armour 90, melee attack 70, melee defence 50, weapon strength 480, range 90 m, missile damage 400 per 10 s for the whole unit. It costs 1,000 in the campaign and 900 in multiplayer. It comes with Vampire Coast. Beating this lord in battle can earn the defeat trait One Down, X to Go. Unit key wh2_dlc11_cst_cha_luthor_harkon_0. Patch 9.0.4, from the game's data tables.

Health

4,208

bottom 19% of class

Armour

90

top 38% of class

Leadership

80

top 38% of class

Speed

40

bottom 26% of class

Melee attack

70

top 7% of class

Melee defence

50

top 31% of class

Weapon strength

310 base + 170 armour-piercing

480

top 26% of class

Charge bonus

20

bottom 9% of class

Ranged

Range

90 m

bottom 1% of class

Ammunition

30

bottom 21% of class

Missile damage

40 base + 120 AP

160

bottom 43% of class

Reload time

4 s

top 12% of class

Damage per 10 s

400

top 22% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • HornswaggleHex · -25% Speed, -30 Armour…active
  • Power SiphonHexactive
  • Magical VoidWard Save (Area) · +30% Spell Resistancepassive
  • Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Luthor Harkon in battle and your lord can earn the trait

One Down, X to Go

  • Leadership: +10 when fighting at sea
  • Spell resistance: 15%

Although a deadly foe has been defeated, one has to wonder if all his personalities have been slain…

All legendary lord defeat traits

Patch changes

Patch 9.0wh2_dlc11_cst_cha_luthor_harkon_0

  • Custom battle: now in the Undead Legions roster

Patch 9.0wh2_dlc11_cst_cha_luthor_harkon_1

  • Custom battle: now in the Undead Legions roster

Luthor Harkon skill tree

52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Luthor Harkon's skills

  1. Death Shriek Terrorgheist
  2. Lucky Charm
  3. Tenacity
  4. Army of Renown
  5. Mentor
  1. Fractured Mind
  2. Man-o-War
  3. Severed from the Winds
  4. Hand Cannon
  5. Moment of Lucidity
  6. Pirate King
  1. The Hunger
  2. Supernatural Horror
  3. Forger
  4. Smuggler
  5. Poacher
  6. Arsonist
  1. Monkey Jacket
  2. Swashbuckler
  3. Master Strike
  4. Scarred Veteran
  5. Hard to Hit
  6. Taunt
  7. Cutlass
  8. Blade Shield
  9. Vampiric Leap
  10. Wild-Eyed
  11. Hornswaggle
  1. Inspiring Presence
  2. Held Together by Screws
  3. Reanimated Marksman
  4. Black Powder Overload
  5. Rotten Death
  6. Haunting Horror
  7. Drowned & Bound
  8. Avast Ye!
  9. Deadly March
  10. Ensorcelled Weapons
  11. Masterly Splicing
  12. Hardened by Death
  13. All Hands Hoay!
  1. Route Marcher
  2. Binded to Service
  3. Ghost Fleet
  4. Freebooter
  5. Sea Dogs
  6. Go on Account
  7. Lightning Strike
  8. Living Ship
  9. Gambler's Wit
  10. Coaming & Preservative
  11. Black Flag

Every version of Luthor Harkon

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Coast, Undead LegionsLord4,20819080407050480201,000250wh2_dlc11_cst_cha_luthor_harkon_0
Vampire Coast, Undead LegionsLord8,49718080904547530402,300575wh2_dlc11_cst_cha_luthor_harkon_1

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.