Plagues of Nurgle
Nurgle's factions build their own plagues. A plague is 3 symptoms side by side in the symptom web, plus up to 3 mutations; it costs 200 Infections and goes onto one of your armies or settlements, or to a Plague Cultist who carries it to the enemy. Here is every symptom and mutation as the game's tables have them, patch 9.0.
How it works, in the game's numbers
- The plague panel opens after 200 Infections gained.
- A plague costs 200 Infections; a used symptom rests for 3 turns.
- The symptom web is reshuffled every 3 plagues created.
- At the start Liquifying is unlocked and Atrophied blessed (Ku'gath also Flaccid).
- A blessed symptom has stronger effects, shown under each symptom.
- The technology Come to Grandfather allows one more blessed symptom.
Blessed symptoms per faction
Ku'gath gains one more for every 10 ranks.
Battle symptoms (7)
Effects on infected armies and garrisons in battle.

Bleeding
Heart
Your forces
Melee defence: +4
Blessed
Melee defence: +8
Enemies
Melee defence: -4
Blessed
Melee defence: -8

Weeping
Ears
Your forces
Armour: +15
Blessed
Armour: +30
Enemies
Armour: -15
Blessed
Armour: -30

Violent
Sores
Your forces
Missile resistance: 10%
Blessed
Missile resistance: 20%
Enemies
Ammunition: -20%
Blessed
Ammunition: -40%

Necrotising
Pox
Your forces
Melee attack: +4
Blessed
Melee attack: +8
Enemies
Melee attack: -4
Blessed
Melee attack: -8

Sweating
Glands
Your forces
Weapon strength: +10%
Blessed
Weapon strength: +20%
Enemies
Weapon strength: -10%
Blessed
Weapon strength: -20%

Rotting
Tongue
Your forces
Attribute: Vanguard Deployment for all units
Blessed
Attribute: Vanguard Deployment for all units
Speed: +15%
Enemies
Speed: -15%
Blessed
Speed: -30%

Shrunken
Lungs
Your forces
- Bound spell: "Fleshy Abundance" (Lord)
Blessed- Bound spell: "Fleshy Abundance" (Lord)
- Number of uses: +1 for bound spell: "Fleshy Abundance" (Lord)
Enemies
Battle healing cap: -50%
Blessed
Battle healing cap: -100%
Army symptoms (6)
Effects on infected armies in the campaign.

Feverish
Skin
Your forces
Winds of Magic power reserve: +5 per turn
Blessed
Winds of Magic power reserve: +10 per turn
Enemies
Winds of Magic power reserve: -5 per turn
Blessed
Winds of Magic power reserve: -10 per turn

Acrid
Organs
Your forces
Winds of Magic cost: -10% for all spells
Blessed
Winds of Magic cost: -20% for all spells
Enemies
Winds of Magic cost: +10% for all spells
Blessed
Winds of Magic cost: +20% for all spells

Liquifying
Appendage· Unlocked at the start
Your forces
Casualty replenishment rate: +10%
Blessed
Casualty replenishment rate: +20%
Enemies
All units suffer attrition
Blessed
All units suffer attrition
Attrition: +50% casualties suffered from all attrition

Inflamed
Eyes
Your forces
Campaign movement range: +15%
Blessed
Campaign movement range: +30%
Enemies
Campaign movement range: -15%
Blessed
Disables March, Tunnelling and Teleportation stances for the target
Campaign movement range: -30%

Festering
Mouth
Your forces
Recruitment health: +10% for all units
Blessed
Recruitment health: +20% for all units
Enemies
Local recruitment capacity: -1 (local province)
Blessed
Local recruitment capacity: -2 (local province)
Festus the Leechlord has his own version:
Your forces
Recruit rank: +1 for all units
Blessed
Recruit rank: +2 for all units
Enemies
Local recruitment capacity: -1 (local province)
Blessed
Local recruitment capacity: -2 (local province)

Flaccid
Limbs· Ku'gath: blessed at the start
Your forces
Upkeep: -15%
Blessed
Upkeep: -30%
Enemies
Upkeep: +15%
Blessed
Upkeep: +30%
Settlement symptoms (5)
Effects on infected settlements.

Atrophied
Tongue· Blessed at the start
Your forces
Growth: +25
Blessed
Growth: +50
Enemies
Growth: -25
Blessed
Growth: -50

Leaking
Bowels
Your forces
Nurgle corruption: +4
Blessed
Nurgle corruption: +8
Enemies
Nurgle corruption: +4
Blessed
Nurgle corruption: +8

Dripping
Intestines
Your forces
Cycle time: -1 for Basic Military buildings
Blessed
Cycle time: -1 for Advanced Military buildings
Cycle time: -1 for Basic Military buildings
Enemies
Construction time: +50% for all buildings
Blessed
Construction time: +100% for all buildings
Festus the Leechlord has his own version:
Your forces
Construction time: -50% for all buildings
Blessed
Construction time: -100% for all buildings
Enemies
Construction time: +50% for all buildings
Blessed
Construction time: +100% for all buildings

Swelling
Orifices
Your forces
Construction cost: -15% for all buildings
Blessed
Construction cost: -30% for all buildings
Enemies
Construction cost: +15% for all buildings
Blessed
Construction cost: +30% for all buildings

Crumbling
Brain
Your forces
Income from all buildings: +10%
Blessed
Income from all buildings: +20%
Enemies
Income from all buildings: -10%
Blessed
Income from all buildings: -20%
Mutations
| Mutation | Level 0 | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| DurationHow long a plague lasts on selected target | 3 turnsfree | 4 turns50 Infections | 5 turns100 Infections | 6 turns150 Infections |
| ImmunityDuration before a target can be infected by another plague | 5 turnsfree | 4 turns50 Infections | 3 turns100 Infections | 2 turns150 Infections |
| SpreadChance for plague to spread per target each turn | 25%free | 35%50 Infections | 45%100 Infections | 55%150 Infections |
Duration: how long a plague lasts on its target. Immunity: turns before a cured target can catch another plague. Spread: chance per target each turn (plague_parameters). Costs from each level's resource cost in Infections.
Source: plague_components, plague_component_setups (set nurgle_new; Festus: festus), plague_effect_setups, plague_effects, plague_parameters, plague_component_types, the Nurgle plague rituals' costs, and the campaign script wh3_campaign_nurgle_plagues.lua (panel unlock, starting and blessed symptoms, reshuffle), patch 9.0, from the WH3-Dump export. The twenty older named symptoms and the five recipes remain in the tables only in an unused test set.