Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Plagues of Nurgle

Nurgle's factions build their own plagues. A plague is 3 symptoms side by side in the symptom web, plus up to 3 mutations; it costs 200 Infections and goes onto one of your armies or settlements, or to a Plague Cultist who carries it to the enemy. Here is every symptom and mutation as the game's tables have them, patch 9.0.

How it works, in the game's numbers

  • The plague panel opens after 200 Infections gained.
  • A plague costs 200 Infections; a used symptom rests for 3 turns.
  • The symptom web is reshuffled every 3 plagues created.
  • At the start Liquifying is unlocked and Atrophied blessed (Ku'gath also Flaccid).
  • A blessed symptom has stronger effects, shown under each symptom.
  • The technology Come to Grandfather allows one more blessed symptom.

Blessed symptoms per faction

Ku'gath gains one more for every 10 ranks.

Battle symptoms (7)

Effects on infected armies and garrisons in battle.

  • Bleeding

    Heart

    Your forces

    • Melee defence: +4
    Blessed
    • Melee defence: +8

    Enemies

    • Melee defence: -4
    Blessed
    • Melee defence: -8
  • Weeping

    Ears

    Your forces

    • Armour: +15
    Blessed
    • Armour: +30

    Enemies

    • Armour: -15
    Blessed
    • Armour: -30
  • Violent

    Sores

    Your forces

    • Missile resistance: 10%
    Blessed
    • Missile resistance: 20%

    Enemies

    • Ammunition: -20%
    Blessed
    • Ammunition: -40%
  • Necrotising

    Pox

    Your forces

    • Melee attack: +4
    Blessed
    • Melee attack: +8

    Enemies

    • Melee attack: -4
    Blessed
    • Melee attack: -8
  • Sweating

    Glands

    Your forces

    • Weapon strength: +10%
    Blessed
    • Weapon strength: +20%

    Enemies

    • Weapon strength: -10%
    Blessed
    • Weapon strength: -20%
  • Rotting

    Tongue

    Your forces

    • Attribute: Vanguard Deployment for all units
    Blessed
    • Attribute: Vanguard Deployment for all units
    • Speed: +15%

    Enemies

    • Speed: -15%
    Blessed
    • Speed: -30%
  • Shrunken

    Lungs

    Your forces

    • Bound spell: "Fleshy Abundance" (Lord)
    Blessed
    • Bound spell: "Fleshy Abundance" (Lord)
    • Number of uses: +1 for bound spell: "Fleshy Abundance" (Lord)

    Enemies

    • Battle healing cap: -50%
    Blessed
    • Battle healing cap: -100%

Army symptoms (6)

Effects on infected armies in the campaign.

  • Feverish

    Skin

    Your forces

    • Winds of Magic power reserve: +5 per turn
    Blessed
    • Winds of Magic power reserve: +10 per turn

    Enemies

    • Winds of Magic power reserve: -5 per turn
    Blessed
    • Winds of Magic power reserve: -10 per turn
  • Acrid

    Organs

    Your forces

    • Winds of Magic cost: -10% for all spells
    Blessed
    • Winds of Magic cost: -20% for all spells

    Enemies

    • Winds of Magic cost: +10% for all spells
    Blessed
    • Winds of Magic cost: +20% for all spells
  • Liquifying

    Appendage· Unlocked at the start

    Your forces

    • Casualty replenishment rate: +10%
    Blessed
    • Casualty replenishment rate: +20%

    Enemies

    • All units suffer attrition
    Blessed
    • All units suffer attrition
    • Attrition: +50% casualties suffered from all attrition
  • Inflamed

    Eyes

    Your forces

    • Campaign movement range: +15%
    Blessed
    • Campaign movement range: +30%

    Enemies

    • Campaign movement range: -15%
    Blessed
    • Disables March, Tunnelling and Teleportation stances for the target
    • Campaign movement range: -30%
  • Festering

    Mouth

    Your forces

    • Recruitment health: +10% for all units
    Blessed
    • Recruitment health: +20% for all units

    Enemies

    • Local recruitment capacity: -1 (local province)
    Blessed
    • Local recruitment capacity: -2 (local province)

    Festus the Leechlord has his own version:

    Your forces

    • Recruit rank: +1 for all units
    Blessed
    • Recruit rank: +2 for all units

    Enemies

    • Local recruitment capacity: -1 (local province)
    Blessed
    • Local recruitment capacity: -2 (local province)
  • Flaccid

    Limbs· Ku'gath: blessed at the start

    Your forces

    • Upkeep: -15%
    Blessed
    • Upkeep: -30%

    Enemies

    • Upkeep: +15%
    Blessed
    • Upkeep: +30%

Settlement symptoms (5)

Effects on infected settlements.

  • Atrophied

    Tongue· Blessed at the start

    Your forces

    • Growth: +25
    Blessed
    • Growth: +50

    Enemies

    • Growth: -25
    Blessed
    • Growth: -50
  • Leaking

    Bowels

    Your forces

    • Nurgle corruption: +4
    Blessed
    • Nurgle corruption: +8

    Enemies

    • Nurgle corruption: +4
    Blessed
    • Nurgle corruption: +8
  • Dripping

    Intestines

    Your forces

    • Cycle time: -1 for Basic Military buildings
    Blessed
    • Cycle time: -1 for Advanced Military buildings
    • Cycle time: -1 for Basic Military buildings

    Enemies

    • Construction time: +50% for all buildings
    Blessed
    • Construction time: +100% for all buildings

    Festus the Leechlord has his own version:

    Your forces

    • Construction time: -50% for all buildings
    Blessed
    • Construction time: -100% for all buildings

    Enemies

    • Construction time: +50% for all buildings
    Blessed
    • Construction time: +100% for all buildings
  • Swelling

    Orifices

    Your forces

    • Construction cost: -15% for all buildings
    Blessed
    • Construction cost: -30% for all buildings

    Enemies

    • Construction cost: +15% for all buildings
    Blessed
    • Construction cost: +30% for all buildings
  • Crumbling

    Brain

    Your forces

    • Income from all buildings: +10%
    Blessed
    • Income from all buildings: +20%

    Enemies

    • Income from all buildings: -10%
    Blessed
    • Income from all buildings: -20%

Mutations

MutationLevel 0Level 1Level 2Level 3
DurationHow long a plague lasts on selected target3 turnsfree4 turns50 Infections5 turns100 Infections6 turns150 Infections
ImmunityDuration before a target can be infected by another plague5 turnsfree4 turns50 Infections3 turns100 Infections2 turns150 Infections
SpreadChance for plague to spread per target each turn25%free35%50 Infections45%100 Infections55%150 Infections

Duration: how long a plague lasts on its target. Immunity: turns before a cured target can catch another plague. Spread: chance per target each turn (plague_parameters). Costs from each level's resource cost in Infections.

Source: plague_components, plague_component_setups (set nurgle_new; Festus: festus), plague_effect_setups, plague_effects, plague_parameters, plague_component_types, the Nurgle plague rituals' costs, and the campaign script wh3_campaign_nurgle_plagues.lua (panel unlock, starting and blessed symptoms, reshuffle), patch 9.0, from the WH3-Dump export. The twenty older named symptoms and the five recipes remain in the tables only in an unused test set.