Total War: ATTILA
Attila unit stats & rosters
Every unit you can pick in Attila's custom battles — 670 units across 40 factions — with the numbers of its in-game unit card, read from the game's own data tables (Steam build 25370302). Pick a faction for its roster as unit cards or as a stats table.
Grand Campaign (29)
AksumDesert · 35 units
AlamansWestern Germanic · 34 units
AlansEastern Germanic · 32 units
AnteansEastern Germanic · 26 units
BurgundiansWestern Germanic · 34 units
CaledoniansCeltic · 34 units
DanesNorthern Germanic · 33 units
Eastern Roman EmpireEastern Roman · 38 units
EbdaniansCeltic · 35 units
FranksWestern Germanic · 38 units
GaramantiansDesert · 25 units
GeatsNorthern Germanic · 35 units
HimyarDesert · 34 units
HunsHunnic · 43 units
JutesNorthern Germanic · 35 units
LakhmidsDesert · 28 units
LangobardsWestern Germanic · 33 units
OstrogothsEastern Germanic · 38 units
PictsCeltic · 30 units
Sassanid EmpireSassanid · 42 units
SaxonsNorthern Germanic · 36 units
SclaveniansEastern Germanic · 26 units
SuebiansWestern Germanic · 31 units
TanukhidsDesert · 32 units
VandalsEastern Germanic · 36 units
VenediansEastern Germanic · 26 units
VisigothsEastern Germanic · 38 units
Western Roman EmpireWestern Roman · 37 units
White HunsHunnic · 42 units
The Last Roman (3)
Age of Charlemagne (8)
AvarsSarmatian · 13 units
Emirate of CordobaSassanid · 19 units
Kingdom of AsturiasRoman · 18 units
Kingdom of CharlemagneWestern Roman · 22 units
Kingdom of MerciaWestern Germanic · 15 units
Kingdom of the DanesNorthern Germanic · 15 units
Kingdom of the LombardsEastern Roman · 22 units
WestphaliaNorthern Germanic · 19 units
How the numbers are checked
The tables are read straight from the game's data packs (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) and turned into card values with these formulas:
- Health = soldier hit points + mount hit points + bonus hit points, per model.
- Armour = body armour + shield armour; melee defence = melee defence + shield defence.
- Weapon damage = base + armour-piercing damage; missile damage the same, per projectile.
- Speed = run speed (of the mount, if any) × 10, rounded down.
Before a number is shown, the formulas must reproduce 37 unit infoboxes of the Total War Fandom wiki exactly — infantry, cavalry, horse archers, camels, elephants, artillery and generals across all three campaigns. Values are at the game's largest unit size.