Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

White Huns

Nomadic culture · Hunnic

BuildingsTech treeSkill trees

42 units · 3 generals

Faction traits

Scourge of the East

White Huns' own trait

  • Integrity: +1 Integrity for every war being prosecuted
  • Income: +100% from sacking, looting and raiding
  • Attrition: Immune to desert attrition (all armies)
  • Morale: +20 versus eastern empires

They may be the most civilised of their kind, but remain savage, unforgiving opponents.

Scourge of God

Shared by its group of factions

  • Enemy morale: -10 when fighting Christian factions

“You know nothing. Hell is only a word. The reality is much, much worse.”

Units (42)

Generals (3)

Melee Infantry (5)

Axe Infantry (2)

Spear Infantry (4)

Bow Infantry (1)

Melee Cavalry (11)

Shock Cavalry (4)

Bow Cavalry (9)

Elephant (1)

Artillery (2)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Steppe ChieftainMelee Cavalry
802683043802953324390801400180
Steppe WarlordMelee Cavalry
802724243803355324890802775350
Kindred of the SunMelee Cavalry
8028560547035425080100802850550

Melee Infantry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Steppe TribespeopleMelee Infantry
160781834384320402916075
Sogdian WarriorsMelee Infantry
1609738433357342533500250
Uar WarriorsMelee Infantry
1609938453352275037550310
Khingilas KhandasMelee Infantry
1609362453332555020575250
Chosen Uar WarriorsMelee Infantry
160100421083355305040725435

Axe Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Steppe WarriorsAxe Infantry
160973534334825323390802550245
16010833543327575615100802800550

Spear Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Steppe LevySpear Infantry
1609340343319293224———21095
Steppe SpearmenSpear Infantry
1609750343229393229———400180
Xionite SpearsSpear Infantry
1609515363358253234100801400165
Yanda SpearmastersSpear Infantry
16010577453340533223100802525400

Bow Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Uar ArchersBow Infantry
16099274533127675615017500270

Melee Cavalry (11)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
8020383410043353243———300135
8020583610047374047531502375180
801881834901944323390801350160
8022515368020473225100803550235
802048451007323232531502575290
Steppe RaidersMelee Cavalry
801921834902448323890802600265
Hunnic HorsemenMelee Cavalry
8020715369050403250531502675270
801942051902665324090802900365
8024928458052423252561502800360
803095343652645324090802900450
NokkorsMelee Cavalry
8025035548065403280561502900445

Shock Cavalry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Steppe LancersShock Cavalry
8020010349021210201———300140
Steppe CataphractsShock Cavalry
8023225348024510204———500220
8024450517026710230491502925575
First Wave LancersShock Cavalry
80205205490351510245561502775465

Bow Cavalry (9)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
801903341001176114915024300150
80222303480142532144915025700315
80224754590543232324915025625376
Hunnic AmbushersBow Cavalry
80194204590225232325615010775425
80192203690154040155315025775310
80224255180164140164915025950600
UnnigardeBow Cavalry
80195205490255532355615011825505
80225285480204540205615025850420
Avar HordeBow Cavalry
80195205190194432194915025900540

Elephant (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
248323265510515010049150121,5001,165

Artillery (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509425155
Large OnagerArtillery
40823264010565400500101,200540

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Normal
Starts as
a horde (no settlement)
State religion
Tengriism
Faction leader
Khingila

See it on the Grand Campaign map →

Starting armies (3)

  • Horde of Khingila · 15 units

    • Steppe Chieftain
    • Xionite Spears
    • Xionite Spears
    • Xionite Spears
    • Khingilas Khandas
    • Khingilas Khandas
    • Guardians of the Hindu Kush
    • Hephthalite Chargers
    • Hephthalite Chargers
    • Hephthalite Chargers
    • Steppe Lancers
    • Steppe Lancers
    • Spet Xyon Archers
    • Spet Xyon Archers
    • Spet Xyon Archers
  • Horde of Sunicas · 9 units

    • Steppe Chieftain
    • Xionite Spears
    • Xionite Spears
    • Steppe Tribespeople
    • Steppe Tribespeople
    • Steppe Mounted Tribespeople
    • Steppe Mounted Tribespeople
    • Steppe Mounted Bows
    • Steppe Mounted Bows
  • Horde of Toramana · 13 units

    • Steppe Chieftain
    • Xionite Spears
    • Xionite Spears
    • Xionite Spears
    • Xionite Spears
    • Hephthalite Chargers
    • Hunnic Mounted Warband
    • Steppe Mounted Tribespeople
    • Steppe Mounted Tribespeople
    • Steppe Lancers
    • Steppe Mounted Bows
    • Steppe Mounted Bows
    • Steppe Mounted Bows

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Raze or sack 25 different settlements.
  • Research 10 technologies.
  • Defeat 5 different factions by capturing or razing their last remaining settlement.
  • Earn the following income from raiding: 7,500
  • Maintain 80 units in total.

Cultural Victory

  • Survive until the following date: 450 AD
  • Raze or sack 30 different settlements.
  • Construct the 4 following buildingsElder Shaman's Yurt, Cattle Pens, Wagon Maker, Royal Yurt Builder
  • Earn the following income from raiding: 15,000
  • Research 16 civil technologies.

Military Victory

  • Survive until the following date: 450 AD
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Raze or sack 50 different settlements.
  • Maintain 120 units in total.
  • Construct the 4 following buildingsRoyal Yurt, Archers' Encampment, Outfitter's Camp, Lancers' Encampment
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Defeat 40 different factions by capturing or razing their last remaining settlement.
  • Raze or sack 70 different settlements.
  • Maintain 200 units in total.
  • Construct the 8 following buildingsElder Shaman's Yurt, Cattle Pens, Wagon Maker, Royal Yurt Builder, Royal Yurt, Archers' Encampment, Outfitter's Camp, Lancers' Encampment
  • Research 40 technologies.
  • Earn the following income from raiding: 30,000

From the campaign's start position file (startpos.esf) in the game's data.