Health
per model
244
Armour
50
Missile block chance
0%
Morale
51
Speed
70
Melee attack
26
Melee defence
7
Weapon damage
3 base + 7 armour-piercing, +20 vs cavalry
10
Charge bonus
230
Ranged
Missile damage
37 base + 12 armour-piercing
49
Range
150 m
Ammunition
2
Reload time
20 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.