Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Books of Nagash

Nine books of necromancy, each worth its own reward to the factions that collect them. Below: who holds the books when a campaign starts, and what every book gives each collector, as the game's tables and campaign script have it, patch 9.0.

Where the books start

  1. · Arg'Flux's Pyrocasters
  2. · Legion of Gore'hath
  3. · The Glothal Brood
  4. · The Convent
  5. · Pilgrims of Myrmidia
  6. · Eyes of the Jungle
  7. · Dwellers of Zardok
  8. · Black Creek Raiders

Books 1–8 are carried by these rogue armies (a random army for each book in single player; in this order in multiplayer).

The Ninth Book of Nagash is held by the leader of Followers of Nagash.

A rogue army carrying a book has

  • Attribute: Unbreakable
  • Enables lightning strike battles when reinforcements are present
  • Campaign movement range: +30%

Tomb Kings

Exiles of Nehek, Followers of Nagash, Khemri, Court of Lybaras

  1. First Book of Nagash

    • Unit capacity: +4 · Necrosphinx
    • Enables magical attacks for Necrosphinx (Lord's army)
    • Missile resistance: 15% for all Monsters (Lord's army)
    • Dune Restoration: +5% chance and hit points for destroyed Construct units restored after battle (Lord's army)
  2. Second Book of Nagash

    • Unlocks additional effects for Gold, Marble and Gem resource buildings while held
    • Construction time: -1 for all buildings (minimum of 1 turn) (local province)
    • Dune Restoration: +5% chance and hit points for destroyed Construct units restored after battle (Lord's army)
    • Construction cost: -15% for all buildings (local province)
    • Income from all buildings: +5% (factionwide)
  3. Third Book of Nagash

    • Replenishes 35% campaign movement range after sacking or occupying settlements (Lord)
    • Regions will be hit by a sandstorm after sacking or occupying settlements (Lord's army)
    • Immune to Sandstorm attrition (Lord's army)
    • Dune Restoration: +5% chance and hit points for destroyed Construct units restored after battle (Lord's army)
  4. Fourth Book of Nagash

    • Unit experience gain: +25% (Lord's army)
    • Enables Sundering attacks for units (Rank 7 and above) (Lord's army)
    • Character experience gain: +25% (characters in force)
    • Dune Restoration: +5% chance and hit points for destroyed Construct units restored after battle (Lord's army)
  5. Fifth Book of Nagash

    • Ward save: +5% for Infantry units (Lord's army)
    • Dune Restoration: +5% chance and hit points for destroyed Construct units restored after battle (Lord's army)
    • Unit capacity: +4 · Tomb Guard · Tomb Guard (Halberds)
    • Leadership: +7 for Infantry units (Lord's army)
  6. Sixth Book of Nagash

    • Unlocks Hero recruitment: Liche Priest (Undeath)
    • Cooldown: -10% to all spells (characters in force)
    • Winds of Magic cost: -10% for all spells (characters in force)
    • Spell intensity: +10% (characters in force)
    • Dune Restoration: +5% chance and hit points for destroyed Construct units restored after battle (Lord's army)
    • Winds of Magic power reserve capacity: +25 (Lord's army)
  7. Seventh Book of Nagash

    • Unit capacity: +4 · Necropolis Knights · Necropolis Knights (Halberds)
    • Attribute: Vanguard Deployment for Cavalry units (Lord's army)
    • Dune Restoration: +5% chance and hit points for destroyed Construct units restored after battle (Lord's army)
    • Dune Restoration: +20% chance and hit points for destroyed Necropolis Knight units restored after battle (Lord's army)
  8. Eighth Book of Nagash

    • Passive ability: "Regeneration" (Lord)
    • Battle healing cap: +100% (Lord's army)
    • Bound spell: "Breath of Darkness" (Lord)
    • Dune Restoration: +5% chance and hit points for destroyed Construct units restored after battle (Lord's army)
  9. Ninth Book of Nagash

    • Unit capacity: +6 · Ushabti · Ushabti (Great Bows)
    • Attribute: Causes Terror for Ushabti and Ushabti (Great Bows) units (Lord's army)
    • Dune Restoration: +5% chance and hit points for destroyed Construct units restored after battle (Lord's army)
    • Attribute: Causes Terror (Lord)

The Drakenhof Conclave

  1. First Book of Nagash

    • Enables magical attacks for Terrorgheist (Lord's army)
    • Missile resistance: 15% for all Monsters (Lord's army)
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Unit capacity: +4 · Terrorgheist
  2. Second Book of Nagash

    • Unlocks additional effects for Gold, Marble and Gem resource buildings while held
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Construction time: -1 for all buildings (minimum of 1 turn) (local province)
    • Construction cost: -15% for all buildings (local province)
    • Income from all buildings: +5% (factionwide)
  3. Third Book of Nagash

    • Replenishes 35% campaign movement range after sacking or occupying settlements (Lord)
    • Regions will be hit by a sandstorm after sacking or occupying settlements (Lord's army)
    • Immune to Sandstorm attrition (Lord's army)
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
  4. Fourth Book of Nagash

    • Unit experience gain: +25% (Lord's army)
    • Enables Sundering attacks for units (Rank 7 and above) (Lord's army)
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Character experience gain: +25% (characters in force)
  5. Fifth Book of Nagash

    • Ward save: +5% for Infantry units (Lord's army)
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Unit capacity: +4 · Grave Guard
    • Upkeep: -25% for Infantry units (Lord's army)
  6. Sixth Book of Nagash

    • Cooldown: -10% to all spells (characters in force)
    • Winds of Magic cost: -10% for all spells (characters in force)
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Spell intensity: +10% (characters in force)
    • Winds of Magic power reserve capacity: +25 (Lord's army)
  7. Seventh Book of Nagash

    • Attribute: Vanguard Deployment for Cavalry units (Lord's army)
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • The Dead Rise Again: +20% chance and hit points for destroyed Blood Knight units restored after battle (Lord's army)
    • Unit capacity: +4 · Blood Knights · Blood Knights (Lances)
  8. Eighth Book of Nagash

    • Passive ability: "Regeneration" (Lord)
    • Battle healing cap: +100% (Lord's army)
    • Bound spell: "Breath of Darkness" (Lord)
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
  9. Ninth Book of Nagash

    • Attribute: Causes Terror for Crypt Horrors and Vargheists units (Lord's army)
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Unit capacity: +3 · Crypt Horrors · Vargheists
    • Attribute: Causes Terror (Lord)

Cult of Sigmar

  1. First Book of Nagash

    • Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
    • Righteous Zeal: +1
    • Upkeep: -5% (armies in region)
  2. Second Book of Nagash

    • Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
    • Righteous Zeal: +1
    • Upkeep: -5% (armies in region)
  3. Third Book of Nagash

    • Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
    • Righteous Zeal: +1
    • Upkeep: -5% (armies in region)
  4. Fourth Book of Nagash

    • Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
    • Righteous Zeal: +1
    • Upkeep: -5% (armies in region)
  5. Fifth Book of Nagash

    • Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
    • Righteous Zeal: +1
    • Upkeep: -5% (armies in region)
  6. Sixth Book of Nagash

    • Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
    • Righteous Zeal: +1
    • Upkeep: -5% (armies in region)
  7. Seventh Book of Nagash

    • Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
    • Righteous Zeal: +1
    • Upkeep: -5% (armies in region)
  8. Eighth Book of Nagash

    • Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
    • Righteous Zeal: +1
    • Upkeep: -5% (armies in region)
  9. Ninth Book of Nagash

    • Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
    • Righteous Zeal: +1
    • Upkeep: -5% (armies in region)

Host of Nagash

  1. First Book of Nagash

    • Unlocks a Book of Nagash Spell Slot for Nagash
    • Missile resistance: 10% for all Monsters (Lord's army)
    • Empower 5 Sigils within the Black Pyramid
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Unit capacity: +2 · Necrosphinx · Terrorgheist
  2. Second Book of Nagash

    • Unlocks a Book of Nagash Spell Slot for Nagash
    • Unlocks additional effects for Gold, Marble and Gem resource buildings while held
    • Empower 5 Sigils within the Black Pyramid
    • Necromantic Energy: +25 per turn (land of the dead)
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Construction time: -1 for all buildings (minimum of 1 turn) (local province)
    • Income from all buildings: +5% (factionwide)
  3. Third Book of Nagash

    • Replenishes 35% campaign movement range after sacking or occupying settlements (Lord)
    • Regions will be hit by a sandstorm after sacking or occupying settlements (Lord's army)
    • Immune to Sandstorm attrition (Lord's army)
    • Unlocks a Book of Nagash Spell Slot for Nagash
    • Empower 5 Sigils within the Black Pyramid
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
  4. Fourth Book of Nagash

    • Unit experience gain: +25% (Lord's army)
    • Unlocks a Book of Nagash Spell Slot for Nagash
    • Enables Sundering attacks for units (Rank 7 and above) (Lord's army)
    • Empower 5 Sigils within the Black Pyramid
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Character experience gain: +25% (characters in force)
  5. Fifth Book of Nagash

    • Ward save: +5% for Infantry units (Lord's army)
    • Unlocks a Book of Nagash Spell Slot for Nagash
    • Empower 5 Sigils within the Black Pyramid
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Unit capacity: +2 · Tomb Guard · Grave Guard
  6. Sixth Book of Nagash

    • Cooldown: -10% to all spells (characters in force)
    • Winds of Magic cost: -10% for all spells (characters in force)
    • Unlocks a Book of Nagash Spell Slot for Nagash
    • Empower 5 Sigils within the Black Pyramid
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Spell intensity: +10% (characters in force)
  7. Seventh Book of Nagash

    • Unlocks a Book of Nagash Spell Slot for Nagash
    • Attribute: Vanguard Deployment for Cavalry units (Lord's army)
    • Empower 5 Sigils within the Black Pyramid
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Unit capacity: +2 · Blood Knights · Necropolis Knights
  8. Eighth Book of Nagash

    • Battle healing cap: +100% (Lord's army)
    • Unlocks a Book of Nagash Spell Slot for Nagash
    • Bound spell: "Breath of Darkness" (Lord)
    • Empower 5 Sigils within the Black Pyramid
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
  9. Ninth Book of Nagash

    • Unlocks a Book of Nagash Spell Slot for Nagash
    • Attribute: Causes Terror for Ushabti, Ushabti (Great Bows), Crypt Horrors and Vargheists units (Lord's army)
    • Empower 5 Sigils within the Black Pyramid
    • The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (Lord's army)
    • Unit capacity: +2 · Ushabti · Crypt Horrors · Mournguls

Source: books_of_nagash_details, books_of_nagash_to_faction_effect_bundle_junctions and effect_bundles_to_effects_junctions; collectors and the books' starting holders from the campaign scripts wh2_dlc09_books_of_nagash.lua and wh2_dlc09_books_of_nagash_locations.lua, patch 9.0, from the WH3-Dump export. The books' story texts are not reproduced.