Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Tomb Kings · Immortal Empires

Khemri

wh2_dlc09_tmb_khemri

Comes with Tomb Kings(Warhammer II)

Khemri is a playable Tomb Kings faction in Total War: Warhammer III, led by Settra the Imperishable. In Immortal Empires it starts in Khemri with 1 region. It comes with Tomb Kings. Faction key wh2_dlc09_tmb_khemri. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Khemri (Land of the Dead)

  1. 1.Necrarch Brotherhood — Springs of Eternal Life · near (2.0%) · minor faction
  2. 2.Host of Nagash — Black Pyramid of Nagash · near (2.3%)
  3. 3.Numas — Numas · near (2.8%) · minor faction
  4. 4.Dune Kingdoms — Bhagar · near (3.6%) · minor faction
  5. 5.The Drakenhof Conclave — Ka-Sabar · near (4.0%)

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

3 suitable · 4 unpleasant · 5 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 6 objectives · long victory: 5

  • Destroy the following faction(s): The Drakenhof Conclave, Followers of Nagash, Host of Nagash
  • Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: Shifting Sands, Land of the Dead, Land of the Dervishes, …
  • Construct landmarks: Great Pyramid of Settra, Pyramid of Prince Tutankhanut, Pyramid of King Phar, Vault of Nagash

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Tomb Kings unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Settra the Imperishable

Settra the Imperishable

Khemri

From the dunes of the Khemri Desert, Settra sets out to dominate Nehekhara and force all false sovereigns to yield to him, King of Kings.

Imperishable
  • Construction time: -1 for all buildings (minimum of 1 turn)
  • Growth: +20 (all provinces)
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In the land of Nehekhara, Khemri was the greatest city, ruled over by a dynasty of cruel kings and tyrants. While Nagash’s stolen rule of Khemri is indeed noteworthy, none – apart from the Arch-Necromancer himself – can question that its utmost reign came under High King Settra. Before the wind of death ravaged Nehekhara, it was an impressive civilisation, a burgeoning realm of rival fiefdoms that saw mankind expand long before Sigmar was even born. But the curse of man, compared to Dwarfs and Elves, is their fleeting existence. Soon the kings and princes of the city-states became obsessed with death, with extending their meagre span. The Mortuary Cult was formed during Settra’s reign and charged with ensuring that mortal bonds would not halt his rule. Settra passed with a curse upon his lips, buried in a grand chamber beneath his mighty pyramid to await the Day of Awakening, when the Mortuary Cult will fulfil their promise and Settra will rise to rule Khemri and dominate all the kingdoms along the Great River Vitae once again. Only modest progress in extending life was made until the rise of Nagash, for it was he who was destined to become the first and greatest of all Necromancers – he who truly brought Unlife to the world. The tale of Nagash is terrible to behold; needless to say, he was banished from Khemri – and thought destroyed – but many years later rose again and enacted his revenge on all Nehekhara. He cast a great ritual and all the dead in the city-states rose from their ageless slumbers. But this was not the glorious Day of Awakening promised by the Mortuary Cult. The kings awoke entombed in their sarcophagi, breaking free of their burial chambers they saw through empty eye sockets. They had not woken as gods, but were still the rotting mummies that had withered inside their tombs for countless centuries. Some went insane, others remain in denial, but a few were filled with rage at this betrayal. None more so than Settra. Now Settra the Imperishable rules Khemri once more. His Undead legions march at his whim; the King of Kings will not rest until all are under his dominance, be they other, petty Tomb Kings, or the living, whom he despises, for they have something he can never again possess.

Faction effects

  • Hero capacity: -1 for all Heroes
  • Lord recruitment cost: -1000%
  • Hero recruitment cost: -1000%
  • Magic item drop chance from battle: -25%
  • Upkeep: -1000% (all armies)

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): The Drakenhof Conclave, Followers of Nagash, Host of Nagash
  2. Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: Shifting Sands, Land of the Dead, Land of the Dervishes, Great Mortis Delta
  3. Construct landmarks: Great Pyramid of Settra, Pyramid of Prince Tutankhanut, Pyramid of King Phar, Vault of Nagash
  4. Win the following battle: The Crown of Nehekhara
  5. Collect 3 Books of Nagash.
  6. Maintain 36 units in total.

REWARDS

Royal Cartouche
  • Army capacity: +1
The Reign of Millions of Years
  • Unit capacity: +2 Necrosphinx Khemrian Warsphinx

Follower or item: Mortuary Cult Embalmer

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Collect 6 Books of Nagash.
  3. Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: The Cracked Land, Great Desert of Araby, Land of Assassins, Coast of Araby
  4. Unlock the Royal Standard of Settra banner via the Mortuary Cult
  5. Construct landmarks: Pyramid of King Khatep, Pyramid of King Alcadizaar, Pyramid of King Amenemhetum

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Canopic Jars: +2,000

Plan a co-op campaign with Khemri — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Tomb Kings factions.

Climate

Suitable

  • Desert
  • Savannah
  • Wasteland

Unpleasant

  • Temperate Island
  • Jungle
  • Mountain
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Frozen
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Khemri fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.