
Tomb Kings · Immortal Empires
Followers of Nagash
wh2_dlc09_tmb_followers_of_nagashComes with Tomb Kings(Warhammer II)
Followers of Nagash is a playable Tomb Kings faction in Total War: Warhammer III, led by Arkhan the Black. In Immortal Empires it starts in Wizard Caliph's Palace with 2 regions. It comes with Tomb Kings. Faction key wh2_dlc09_tmb_followers_of_nagash. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Wizard Caliph's Palace (Land of Assassins)
- 1.Greybeard's Prospectors — Vulture Mountain · near (2.0%) · minor faction
- 2.The Famished — Great Desert of Araby · near (3.5%) · minor faction
- 3.Knights of the Flame — Lashiek · near (3.7%) · minor faction
- 4.Thegan's Errantry — Martek · medium (5.3%) · minor faction
- 5.Chevaliers de Lyonesse — Copher · medium (6.3%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 4 unpleasant · 4 uninhabitable · 1 climate differs from the race
Victory at a glance
Short victory: 3 objectives · long victory: 4
- Destroy the following faction(s): Chevaliers de Lyonesse, Khemri, Court of Lybaras
- Control the following 1 settlement(s) either by direct ownership or through vassals and military allies: Black Tower of Arkhan
- Ensure that Host of Nagash and Followers of Nagash together control 4 Books of Nagash.
Leader's quests
- The Tomb Blade of Arkhan — opens at rank 7
- Staff of Nagash — opens at rank 12
Key units and where they are recruited
COMPUTED — per role, the Tomb Kings unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Skeleton WarriorsMelee infantry · Health per 1,000 gold: 32,533
Recruited from Crypts (Province Capital, level 1)
Skeleton ArchersMissile infantry · Missile damage per 1,000 gold: 3,882
Recruited from Open Graves (Infantry, level 1)
Skeleton HorsemenMelee cavalry · Health per 1,000 gold: 13,350
Recruited from Quicksand Swamp (Cavalry, level 1)
UshabtiMonstrous infantry · Health per 1,000 gold: 9,031
Recruited from Statuary of Khemri (Ushabti, level 1)
Bone GiantMonsters · Health per 1,000 gold: 7,888
Recruited from Ruined Nehekharan Citadel (Citadel, level 1)
Screaming Skull CatapultsWar machines & artillery · Missile damage per 1,000 gold: 766
Recruited from Skull Repository (Chariots, level 3)
Faction leader

Arkhan the Black
Followers of Nagash
In Araby's Land of Assassins, Arkhan the Black commences with his millennia-long ambition to deliver his empire of Undeath.
- Enables recruitment of enhanced Vampiric units
- Army capacity: +1
- Diplomatic relations: -60 with Tomb Kings
- Starts with the 9th Book of Nagash in his possession
- Diplomatic relations: +40 with Vampire Coast, Vampire Counts and Undead Legions
- Enables recruitment of enhanced Vampiric units
- Army capacity: +1
- Diplomatic relations: -60 with Tomb Kings
- Starts with the 9th Book of Nagash in his possession
- Diplomatic relations: +40 with Vampire Coast, Vampire Counts and Undead Legions
Read more ▾
In the Land of the Dead, no name is more hated than Nagash the Arch-Necromancer, architect of Nehekhara’s downfall. It was he that cast a great ritual and brought all the dead back to Unlife ahead of the promised Day of Awakening. Centuries before this epochal moment, he had ruled Khemri, stealing the kingship from his younger brother. Arkhan was the most loyal of Nagash’s followers, pivotal in the coup that brought the nascent Necromancer to power. After his lord, Arkhan was the first to imbibe the Elixir of Life, thereby transitioning from mere mortal to Unliving immortal. For decades, Arkhan remained staunchly loyal to Nagash; a great warrior and general, he was also an accomplished student of dark sorcery thanks to his master's teachings. After fifty years of rule, the other cities of Nehekhara revolted against Nagash – desperate to end his malicious reign. The Army of the Seven Kings besieged Khemri, and Nagash was forced to retreat. Arkhan held back the allied Priest Kings’ legions through feats both martial and arcane. He finally fell, not to some hero’s blade but an ordinary spear thrown by a nameless soldier. By his dying breath he cursed both the spear and any that desecrated his corpse. Nagash has returned to enact vengeance on Nehekhara several times over the centuries. One of the Arch-Necromancer's first acts was to resurrect his faithful lieutenant. And so Arkhan the Black, the Liche King, rose from the dead, as loyal as always and a key figure in Nagash’s many machinations. In an age of comets and new empires, Nagash remains adrift from the world… for the moment. But he is very much active. Arkhan's Black Tower a beacon for those who worship the Arch-Necromancer as a god-in-waiting. Naturally, his greatest rival – everyone's greatest rival no less – is Settra the Imperishable. The two have fought dozens of times; although Arkhan’s forces cannot rival Settra’s legions, neither can the Imperishable overcome the Liche King’s dark sorcery. Thus, their wars end in stalemate, and only when Arkhan utters false promises of fealty does Settra return satisfied to Khemri. Such false servitude cannot – will not – last, for while there is still a chance to resurrect Nagash, his loyal servant will take it.
Faction effects
- Hero capacity: -1 for all Heroes
- Lord recruitment cost: -1000%
- Hero recruitment cost: -1000%
- Magic item drop chance from battle: -25%
- Upkeep: -1000% (all armies)
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Chevaliers de Lyonesse, Khemri, Court of Lybaras
- Control the following 1 settlement(s) either by direct ownership or through vassals and military allies: Black Tower of Arkhan
- Ensure that Host of Nagash and Followers of Nagash together control 4 Books of Nagash.
REWARDS
- Army capacity: +1
- Army capacity: +1
- Unit capacity: +5% for Vampiric Undead units
- Unit capacity: +5% for Vampiric Undead units
Follower or item: Mortuary Cult Embalmer
Long Campaign Victory
- Achieve the Short Victory conditions.
- Spend 2,000 Canopic Jars in the Mortuary Cult
- Issue Nehekharan Decrees 10 times.
- Ensure that Host of Nagash and Followers of Nagash together control 9 Books of Nagash.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Canopic Jars: +2,000
Plan a co-op campaign with Followers of Nagash — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Tomb Kings factions.
Climate
Suitable
Desert
Savannah
Undead Wasteland(race: Uninhabitable)
Wasteland
Unpleasant
Temperate Island
Jungle
Mountain
Temperate
Uninhabitable
Chaotic Wasteland
Frozen
Magical Forest
Ocean
How settling Followers of Nagash fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.