
Tomb Kings · Immortal Empires
Followers of Nagash
wh2_dlc09_tmb_followers_of_nagashComes with Tomb Kings(Warhammer II)
Faction leader

Arkhan the Black
Followers of Nagash
In Araby's Land of Assassins, Arkhan the Black commences with his millennia-long ambition to deliver his empire of Undeath.
Enables recruitment of enhanced Vampiric units
Army capacity: +1
Diplomatic relations: -60 with Tomb Kings
Starts with the 9th Book of Nagash in his possession
Diplomatic relations: +40 with Vampire Coast, Vampire Counts and Undead Legions
Enables recruitment of enhanced Vampiric units
Army capacity: +1
Diplomatic relations: -60 with Tomb Kings
Starts with the 9th Book of Nagash in his possession
Diplomatic relations: +40 with Vampire Coast, Vampire Counts and Undead Legions
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In the Land of the Dead, no name is more hated than Nagash the Arch-Necromancer, architect of Nehekhara’s downfall. It was he that cast a great ritual and brought all the dead back to Unlife ahead of the promised Day of Awakening. Centuries before this epochal moment, he had ruled Khemri, stealing the kingship from his younger brother. Arkhan was the most loyal of Nagash’s followers, pivotal in the coup that brought the nascent Necromancer to power. After his lord, Arkhan was the first to imbibe the Elixir of Life, thereby transitioning from mere mortal to Unliving immortal. For decades, Arkhan remained staunchly loyal to Nagash; a great warrior and general, he was also an accomplished student of dark sorcery thanks to his master's teachings. After fifty years of rule, the other cities of Nehekhara revolted against Nagash – desperate to end his malicious reign. The Army of the Seven Kings besieged Khemri, and Nagash was forced to retreat. Arkhan held back the allied Priest Kings’ legions through feats both martial and arcane. He finally fell, not to some hero’s blade but an ordinary spear thrown by a nameless soldier. By his dying breath he cursed both the spear and any that desecrated his corpse. Nagash has returned to enact vengeance on Nehekhara several times over the centuries. One of the Arch-Necromancer's first acts was to resurrect his faithful lieutenant. And so Arkhan the Black, the Liche King, rose from the dead, as loyal as always and a key figure in Nagash’s many machinations. In an age of comets and new empires, Nagash remains adrift from the world… for the moment. But he is very much active. Arkhan's Black Tower a beacon for those who worship the Arch-Necromancer as a god-in-waiting. Naturally, his greatest rival – everyone's greatest rival no less – is Settra the Imperishable. The two have fought dozens of times; although Arkhan’s forces cannot rival Settra’s legions, neither can the Imperishable overcome the Liche King’s dark sorcery. Thus, their wars end in stalemate, and only when Arkhan utters false promises of fealty does Settra return satisfied to Khemri. Such false servitude cannot – will not – last, for while there is still a chance to resurrect Nagash, his loyal servant will take it.
Faction effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Hero capacity: -1 for all Heroes
Lord recruitment cost: -1000%
A second lord recruitment cost reducer to work when replacing lords. use at force. (all armies)
Stance
Hero recruitment cost: -1000%
Magic item drop chance from battle: -25%
Upkeep: -1000% (all armies)
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.