Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Arcane Items

142 arcane items in Total War: Warhammer III, patch 9.0, with the effects the game lists for each. “All races” means any race can get it.

142 of 142

Abhorrent Lodestone

Common · Nurgle, Daemons of Chaos, Slaanesh, Tzeentch

  • Chance of Winds of Magic increasing in strength when changing: +25% (local province)
  • Miscast base chance: -10%

Aken-seth, the Staff of Pain

Unique · Undead Legions, Vampire Counts

Neferata's quest, rank 10

  • Ability: "Aken-seth, the Staff of Pain"
  • Winds of Magic power reserve: +3 per turn (Lord's army)
  • Hero self-defence: +25% chance of wounding aggressors
  • Spell resistance: -30% (enemy armies in local region)

Alakanash, the Staff of Power

Unique · Undead Legions

Nagash's quest, rank 22

  • Ability: "Alakanash, the Staff of Power"
  • Spell intensity: +10%
  • Miscast base chance: -15%
  • Upkeep: -10% (Lord's army)

Alchemical Notes

Unique · Tzeentch

  • Barrier hit points: +30% (all units in army)

Amplifier

Unique · 23 races

  • Cooldown: -30% to spells
  • Winds of Magic power reserve capacity: +18

Azrik's Map of Star-Striding

Unique · Norsca

  • Has access to Tzeentch Teleport stance
  • Targeting range: +25% for spells
  • Winds of Magic power reserve: +10 per turn (Lord's army)
  • Campaign movement range: +15%

Bangstick

Common · Ogre Kingdoms

  • Bound spell: "Bangstick"
  • Weapon strength: +8%

Bejewelled Dagger

Unique · Grand Cathay

  • Passive ability: "Rebirth"
  • Ward save: +25%

Black Periapt

Uncommon · Undead Legions

  • Spell intensity: +5%
  • Ability: "Black Periapt"

Black Periapt

Uncommon · Vampire Counts

  • Spell intensity: +5%
  • Ability: "Black Periapt"

Black Staff

Uncommon · Dark Elves

  • Bound spell: "Black Staff"
  • Spell intensity: +10%

Blackened Staff

Unique · 23 races

  • Cooldown: -25% to spells
  • Passive ability: "Life Leeching"
  • Miscast base chance: -25%

Blacktoof's Head in a Jar

Unique · Greenskins

  • Ability: "Blacktoof's Conjuration"

Blind Eye of Seeing

Rare · Beastmen

  • Bound spell: "Savage Dominion"
  • Winds of Magic power reserve capacity: +20

Blood Shard

Unique · All races

  • Passive ability: "Blood Shard"

Blue Khepra

Uncommon · Tomb Kings, Vampire Coast

  • Spell resistance: 50%
  • Weapon strength: +5%

Book of Arkhan

Common · Undead Legions

  • Bound spell: "Book of Arkhan"
  • Vigour loss reduction: -5% (Lord's army)

Book of Arkhan

Common · Vampire Counts

  • Bound spell: "Book of Arkhan"
  • Vigour loss reduction: -5% (Lord's army)

Book of Ashur

Rare · 23 races

  • Targeting range: +25% for spells
  • Winds of Magic power reserve capacity: +20

Book of Hoeth

Rare · High Elves

  • Winds of Magic cost: -10% for all spells
  • Ability: "Book of Hoeth"

Captain's Horn

Unique · Tzeentch

  • Bound spell: "Drowned Dead"

Chalice of Blood & Darkness

Rare · Chaos Dwarfs

  • Passive ability: "Chalice of Blood & Darkness"
  • Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
  • Winds of Magic power reserve: +1 per turn

Chalice of Malfleur

Unique · All races

  • This Character will be wounded instead of killed in battle
  • Battle healing cap: +500%
  • Character experience gain: +30%
  • Miscast base chance: +100% for all enemy spellcasters (enemy armies in local region)
  • Miscast base chance: +100%

Channelling Staff

Uncommon · 23 races

  • Cooldown: -10% to all spells
  • Ability: "Channelling Staff"

Circlet of Iron

Unique · Dark Elves

Malekith's quest, rank 7

  • Passive ability: "Circlet of Iron"
  • Spell number of uses: +2 for "Power of Darkness"
  • Winds of Magic cost: -2 for "Power of Darkness"
  • Corruption: -5 (local province)
  • Magic item drop chance from battle: +5%
  • Armour: +5

Cloak of Po Mei

Rare · Grand Cathay

  • Cooldown: +10% to all spells
  • Passive ability: "Cloak of Po Mei"
  • Winds of Magic power reserve capacity: +5

Corrupted Flame

Unique · Tzeentch

  • Passive ability: "Ashen Fields"

Crown of Claws

Unique · Kislev

Mother Ostankya's quest, rank 12

  • Passive ability: "Crown of Claws"
  • Corruption: -5 (local province)
  • Spell resistance: 25%
  • Missile resistance: 25%

Crown of Skulls

Unique · Chaos Dwarfs

  • Passive ability: "The Hunger"
  • Ward save: +15%

Cube of Darkness

Uncommon · Lizardmen

  • Passive ability: "Cube of Darkness"
  • Attribute: Stalk
  • Physical resistance: 8%

Cupped Hands of the Old Ones

Uncommon · Lizardmen

  • Winds of Magic power reserve capacity: +15
  • Miscast base chance: -50%

Daemonspite Crucible

Unique · Chaos Dwarfs

Drazhoath the Ashen's quest, rank 12

  • Passive ability: "Daemonspite Crucible"
  • Targeting range: +10% for Lore of Hashut spells
  • Leadership: +5 (Lord's army)
  • Spell resistance: 15%

Darkstar Cloak

Common · Dark Elves

  • Passive ability: "Darkstar Cloak"
  • Attribute: Stalk

Diadem of Power

Common · Lizardmen

  • Winds of Magic power reserve: +2 per turn
  • Chance of Winds of Magic increasing in strength when changing: +25% (local province)

Divining Rod

Uncommon · Lizardmen

  • Passive ability: "Divining Rod"
  • Magic item drop chance from battle: +20%

Doombells

Unique · All races

  • Passive ability: "Doombells"
  • Spell intensity: +10%
  • Winds of Magic power reserve: +3 per turn (own army)
  • Enemy Winds of Magic power reserve: -3 per turn (enemy armies in local province)

Dweomer Leach Orb

Uncommon · Chaos Dwarfs

  • Ability: "Dweomer Leach Orb"
  • Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
  • Winds of Magic power reserve capacity: +10

Earthing Rod

Common · 23 races

  • Winds of Magic power reserve: +2 per turn
  • Ability: "Earthing Rod"

Enkhil's Kanopi

Uncommon · Tomb Kings

  • Ability: "Enkhil's Kanopi"
  • Winds of Magic power reserve: +1 per turn
  • Spell resistance: 15%

Ethrac's Brazier

Unique · All races

The Glottkin's quest, rank 14

  • Ability: "Ethrac's Brazier"
  • Spell intensity: +10%
  • Targeting range: +25% for spells
  • Winds of Magic power reserve: +3 per turn

Everlasting Glacier

Unique · Chaos Dwarfs

  • Enables frostbite attacks
  • Physical resistance: 20%

Forbidden Rod

Uncommon · 23 races

  • Spell intensity: +10%
  • Ability: "Forbidden Rod"

Fragment of Aqshy

Unique · All races

  • Disables spells: "Glean Magic" and "Infernal Gateway"
  • Spells: "Piercing Bolts of Burning" and "Flaming Sword of Rhuin"

Fragment of Azyr

Unique · All races

  • Disables spells: "Treason of Tzeentch" and "Tzeentch's Firestorm"
  • Spells: "Comet of Casandora" and "Curse of the Midnight Wind"

Fragment of Chamon

Unique · All races

  • Disables spells: "Glean Magic" and "Infernal Gateway"
  • Spells: "Transmutation of Lead" and "Final Transmutation"

Fragment of Ghur

Unique · All races

  • Disables spells: "Glean Magic" and "Infernal Gateway"
  • Spells: "Curse of Anraheir" and "Transformation of Kadon"

Fragment of Ghyran

Unique · All races

  • Disables spells: "Treason of Tzeentch" and "Tzeentch's Firestorm"
  • Spells: "Regrowth" and "Shield of Thorns"

Fragment of Hysh

Unique · All races

  • Disables spells: "Treason of Tzeentch" and "Tzeentch's Firestorm"
  • Spells: "Birona's Timewarp" and "Net of Amyntok"

Fragment of Shyish

Unique · All races

  • Disables spells: "Treason of Tzeentch" and "Tzeentch's Firestorm"
  • Spells: "Fate of Bjuna" and "Purple Sun of Xereus"

Fragment of Ulgu

Unique · All races

  • Disables spells: "Glean Magic" and "Infernal Gateway"
  • Spells: "Occam's Mindrazor" and "Penumbral Pendulum"

Gastuva's Egg

Rare · Kislev

  • Bound spell: "Gastuva's Egg"
  • Physical resistance: 12%

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +100%
  • Vampiric corruption: +20 (local province)
  • Spell intensity: +50%
  • Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
  • Any region this character ends their turn in will have its climate converted to
  • This Grimoire can be upgraded: 0 / 10

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +280%
  • Vampiric corruption: +65 (local province)
  • Spell intensity: +95%
  • Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
  • Any region this character ends their turn in will have its climate converted to
  • This Grimoire can be upgraded: 9 / 10

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +300%
  • Vampiric corruption: +70 (local province)
  • Spell intensity: +100%
  • Any region this character ends their turn in will have its climate converted to

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +120%
  • Vampiric corruption: +25 (local province)
  • Spell intensity: +55%
  • Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
  • Any region this character ends their turn in will have its climate converted to
  • This Grimoire can be upgraded: 1 / 10

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +140%
  • Vampiric corruption: +30 (local province)
  • Spell intensity: +60%
  • Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
  • Any region this character ends their turn in will have its climate converted to
  • This Grimoire can be upgraded: 2 / 10

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +160%
  • Vampiric corruption: +35 (local province)
  • Spell intensity: +65%
  • Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
  • Any region this character ends their turn in will have its climate converted to
  • This Grimoire can be upgraded: 3 / 10

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +180%
  • Vampiric corruption: +40 (local province)
  • Spell intensity: +70%
  • Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
  • Any region this character ends their turn in will have its climate converted to
  • This Grimoire can be upgraded: 4 / 10

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +200%
  • Vampiric corruption: +45 (local province)
  • Spell intensity: +75%
  • Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
  • Any region this character ends their turn in will have its climate converted to
  • This Grimoire can be upgraded: 5 / 10

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +220%
  • Vampiric corruption: +50 (local province)
  • Spell intensity: +80%
  • Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
  • Any region this character ends their turn in will have its climate converted to
  • This Grimoire can be upgraded: 6 / 10

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +240%
  • Vampiric corruption: +55 (local province)
  • Spell intensity: +85%
  • Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
  • Any region this character ends their turn in will have its climate converted to
  • This Grimoire can be upgraded: 7 / 10

Grimoire Necronium

Unique · Vampire Counts

  • Battle healing cap: +260%
  • Vampiric corruption: +60 (local province)
  • Spell intensity: +90%
  • Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
  • Any region this character ends their turn in will have its climate converted to
  • This Grimoire can be upgraded: 8 / 10

Grut's Sickle

Rare · Ogre Kingdoms

  • Bound spell: "Grut's Sickle"
  • Melee attack: +8
  • Weapon strength: +10%

Hagtree Fetish

Common · Beastmen

  • Ability: "Hagtree Fetish"

Halfling Cookbook

Rare · Ogre Kingdoms

  • Cooldown: -20% to "Bonecrusher"
  • Cooldown: -20% to "Toothcracker"
  • Cooldown: -20% to "Trollguts"
  • Growth: +35 (local province)

Hellheart

Common · Ogre Kingdoms

  • Bound spell: "Hellheart"
  • Miscast base chance: +10% for all enemy spellcasters (enemy armies in local province)

Itxi Grubs

Rare · Lizardmen

  • Cooldown: -20% to spells

Jagged Dagger

Common · Beastmen

  • Passive ability: "Jagged Dagger"
  • Armour-piercing weapon damage: +30

Jewel of the Dusk

Crafted · High Elves

  • Bound spell: "The Writhing Mist"
  • Spell intensity: +10%
  • Winds of Magic power reserve capacity: +25
  • Ambush success chance: +10% (own army)

Lucky Shrunken Head

Uncommon · Ogre Kingdoms

  • Melee defence: +5
  • Ward save: +10%

Lucky Shrunken Head

Uncommon · Greenskins

  • Melee defence: +5
  • Ward save: +10%

Maw Shard

Common · Grand Cathay

  • Ability: "Maw Shard"
  • Winds of Magic power reserve: +2 per turn

Mirror of the Ice Queen

Uncommon · Kislev

  • Passive ability: "Mirror of the Ice Queen"
  • Melee defence: +6

Moon Staff of Lileath

Unique · High Elves

Teclis's quest, rank 4

  • Winds of Magic cost: -3 for "Regrowth"
  • Winds of Magic cost: -3 for "Regrowth Upgraded"
  • Winds of Magic power reserve capacity: +15
  • Miscast base chance: -20%

Necromantic Tome

Unique · Vampire Counts

  • Vampiric corruption: +20 (local province)
  • You can fuse this item with the Grimoire Necronium to further empower it

Neferra's Scrolls of Mighty Incantations

Uncommon · Tomb Kings

  • Ability: "Neferra's Scrolls of Mighty Incantations"
  • Spell intensity: +25%

Plaque of Dominion

Uncommon · Lizardmen

  • Ability: "Plaque of Dominion"
  • Corruption: -4 (local province)
  • Research rate: +10

Power Stone

Common · 23 races

  • Winds of Magic power reserve capacity: +5
  • Ability: "Power Stone"

Prismatic Amplifier

Rare · Nurgle, Daemons of Chaos, Slaanesh, Tzeentch

  • Ability: "Prismatic Amplifier"
  • Spell intensity: +5%
  • Winds of Magic power reserve capacity: +15 (own army)

Ritual of the Beast

Unique · 9 races

  • Ability: "Ritual of the Beast"

Rod of Command

Common · Slaanesh, Daemons of Chaos

  • Passive ability: "Rod of Command"

Rod of the Storm

Common · Lizardmen

  • Bound spell: "Rod of the Storm"

Rod of Torment

Uncommon · Warriors of Chaos

  • Bound spell: "Rod of Torment"
  • Winds of Magic power reserve capacity: +10
  • Magic item drop chance from battle: +15%

Sacrament of the Lady

Common · Ogre Kingdoms

  • Winds of Magic power reserve capacity: +10
  • Attribute: Immune to Psychology

Sacrament of the Lady

Common · Bretonnia

  • Winds of Magic power reserve capacity: +10
  • Attribute: Immune to Psychology

Sceptre of Entropy

Rare · Daemons of Chaos, Tzeentch

  • Melee attack: +10
  • Melee defence: +10
  • Weapon strength: +15%

Sceptre of Stability

Common · 23 races

  • Ability: "Sceptre of Stability"
  • Spell resistance: 20%

Scroll of Amber

Common · 5 races

  • Bound spell: "The Amber Trance"
  • Attribute: Causes Fear
  • Attribute: Causes Terror

Scroll of Aramar

Uncommon · 5 races

  • Bound spell: "Fear of Aramar"
  • Attribute: Causes Fear
  • Attribute: Causes Terror

Scroll of Black Horror

Uncommon · Dark Elves

  • Bound spell: "Arnzipal's Black Horror"
  • Attribute: Causes Fear
  • Attribute: Causes Terror

Scroll of Blast

Common · 23 races

  • Bound spell: "Blast"
  • Targeting range: +10% for spells

Scroll of Leeching

Common · 23 races

  • Ability: "Scroll of Leeching"
  • Spell resistance: 15%

Scroll of Lykos

Common · 7 races

  • Ability: "Speed of Lykos"
  • Speed: +10%

Scroll of Power

Common · 23 races

  • Spell intensity: +5%
  • Ability: "Scroll of Power"

Scroll of Shielding

Common · 23 races

  • Ability: "Scroll of Shielding"
  • Physical resistance: 5%

Scroll of Stone

Uncommon · High Elves, Wood Elves

  • Bound spell: "Assault of Stone"
  • Immediately causes wall breaches when besieging
  • Attribute: Wallbreaker

Scrolls of Astromancy

Uncommon · Grand Cathay

  • Winds of Magic cost: -10% for overcast spells
  • Miscast base chance: -15%

Scrolls of Sorcery

Unique · Tzeentch

  • Control: +0

Scrying Stone

Common · Skaven

  • Ability: "Scrying Stone"
  • Ambush success chance: +7% (Lord's army)

Skull of Katam

Common · Warriors of Chaos, Beastmen

  • Enemy Winds of Magic power reserve: -5 per turn (enemy armies in local province)
  • Ability: "Skull of Katam"

Skull of Rarkos

Rare · Beastmen

  • Ability: "Skull of Rarkos"
  • Spell resistance: -20% (enemy armies in region)

Skull Staff

Unique · Vampire Counts

Heinrich Kemmler's quest, rank 17

  • Winds of Magic cost: -2 for "Vanhel's Danse Macabre"
  • Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
  • Vampiric corruption: +5 (local province)
  • Magic item drop chance from battle: +10%
  • Spell resistance: 20%
  • Melee attack: +5
  • Miscast base chance: -15%

Skullmantle

Uncommon · Ogre Kingdoms

  • Passive ability: "Skullmantle"
  • Attribute: Causes Fear
  • Attribute: Causes Terror

Sky Titan Relic

Unique · Grand Cathay

  • Research rate: +20

Snowflake Pendant

Uncommon · Kislev

  • Ability: "Snowflake Pendant"
  • Attribute: Strider
  • Attribute: Vanguard Deployment

Spell-Wrought Sceptre

Common · Chaos Dwarfs

  • Ability: "Spell-Wrought Sceptre"
  • Miscast base chance: -15%

Squiggly Beast

Unique · Greenskins

Wurrzag's quest, rank 12

  • Corruption: -5 (local province)
  • Passive ability: "Squiggly Beast"
  • Hero capacity: +1 for Shamans
  • Hero recruit rank: +5 for Shamans (all provinces)
  • Physical resistance: 5%

Staff of Damnation

Uncommon · Undead Legions

  • Bound spell: "Staff of Damnation"
  • Physical resistance: 5%
  • Vigour loss reduction: -15%

Staff of Damnation

Uncommon · Vampire Counts

  • Bound spell: "Staff of Damnation"
  • Physical resistance: 5%
  • Vigour loss reduction: -15%

Staff of Darkoth

Rare · Beastmen

  • Bound spell: "Viletide"
  • Spell resistance: -20% (enemy armies in region)

Staff of Flaming Death

Unique · All races

  • Weakness to Fire Damage: -40% (enemy armies in local region)
  • Enables flaming attacks (own army)
  • Bound Spell: ""
  • Enables magical attacks

Staff of Nagash

Unique · Tomb Kings, Undead Legions

Arkhan the Black's quest, rank 12

  • Ability: "Staff of Nagash"
  • Magic item drop chance from battle: +20%
  • Miscast base chance: -15%
  • Research rate: +5

Staff of Solidity

Crafted · High Elves

  • Barrier hit points: +1000
  • Enemy Hero action success chance: -20%
  • Miscast base chance: -50%

Staff of Volans

Unique · The Empire

Balthasar Gelt's quest, rank 17

  • Cooldown: -10% to all spells
  • Experience gain: +15% for all spellcasters (own army)
  • Winds of Magic power reserve: +10 per turn
  • Ability: "Staff of Volans"
  • Miscast base chance: -50%

Staff of Wu Xing

Uncommon · Grand Cathay

  • Ability: "Staff of Wu Xing"
  • Chance of Winds of Magic increasing in strength when changing: +30% (local province)

Standard of the Sacred Serpent

Unique · Lizardmen

  • Attribute: Causes Terror when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Norsca (accompanying Lord)
  • Casualty replenishment rate: +3% (Hero's army)
  • Control: +3 (local province)

Starwood Staff

Uncommon · High Elves

  • Ability: "Starwood Staff"
  • Targeting range: +10% for spells
  • Miscast base chance: -25%

Stave of Avelorn

Unique · High Elves

  • Ability: "Stave of Avelorn"

Stone of Shyish

Unique · Norsca

  • Bound spell: "The Purple Sun of Xereus"
  • Passive ability: "Stone of Shyish"
  • Chance of Winds of Magic increasing in strength when changing: +35% (local province)
  • Winds of Magic power reserve capacity: +20

The Bordeleaux Flabellum

Unique · Vampire Coast

Cylostra Direfin's quest, rank 7

  • Passive ability: "The Bordeleaux Flabellum"
  • Vampiric corruption: +5 (local province)
  • Magic item drop chance from battle: +40%
  • Miscast base chance: -15%
  • Control: +2 (all provinces)

Source: ancillaries, ancillary_to_effects, ancillary_uniqueness_groupings and faction_set_items, patch 9.0, via the WH3-Dump export.