Arcane Items
142 arcane items in Total War: Warhammer III, patch 9.0, with the effects the game lists for each. “All races” means any race can get it.
142 of 142
Abhorrent Lodestone
Common · Nurgle, Daemons of Chaos, Slaanesh, Tzeentch
Chance of Winds of Magic increasing in strength when changing: +25% (local province)
Miscast base chance: -10%
Aken-seth, the Staff of Pain
Unique · Undead Legions, Vampire Counts
Neferata's quest, rank 10
Ability: "Aken-seth, the Staff of Pain"
Winds of Magic power reserve: +3 per turn (Lord's army)
Hero self-defence: +25% chance of wounding aggressors
Spell resistance: -30% (enemy armies in local region)
Alakanash, the Staff of Power
Unique · Undead Legions
Nagash's quest, rank 22
Ability: "Alakanash, the Staff of Power"
Spell intensity: +10%
Miscast base chance: -15%
Upkeep: -10% (Lord's army)
Alchemical Notes
Unique · Tzeentch
Barrier hit points: +30% (all units in army)
Amplifier
Unique · 23 races
Cooldown: -30% to spells
Winds of Magic power reserve capacity: +18
Azrik's Map of Star-Striding
Unique · Norsca
Has access to Tzeentch Teleport stance
Targeting range: +25% for spells
Winds of Magic power reserve: +10 per turn (Lord's army)
Campaign movement range: +15%
Bangstick
Common · Ogre Kingdoms
Bound spell: "Bangstick"
Weapon strength: +8%
Bejewelled Dagger
Unique · Grand Cathay
Passive ability: "Rebirth"
Ward save: +25%
Black Periapt
Uncommon · Undead Legions
Spell intensity: +5%
Ability: "Black Periapt"
Black Periapt
Uncommon · Vampire Counts
Spell intensity: +5%
Ability: "Black Periapt"
Black Staff
Uncommon · Dark Elves
Bound spell: "Black Staff"
Spell intensity: +10%
Blackened Staff
Unique · 23 races
Cooldown: -25% to spells
Passive ability: "Life Leeching"
Miscast base chance: -25%
Blacktoof's Head in a Jar
Unique · Greenskins
Ability: "Blacktoof's Conjuration"
Blind Eye of Seeing
Rare · Beastmen
- Bound spell: "Savage Dominion"
Winds of Magic power reserve capacity: +20
Blood Shard
Unique · All races
Passive ability: "Blood Shard"
Blue Khepra
Uncommon · Tomb Kings, Vampire Coast
Spell resistance: 50%
Weapon strength: +5%
Book of Arkhan
Common · Undead Legions
Bound spell: "Book of Arkhan"
Vigour loss reduction: -5% (Lord's army)
Book of Arkhan
Common · Vampire Counts
Bound spell: "Book of Arkhan"
Vigour loss reduction: -5% (Lord's army)
Book of Ashur
Rare · 23 races
Targeting range: +25% for spells
Winds of Magic power reserve capacity: +20
Book of Hoeth
Rare · High Elves
Winds of Magic cost: -10% for all spells
Ability: "Book of Hoeth"
Captain's Horn
Unique · Tzeentch
Bound spell: "Drowned Dead"
Chalice of Blood & Darkness
Rare · Chaos Dwarfs
Passive ability: "Chalice of Blood & Darkness"
Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
Winds of Magic power reserve: +1 per turn
Chalice of Malfleur
Unique · All races
This Character will be wounded instead of killed in battle
Battle healing cap: +500%
Character experience gain: +30%
Miscast base chance: +100% for all enemy spellcasters (enemy armies in local region)
Miscast base chance: +100%
Channelling Staff
Uncommon · 23 races
Cooldown: -10% to all spells
Ability: "Channelling Staff"
Circlet of Iron
Unique · Dark Elves
Malekith's quest, rank 7
Passive ability: "Circlet of Iron"
Spell number of uses: +2 for "Power of Darkness"
Winds of Magic cost: -2 for "Power of Darkness"
Corruption: -5 (local province)
Magic item drop chance from battle: +5%
Armour: +5
Cloak of Po Mei
Rare · Grand Cathay
Cooldown: +10% to all spells
Passive ability: "Cloak of Po Mei"
Winds of Magic power reserve capacity: +5
Corrupted Flame
Unique · Tzeentch
Passive ability: "Ashen Fields"
Crown of Claws
Unique · Kislev
Mother Ostankya's quest, rank 12
Passive ability: "Crown of Claws"
Corruption: -5 (local province)
Spell resistance: 25%
Missile resistance: 25%
Crown of Skulls
Unique · Chaos Dwarfs
Passive ability: "The Hunger"
Ward save: +15%
Cube of Darkness
Uncommon · Lizardmen
Passive ability: "Cube of Darkness"
Attribute: Stalk
Physical resistance: 8%
Cupped Hands of the Old Ones
Uncommon · Lizardmen
Winds of Magic power reserve capacity: +15
Miscast base chance: -50%
Daemonspite Crucible
Unique · Chaos Dwarfs
Drazhoath the Ashen's quest, rank 12
Passive ability: "Daemonspite Crucible"
Targeting range: +10% for Lore of Hashut spells
Leadership: +5 (Lord's army)
Spell resistance: 15%
Darkstar Cloak
Common · Dark Elves
Passive ability: "Darkstar Cloak"
Attribute: Stalk
Diadem of Power
Common · Lizardmen
Winds of Magic power reserve: +2 per turn
Chance of Winds of Magic increasing in strength when changing: +25% (local province)
Divining Rod
Uncommon · Lizardmen
Passive ability: "Divining Rod"
Magic item drop chance from battle: +20%
Doombells
Unique · All races
Passive ability: "Doombells"
Spell intensity: +10%
Winds of Magic power reserve: +3 per turn (own army)
Enemy Winds of Magic power reserve: -3 per turn (enemy armies in local province)
Dweomer Leach Orb
Uncommon · Chaos Dwarfs
Ability: "Dweomer Leach Orb"
Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
Winds of Magic power reserve capacity: +10
Earthing Rod
Common · 23 races
Winds of Magic power reserve: +2 per turn
Ability: "Earthing Rod"
Enkhil's Kanopi
Uncommon · Tomb Kings
Ability: "Enkhil's Kanopi"
Winds of Magic power reserve: +1 per turn
Spell resistance: 15%
Ethrac's Brazier
Unique · All races
The Glottkin's quest, rank 14
Ability: "Ethrac's Brazier"
Spell intensity: +10%
Targeting range: +25% for spells
Winds of Magic power reserve: +3 per turn
Everlasting Glacier
Unique · Chaos Dwarfs
Enables frostbite attacks
Physical resistance: 20%
Forbidden Rod
Uncommon · 23 races
Spell intensity: +10%
Ability: "Forbidden Rod"
Fragment of Aqshy
Unique · All races
Disables spells: "Glean Magic" and "Infernal Gateway"
Spells: "Piercing Bolts of Burning" and "Flaming Sword of Rhuin"
Fragment of Azyr
Unique · All races
Disables spells: "Treason of Tzeentch" and "Tzeentch's Firestorm"
Spells: "Comet of Casandora" and "Curse of the Midnight Wind"
Fragment of Chamon
Unique · All races
Disables spells: "Glean Magic" and "Infernal Gateway"
Spells: "Transmutation of Lead" and "Final Transmutation"
Fragment of Ghur
Unique · All races
Disables spells: "Glean Magic" and "Infernal Gateway"
Spells: "Curse of Anraheir" and "Transformation of Kadon"
Fragment of Ghyran
Unique · All races
Disables spells: "Treason of Tzeentch" and "Tzeentch's Firestorm"
Spells: "Regrowth" and "Shield of Thorns"
Fragment of Hysh
Unique · All races
Disables spells: "Treason of Tzeentch" and "Tzeentch's Firestorm"
Spells: "Birona's Timewarp" and "Net of Amyntok"
Fragment of Shyish
Unique · All races
Disables spells: "Treason of Tzeentch" and "Tzeentch's Firestorm"
Spells: "Fate of Bjuna" and "Purple Sun of Xereus"
Fragment of Ulgu
Unique · All races
Disables spells: "Glean Magic" and "Infernal Gateway"
Spells: "Occam's Mindrazor" and "Penumbral Pendulum"
Gastuva's Egg
Rare · Kislev
Bound spell: "Gastuva's Egg"
Physical resistance: 12%
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +100%
Vampiric corruption: +20 (local province)
Spell intensity: +50%
Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
Any region this character ends their turn in will have its climate converted to
This Grimoire can be upgraded: 0 / 10
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +280%
Vampiric corruption: +65 (local province)
Spell intensity: +95%
Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
Any region this character ends their turn in will have its climate converted to
This Grimoire can be upgraded: 9 / 10
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +300%
Vampiric corruption: +70 (local province)
Spell intensity: +100%
Any region this character ends their turn in will have its climate converted to
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +120%
Vampiric corruption: +25 (local province)
Spell intensity: +55%
Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
Any region this character ends their turn in will have its climate converted to
This Grimoire can be upgraded: 1 / 10
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +140%
Vampiric corruption: +30 (local province)
Spell intensity: +60%
Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
Any region this character ends their turn in will have its climate converted to
This Grimoire can be upgraded: 2 / 10
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +160%
Vampiric corruption: +35 (local province)
Spell intensity: +65%
Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
Any region this character ends their turn in will have its climate converted to
This Grimoire can be upgraded: 3 / 10
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +180%
Vampiric corruption: +40 (local province)
Spell intensity: +70%
Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
Any region this character ends their turn in will have its climate converted to
This Grimoire can be upgraded: 4 / 10
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +200%
Vampiric corruption: +45 (local province)
Spell intensity: +75%
Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
Any region this character ends their turn in will have its climate converted to
This Grimoire can be upgraded: 5 / 10
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +220%
Vampiric corruption: +50 (local province)
Spell intensity: +80%
Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
Any region this character ends their turn in will have its climate converted to
This Grimoire can be upgraded: 6 / 10
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +240%
Vampiric corruption: +55 (local province)
Spell intensity: +85%
Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
Any region this character ends their turn in will have its climate converted to
This Grimoire can be upgraded: 7 / 10
Grimoire Necronium
Unique · Vampire Counts
Battle healing cap: +260%
Vampiric corruption: +60 (local province)
Spell intensity: +90%
Each time this character gains a rank there is a 10% chance they will create a new Necromantic Tome item
Any region this character ends their turn in will have its climate converted to
This Grimoire can be upgraded: 8 / 10
Grut's Sickle
Rare · Ogre Kingdoms
Bound spell: "Grut's Sickle"
Melee attack: +8
Weapon strength: +10%
Hagtree Fetish
Common · Beastmen
Ability: "Hagtree Fetish"
Halfling Cookbook
Rare · Ogre Kingdoms
Cooldown: -20% to "Bonecrusher"
Cooldown: -20% to "Toothcracker"
Cooldown: -20% to "Trollguts"
Growth: +35 (local province)
Hellheart
Common · Ogre Kingdoms
Bound spell: "Hellheart"
Miscast base chance: +10% for all enemy spellcasters (enemy armies in local province)
Itxi Grubs
Rare · Lizardmen
Cooldown: -20% to spells
Jagged Dagger
Common · Beastmen
Passive ability: "Jagged Dagger"
Armour-piercing weapon damage: +30
Jewel of the Dusk
Crafted · High Elves
Bound spell: "The Writhing Mist"
Spell intensity: +10%
Winds of Magic power reserve capacity: +25
Ambush success chance: +10% (own army)
Lucky Shrunken Head
Uncommon · Ogre Kingdoms
Melee defence: +5
Ward save: +10%
Lucky Shrunken Head
Uncommon · Greenskins
Melee defence: +5
Ward save: +10%
Maw Shard
Common · Grand Cathay
Ability: "Maw Shard"
Winds of Magic power reserve: +2 per turn
Mirror of the Ice Queen
Uncommon · Kislev
Passive ability: "Mirror of the Ice Queen"
Melee defence: +6
Moon Staff of Lileath
Unique · High Elves
Teclis's quest, rank 4
Winds of Magic cost: -3 for "Regrowth"
Winds of Magic cost: -3 for "Regrowth Upgraded"
Winds of Magic power reserve capacity: +15
Miscast base chance: -20%
Necromantic Tome
Unique · Vampire Counts
Vampiric corruption: +20 (local province)
You can fuse this item with the Grimoire Necronium to further empower it
Neferra's Scrolls of Mighty Incantations
Uncommon · Tomb Kings
Ability: "Neferra's Scrolls of Mighty Incantations"
Spell intensity: +25%
Plaque of Dominion
Uncommon · Lizardmen
Ability: "Plaque of Dominion"
Corruption: -4 (local province)
Research rate: +10
Power Stone
Common · 23 races
Winds of Magic power reserve capacity: +5
Ability: "Power Stone"
Prismatic Amplifier
Rare · Nurgle, Daemons of Chaos, Slaanesh, Tzeentch
Ability: "Prismatic Amplifier"
Spell intensity: +5%
Winds of Magic power reserve capacity: +15 (own army)
Ritual of the Beast
Unique · 9 races
Ability: "Ritual of the Beast"
Rod of Command
Common · Slaanesh, Daemons of Chaos
Passive ability: "Rod of Command"
Rod of the Storm
Common · Lizardmen
Bound spell: "Rod of the Storm"
Rod of Torment
Uncommon · Warriors of Chaos
Bound spell: "Rod of Torment"
Winds of Magic power reserve capacity: +10
Magic item drop chance from battle: +15%
Sacrament of the Lady
Common · Ogre Kingdoms
Winds of Magic power reserve capacity: +10
Attribute: Immune to Psychology
Sacrament of the Lady
Common · Bretonnia
Winds of Magic power reserve capacity: +10
Attribute: Immune to Psychology
Sceptre of Entropy
Rare · Daemons of Chaos, Tzeentch
Melee attack: +10
Melee defence: +10
Weapon strength: +15%
Sceptre of Stability
Common · 23 races
Ability: "Sceptre of Stability"
Spell resistance: 20%
Scroll of Amber
Common · 5 races
Bound spell: "The Amber Trance"
Attribute: Causes Fear
Attribute: Causes Terror
Scroll of Aramar
Uncommon · 5 races
Bound spell: "Fear of Aramar"
Attribute: Causes Fear
Attribute: Causes Terror
Scroll of Black Horror
Uncommon · Dark Elves
Bound spell: "Arnzipal's Black Horror"
Attribute: Causes Fear
Attribute: Causes Terror
Scroll of Blast
Common · 23 races
Bound spell: "Blast"
Targeting range: +10% for spells
Scroll of Leeching
Common · 23 races
Ability: "Scroll of Leeching"
Spell resistance: 15%
Scroll of Lykos
Common · 7 races
Ability: "Speed of Lykos"
Speed: +10%
Scroll of Power
Common · 23 races
Spell intensity: +5%
Ability: "Scroll of Power"
Scroll of Shielding
Common · 23 races
Ability: "Scroll of Shielding"
Physical resistance: 5%
Scroll of Stone
Uncommon · High Elves, Wood Elves
Bound spell: "Assault of Stone"
Immediately causes wall breaches when besieging
Attribute: Wallbreaker
Scrolls of Astromancy
Uncommon · Grand Cathay
Winds of Magic cost: -10% for overcast spells
Miscast base chance: -15%
Scrolls of Sorcery
Unique · Tzeentch
Control: +0
Scrying Stone
Common · Skaven
Ability: "Scrying Stone"
Ambush success chance: +7% (Lord's army)
Skull of Katam
Common · Warriors of Chaos, Beastmen
Enemy Winds of Magic power reserve: -5 per turn (enemy armies in local province)
Ability: "Skull of Katam"
Skull of Rarkos
Rare · Beastmen
Ability: "Skull of Rarkos"
Spell resistance: -20% (enemy armies in region)
Skull Staff
Unique · Vampire Counts
Heinrich Kemmler's quest, rank 17
Winds of Magic cost: -2 for "Vanhel's Danse Macabre"
Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
Vampiric corruption: +5 (local province)
Magic item drop chance from battle: +10%
Spell resistance: 20%
Melee attack: +5
Miscast base chance: -15%
Skullmantle
Uncommon · Ogre Kingdoms
Passive ability: "Skullmantle"
Attribute: Causes Fear
Attribute: Causes Terror
Sky Titan Relic
Unique · Grand Cathay
Research rate: +20
Snowflake Pendant
Uncommon · Kislev
Ability: "Snowflake Pendant"
Attribute: Strider
Attribute: Vanguard Deployment
Spell-Wrought Sceptre
Common · Chaos Dwarfs
Ability: "Spell-Wrought Sceptre"
Miscast base chance: -15%
Squiggly Beast
Unique · Greenskins
Wurrzag's quest, rank 12
Corruption: -5 (local province)
Passive ability: "Squiggly Beast"
Hero capacity: +1 for Shamans
Hero recruit rank: +5 for Shamans (all provinces)
Physical resistance: 5%
Staff of Damnation
Uncommon · Undead Legions
Bound spell: "Staff of Damnation"
Physical resistance: 5%
Vigour loss reduction: -15%
Staff of Damnation
Uncommon · Vampire Counts
Bound spell: "Staff of Damnation"
Physical resistance: 5%
Vigour loss reduction: -15%
Staff of Darkoth
Rare · Beastmen
Bound spell: "Viletide"
Spell resistance: -20% (enemy armies in region)
Staff of Flaming Death
Unique · All races
Weakness to Fire Damage: -40% (enemy armies in local region)
Enables flaming attacks (own army)
Bound Spell: ""
Enables magical attacks
Staff of Nagash
Unique · Tomb Kings, Undead Legions
Arkhan the Black's quest, rank 12
Ability: "Staff of Nagash"
Magic item drop chance from battle: +20%
Miscast base chance: -15%
Research rate: +5
Staff of Solidity
Crafted · High Elves
Barrier hit points: +1000
Enemy Hero action success chance: -20%
Miscast base chance: -50%
Staff of Volans
Unique · The Empire
Balthasar Gelt's quest, rank 17
Cooldown: -10% to all spells
Experience gain: +15% for all spellcasters (own army)
Winds of Magic power reserve: +10 per turn
Ability: "Staff of Volans"
Miscast base chance: -50%
Staff of Wu Xing
Uncommon · Grand Cathay
Ability: "Staff of Wu Xing"
Chance of Winds of Magic increasing in strength when changing: +30% (local province)
Standard of the Sacred Serpent
Unique · Lizardmen
Attribute: Causes Terror when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Norsca (accompanying Lord)
Casualty replenishment rate: +3% (Hero's army)
Control: +3 (local province)
Starwood Staff
Uncommon · High Elves
Ability: "Starwood Staff"
Targeting range: +10% for spells
Miscast base chance: -25%
Stave of Avelorn
Unique · High Elves
Ability: "Stave of Avelorn"
Stone of Shyish
Unique · Norsca
Bound spell: "The Purple Sun of Xereus"
Passive ability: "Stone of Shyish"
Chance of Winds of Magic increasing in strength when changing: +35% (local province)
Winds of Magic power reserve capacity: +20
The Bordeleaux Flabellum
Unique · Vampire Coast
Cylostra Direfin's quest, rank 7
Passive ability: "The Bordeleaux Flabellum"
Vampiric corruption: +5 (local province)
Magic item drop chance from battle: +40%
Miscast base chance: -15%
Control: +2 (all provinces)
Source: ancillaries, ancillary_to_effects, ancillary_uniqueness_groupings and faction_set_items, patch 9.0, via the WH3-Dump export.