Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Followers

546 followers in Total War: Warhammer III, patch 9.0, with the effects the game lists for each. “All races” means any race can get it.

546 of 546

'Shroom Gathera

Common · Ogre Kingdoms

  • Leadership: +4 for Ogre Bull units (Lord's army)
  • Corruption: -2 (local province)

'Shroom Gathera

Common · Greenskins

  • Corruption: -2 (local province)
  • Leadership: +4 for Night Goblin units (Lord's army)

Acolyte Mage

Common · Lizardmen

  • Research rate: +10

Acolyte of Sokth

Common · Tomb Kings

  • Income from all buildings: +10% (local region)

Administrator

Common · Lizardmen

  • Campaign movement range: +10%
  • Recruitment cost: -10% (own army)

Advisor to the King

Common · High Elves

  • Enemy Hero action success chance: -10%
  • Income from all buildings: +12% (local province)

Aged Sage

Common · Grand Cathay

  • Enemy Hero action success chance: -8%

Agent of Blood

Common · Daemons of Chaos, Khorne

  • Replenishes 7% campaign movement range after razing a settlement

Agent of Change

Uncommon · Daemons of Chaos, Tzeentch

  • Magic item drop chance from battle: +10%

Agent of Decay

Common · Nurgle, Daemons of Chaos

  • Hero action success chance: +10%

Agent of Temptation

Common · Slaanesh, Daemons of Chaos

  • Post battle chance of stealing a magic item: +12%

Agitator

Rare · Nurgle, Daemons of Chaos

  • Allegiance points gained: +25% (factionwide)

Agitator

Common · The Empire

  • Control: +1 (local province)

Akshina Informant

Common · Kislev

  • Ice Court Support gained: +2 per turn
  • Campaign line of sight: +15%

Akshina Informant

Common ·

  • Campaign line of sight: +15%

Alchemist

Common · Skaven

  • Enables poison attacks
  • Casualty replenishment rate: +3% (own army)

Alchemist

Common · Tzeentch

  • Income from all buildings: +10% (local region)

Antagonist

Common ·

  • Post battle chance of stealing a magic item: +12%

Antagonist

Common · The Empire, Bretonnia, Kislev

  • Post battle chance of stealing a magic item: +12%

Apprentice Wizard

Common · The Empire

  • Winds of Magic power reserve capacity: +18

Archivist

Common · Dwarfs

  • Research rate: +10

Arena Fighter

Common · Khorne

  • Skulls gained from kills: +10% (Lord's army)

Arleth Vann

Unique · Dark Elves

  • Melee attack: +8 during ambushes (all units in army)
  • Campaign line of sight: +15%
  • Ambush success chance: +15%

Arms Merchant

Common · Chaos Dwarfs

  • Income from trade tariffs: +10% (factionwide)

Arms Merchant

Common · Ogre Kingdoms

  • Income from trade tariffs: +10% (factionwide)

Artefact Hunter

Common · Lizardmen

  • Magic item drop chance from battle: +10%
  • Post battle chance of stealing a magic item: +15%

Artefact Hunter

Common · Skaven

  • Post battle chance of stealing a magic item: +10%

Artificer

Common · Chaos Dwarfs

  • Armaments output: +8% (local province)

Artificer

Common · Ogre Kingdoms

  • Recruit rank: +3 for Leadbelchers units (own army)

Assassin's Apprentice

Common · Dark Elves

  • Assassinate action: Additional 8% success chance

Assassin's Apprentice

Common · Grand Cathay

  • Assassinate action: Additional 8% success chance

Astromancer

Common · Lizardmen

  • Ancient Plaques from all buildings: +5% (factionwide)

Astronomer

Common · Lizardmen

  • Control: +2 (local province)

Ataman's Administrator

Common · Kislev

  • Construction time: -15% for all buildings (local province)

Ataman's Administrator

Common ·

  • Construction time: -15% for all buildings (local province)

Babushka

Common ·

  • Income from post-battle loot: +5%

Backstabba

Common · Greenskins

  • Post battle chance of stealing a magic item: +8%

Baernsonling Berserker

Common · Norsca

  • Leadership: +4 for Marauder Berserker units (own army)
  • Weapon strength: +10% for Marauder Berserker units (own army)

Bailiff

Common · The Empire, Bretonnia, Kislev

  • Control: +1 (local province)

Balneth Bale

Unique · Dark Elves

  • Black Ark growth: +5 (cumulative) (all armies factionwide)
  • Melee attack: +8 when fighting at sea (all units in army)
  • Income from post-battle loot: +10% (all characters)

Barbarian

Common · Norsca, Warriors of Chaos, Beastmen

  • Income from post-battle loot: +6%

Barber-Surgeon

Common · The Empire

  • Casualty replenishment rate: +5% (Lord's army)

Bard

Common · High Elves

  • Control: +4 (local province)

Bat-Winged Loony

Common · Greenskins

  • Income from raiding: +7% (Lord's army)

Battle-Scarred Ungor Raider

Common · All races

  • Campaign line of sight: +10%
  • Campaign movement range: +10%

Bean Counter

Common · Ogre Kingdoms

  • Meat gained from battles: +10% (own army)
  • Upgrading cost of buildings: -25% (local province)

Beard Weaver

Common · High Elves

  • Hero action success chance: +10%
  • Leadership: +4 when fighting against Dwarfs

Beard-Thing Sacrifice

Common · Skaven

  • Leadership: +4 when fighting against Dwarfs

Beast Tamer

Common · Norsca, Warriors of Chaos, Beastmen

  • Casualty replenishment rate: +10% for Warhounds units (Lord's army)

Bell Polisher

Common · Skaven

  • Hero capacity: +1 for Plague Priests and Eshin Sorcerers

Bellower

Uncommon · Ogre Kingdoms

  • Growth: +5 (local province)

Berserker

Common · Ogre Kingdoms

  • Weapon strength: +8%

Berserker

Common · Norsca

  • Weapon strength: +8%

Biographer

Unique · The Empire

  • Unit experience gain: +30% (Lord's army)
  • Prestige: +30% gained from battles (Lord's army)

Black Ark Privateer

Unique · Dark Elves

  • Slaves gained Post-battle: +20% (own army)
  • Income from slaves: +30% (local province)

Black Cat

Rare · Vampire Counts

  • When this character is Killed or Wounded they will instead return to the recruitment pool unharmed, but this ancillary will be destroyed

Blood Collector

Common · Daemons of Chaos, Khorne

  • Income from sacking settlements: +10% (Lord's army)

Blood Seneschal

Rare · Vampire Counts

  • Immune to attrition from a lack of Vampiric corruption (own army)
  • This character will not gain any traits associated with being wounded
  • Blood: -30 per turn

Boatman

Common · The Empire, Bretonnia, Kislev

  • Income from trade tariffs: +6% (factionwide)

Bodyguard

Common · Dark Elves

  • Enemy Hero action success chance: -10%

Bodyguard

Common · Skaven

  • Enemy Hero action success chance: -10%

Bodyguard

Common ·

  • Enemy Hero action success chance: -10%

Bodyguard

Common · The Empire, Bretonnia, Kislev

  • Enemy Hero action success chance: -10%

Boggart

Common · Greenskins

  • Upkeep: -20% for Goblin units (Lord's army)

Bone Picker

Common · The Empire

  • Casualties captured post-battle: +12%

Bounty Hunter

Common ·

  • Magic item drop chance from battle: +6%

Bounty Hunter

Common · The Empire, Bretonnia, Kislev

  • Magic item drop chance from battle: +6%

Boy Seaman

Common · Vampire Coast

  • Construction cost: -7% for all buildings (local region)

Bray-Shaman’s Familiar

Common · Beastmen

  • Winds of Magic power reserve capacity: +10

Breeder

Common · Skaven

  • Growth: +5 (local province)

Brewer

Common · Ogre Kingdoms

  • Control: +1 (local province)

Brewmaster

Common · Ogre Kingdoms

  • Income from Gem Cutters and Obsidian Quarries: +6% (local region)

Brewmaster

Common · Dwarfs

  • Income from Gem Cutters and Obsidian Quarries: +6% (local region)

Brother of the Axe

Unique · The Empire

  • Melee attack: +10 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (Lord's army)
  • Experience gain for units: +30% when fighting against the Forces of Chaos (Lord's army)

Bruntos Bowelpurge

Common · Nurgle, Daemons of Chaos

  • Recruitment cost: -20% for Nurglings units (Lord's army)
  • Upkeep: -20% for Nurglings units (Lord's army)

Bull Centaur Guardian

Common · Chaos Dwarfs

  • Recruitment cost: -10% for Bull Centaur units (own army)
  • Unit experience gain: +10% for Bull Centaurs (own army)

Bully

Common · Greenskins

  • Income from sacking settlements: +6%

Burgher

Common · Ogre Kingdoms

  • Control: +1 (local province)

Burgher

Common · The Empire

  • Control: +1 (local province)

Caledorian Dragon Rouser

Common · High Elves

  • Melee defence: +10 for Dragon and Dragon Prince units (Lord's army)
  • Recruitment cost: -10% for Dragon units (Lord's army)

Camp Cook

Common · Ogre Kingdoms

  • Casualty replenishment rate: +3% (own army)

Camp Cook

Common ·

  • Casualty replenishment rate: +3% (own army)

Camp Follower

Common · Ogre Kingdoms

  • Wound recovery time: -1 turns

Camp Follower

Common · The Empire

  • Wound recovery time: -1 turns

Camp Quartermaster

Common · Ogre Kingdoms

  • Upkeep: -5% (own army)

Camp Quartermaster

Common ·

  • Upkeep: -5% (own army)

Campfire Storyteller

Common · Ogre Kingdoms

  • Corruption: -2 (local province)
  • Seduce Units budget: -15% (enemy Slaaneshi armies in local region)

Candle Maker

Common · Dwarfs

  • Campaign line of sight: +8%

Captain Drekla

Common · Vampire Coast

  • Melee defence: +4 for Zombie Pirate Deckhands Mob and Zombie Pirate Gunnery Mob units (Lord's army)

Card Shark

Common · Slaanesh

  • Income from post-battle loot: +10% (Lord's army)

Carnivorous Horticulturist

Common · Lizardmen

  • Enables poison attacks
  • Attrition: -10% when under siege (armies in local owned region)

Carrion

Common · Undead Legions

  • Campaign line of sight: +7%

Carrion

Uncommon · Vampire Counts

  • Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in region)
  • Enemy leadership: -3 (enemy armies in local region)

Cartographer

Common ·

  • Speed: +5%

Castellan Drillmaster

Common · Chaos Dwarfs

  • Unit experience gain: +10% for Chaos Dwarf Warriors units (own army)

Cathay Slave Dancers

Common · Norsca

  • Recruitment cost: -5% (own army)
  • Control: +1 (local province)

Cave Painter

Common · Ogre Kingdoms

  • Character experience gain: +8%

Chameleon Spotter

Common · Lizardmen

  • Post battle chance of stealing a magic item: +10%

Charcoal Burner

Common · The Empire

  • Control: +1 (local province)

Charnel Valley Necrotect

Common · Tomb Kings

  • Construction cost: -15% for Infrastructure buildings (local province)

Chieftain’s Pet

Common · Beastmen

  • Enemy Hero action success chance: -3%

Choir Master

Common · Dwarfs

  • Corruption: -2 (local province)
  • Control: +1 (local province)

Chracian Scout

Common · High Elves

  • Campaign line of sight: +15%
  • Ambush defence chance: +30% (own army)

City Administrator

Uncommon · Grand Cathay

  • Growth: +5 (local province)

Clan Skryre Saboteur

Common · Skaven

  • Income from sacking settlements: +10%

Clerk

Common · Skaven

  • Assassinate action: Additional 8% success chance

Coachman

Common · The Empire

  • Income from trade tariffs: +6% (factionwide)

Collector

Common · Norsca, Warriors of Chaos, Beastmen

  • Income from sacking settlements: +6%

Comptroller

Common · Nurgle, Daemons of Chaos

  • Recruitment cost: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)

Conspiracy Theorist

Common · Daemons of Chaos, Tzeentch

  • Income from sacking settlements: +10% (Lord's army)

Consul of Calith

Common · Lizardmen

  • Diplomatic relations: +15 with High Elves
  • Diplomatic relations: +15 with Lizardmen
  • Diplomatic relations: -50 with Skaven
  • Diplomatic relations: +15 with Bretonnia
  • Diplomatic relations: +15 with Empire

Convoy Enforcer

Common · Chaos Dwarfs

  • Casualties captured post-battle: +10%

Cooper

Common · Dwarfs

  • Income from Gem Cutters and Obsidian Quarries: +6% (local region)

Corpse Carter

Unique · Vampire Counts

  • Corpses: 200 per turn (local province)
  • Corpse cost to recruit units: -5% for all units (own army)

Corpse Thief

Common · Ogre Kingdoms

  • Post battle chance of stealing a magic item: +8%

Corpse Thief

Uncommon · Vampire Counts

  • Magic item drop chance from battle: +5%
  • Post battle chance of stealing a magic item: +3%
  • Income from post-battle loot: +5%

Court Attendant

Common · High Elves

  • Hero action success chance: +10%
  • Ambush success chance: +10% (Hero's army)

Court Jester

Common · Bretonnia

  • Corruption: -3 (local province)

Courtesan

Common · Slaanesh, Daemons of Chaos

  • Control: +1 (local province)

Crone

Rare · Vampire Counts

  • Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks (this character)
  • Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
  • Chance of Winds of Magic increasing in strength when changing: +50% (local province)

Source: ancillaries, ancillary_to_effects, ancillary_uniqueness_groupings and faction_set_items, patch 9.0, via the WH3-Dump export.