Followers
546 followers in Total War: Warhammer III, patch 9.0, with the effects the game lists for each. “All races” means any race can get it.
546 of 546
'Shroom Gathera
Common · Ogre Kingdoms
Leadership: +4 for Ogre Bull units (Lord's army)
Corruption: -2 (local province)
'Shroom Gathera
Common · Greenskins
Corruption: -2 (local province)
Leadership: +4 for Night Goblin units (Lord's army)
Acolyte Mage
Common · Lizardmen
Research rate: +10
Acolyte of Sokth
Common · Tomb Kings
Income from all buildings: +10% (local region)
Administrator
Common · Lizardmen
Campaign movement range: +10%
Recruitment cost: -10% (own army)
Advisor to the King
Common · High Elves
Enemy Hero action success chance: -10%
Income from all buildings: +12% (local province)
Aged Sage
Common · Grand Cathay
Enemy Hero action success chance: -8%
Agent of Blood
Common · Daemons of Chaos, Khorne
Replenishes 7% campaign movement range after razing a settlement
Agent of Change
Uncommon · Daemons of Chaos, Tzeentch
Magic item drop chance from battle: +10%
Agent of Decay
Common · Nurgle, Daemons of Chaos
Hero action success chance: +10%
Agent of Temptation
Common · Slaanesh, Daemons of Chaos
Post battle chance of stealing a magic item: +12%
Agitator
Rare · Nurgle, Daemons of Chaos
Allegiance points gained: +25% (factionwide)
Agitator
Common · The Empire
Control: +1 (local province)
Akshina Informant
Common · Kislev
Ice Court Support gained: +2 per turn
Campaign line of sight: +15%
Akshina Informant
Common ·
Campaign line of sight: +15%
Alchemist
Common · Skaven
Enables poison attacks
Casualty replenishment rate: +3% (own army)
Alchemist
Common · Tzeentch
Income from all buildings: +10% (local region)
Antagonist
Common ·
Post battle chance of stealing a magic item: +12%
Antagonist
Common · The Empire, Bretonnia, Kislev
Post battle chance of stealing a magic item: +12%
Apprentice Wizard
Common · The Empire
Winds of Magic power reserve capacity: +18
Archivist
Common · Dwarfs
Research rate: +10
Arena Fighter
Common · Khorne
Skulls gained from kills: +10% (Lord's army)
Arleth Vann
Unique · Dark Elves
Melee attack: +8 during ambushes (all units in army)
Campaign line of sight: +15%
Ambush success chance: +15%
Arms Merchant
Common · Chaos Dwarfs
Income from trade tariffs: +10% (factionwide)
Arms Merchant
Common · Ogre Kingdoms
Income from trade tariffs: +10% (factionwide)
Artefact Hunter
Common · Lizardmen
Magic item drop chance from battle: +10%
Post battle chance of stealing a magic item: +15%
Artefact Hunter
Common · Skaven
Post battle chance of stealing a magic item: +10%
Artificer
Common · Chaos Dwarfs
Armaments output: +8% (local province)
Artificer
Common · Ogre Kingdoms
Recruit rank: +3 for Leadbelchers units (own army)
Assassin's Apprentice
Common · Dark Elves
Assassinate action: Additional 8% success chance
Assassin's Apprentice
Common · Grand Cathay
Assassinate action: Additional 8% success chance
Astromancer
Common · Lizardmen
Ancient Plaques from all buildings: +5% (factionwide)
Astronomer
Common · Lizardmen
Control: +2 (local province)
Ataman's Administrator
Common · Kislev
Construction time: -15% for all buildings (local province)
Ataman's Administrator
Common ·
Construction time: -15% for all buildings (local province)
Babushka
Common ·
Income from post-battle loot: +5%
Backstabba
Common · Greenskins
Post battle chance of stealing a magic item: +8%
Baernsonling Berserker
Common · Norsca
Leadership: +4 for Marauder Berserker units (own army)
Weapon strength: +10% for Marauder Berserker units (own army)
Bailiff
Common · The Empire, Bretonnia, Kislev
Control: +1 (local province)
Balneth Bale
Unique · Dark Elves
Black Ark growth: +5 (cumulative) (all armies factionwide)
Melee attack: +8 when fighting at sea (all units in army)
Income from post-battle loot: +10% (all characters)
Barbarian
Common · Norsca, Warriors of Chaos, Beastmen
Income from post-battle loot: +6%
Barber-Surgeon
Common · The Empire
Casualty replenishment rate: +5% (Lord's army)
Bard
Common · High Elves
Control: +4 (local province)
Bat-Winged Loony
Common · Greenskins
Income from raiding: +7% (Lord's army)
Battle-Scarred Ungor Raider
Common · All races
Campaign line of sight: +10%
Campaign movement range: +10%
Bean Counter
Common · Ogre Kingdoms
Meat gained from battles: +10% (own army)
Upgrading cost of buildings: -25% (local province)
Beard Weaver
Common · High Elves
Hero action success chance: +10%
Leadership: +4 when fighting against Dwarfs
Beard-Thing Sacrifice
Common · Skaven
Leadership: +4 when fighting against Dwarfs
Beast Tamer
Common · Norsca, Warriors of Chaos, Beastmen
Casualty replenishment rate: +10% for Warhounds units (Lord's army)
Bell Polisher
Common · Skaven
Hero capacity: +1 for Plague Priests and Eshin Sorcerers
Bellower
Uncommon · Ogre Kingdoms
Growth: +5 (local province)
Berserker
Common · Ogre Kingdoms
Weapon strength: +8%
Berserker
Common · Norsca
Weapon strength: +8%
Biographer
Unique · The Empire
Unit experience gain: +30% (Lord's army)
Prestige: +30% gained from battles (Lord's army)
Black Ark Privateer
Unique · Dark Elves
Slaves gained Post-battle: +20% (own army)
Income from slaves: +30% (local province)
Black Cat
Rare · Vampire Counts
When this character is Killed or Wounded they will instead return to the recruitment pool unharmed, but this ancillary will be destroyed
Blood Collector
Common · Daemons of Chaos, Khorne
Income from sacking settlements: +10% (Lord's army)
Blood Seneschal
Rare · Vampire Counts
Immune to attrition from a lack of Vampiric corruption (own army)
This character will not gain any traits associated with being wounded
Blood: -30 per turn
Boatman
Common · The Empire, Bretonnia, Kislev
Income from trade tariffs: +6% (factionwide)
Bodyguard
Common · Dark Elves
Enemy Hero action success chance: -10%
Bodyguard
Common · Skaven
Enemy Hero action success chance: -10%
Bodyguard
Common ·
Enemy Hero action success chance: -10%
Bodyguard
Common · The Empire, Bretonnia, Kislev
Enemy Hero action success chance: -10%
Boggart
Common · Greenskins
Upkeep: -20% for Goblin units (Lord's army)
Bone Picker
Common · The Empire
Casualties captured post-battle: +12%
Bounty Hunter
Common ·
Magic item drop chance from battle: +6%
Bounty Hunter
Common · The Empire, Bretonnia, Kislev
Magic item drop chance from battle: +6%
Boy Seaman
Common · Vampire Coast
Construction cost: -7% for all buildings (local region)
Bray-Shaman’s Familiar
Common · Beastmen
Winds of Magic power reserve capacity: +10
Breeder
Common · Skaven
Growth: +5 (local province)
Brewer
Common · Ogre Kingdoms
Control: +1 (local province)
Brewmaster
Common · Ogre Kingdoms
Income from Gem Cutters and Obsidian Quarries: +6% (local region)
Brewmaster
Common · Dwarfs
Income from Gem Cutters and Obsidian Quarries: +6% (local region)
Brother of the Axe
Unique · The Empire
Melee attack: +10 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (Lord's army)
Experience gain for units: +30% when fighting against the Forces of Chaos (Lord's army)
Bruntos Bowelpurge
Common · Nurgle, Daemons of Chaos
Recruitment cost: -20% for Nurglings units (Lord's army)
Upkeep: -20% for Nurglings units (Lord's army)
Bull Centaur Guardian
Common · Chaos Dwarfs
Recruitment cost: -10% for Bull Centaur units (own army)
Unit experience gain: +10% for Bull Centaurs (own army)
Bully
Common · Greenskins
Income from sacking settlements: +6%
Burgher
Common · Ogre Kingdoms
Control: +1 (local province)
Burgher
Common · The Empire
Control: +1 (local province)
Caledorian Dragon Rouser
Common · High Elves
Melee defence: +10 for Dragon and Dragon Prince units (Lord's army)
Recruitment cost: -10% for Dragon units (Lord's army)
Camp Cook
Common · Ogre Kingdoms
Casualty replenishment rate: +3% (own army)
Camp Cook
Common ·
Casualty replenishment rate: +3% (own army)
Camp Follower
Common · Ogre Kingdoms
Wound recovery time: -1 turns
Camp Follower
Common · The Empire
Wound recovery time: -1 turns
Camp Quartermaster
Common · Ogre Kingdoms
Upkeep: -5% (own army)
Camp Quartermaster
Common ·
Upkeep: -5% (own army)
Campfire Storyteller
Common · Ogre Kingdoms
Corruption: -2 (local province)
Seduce Units budget: -15% (enemy Slaaneshi armies in local region)
Candle Maker
Common · Dwarfs
Campaign line of sight: +8%
Captain Drekla
Common · Vampire Coast
Melee defence: +4 for Zombie Pirate Deckhands Mob and Zombie Pirate Gunnery Mob units (Lord's army)
Card Shark
Common · Slaanesh
Income from post-battle loot: +10% (Lord's army)
Carnivorous Horticulturist
Common · Lizardmen
Enables poison attacks
Attrition: -10% when under siege (armies in local owned region)
Carrion
Common · Undead Legions
Campaign line of sight: +7%
Carrion
Uncommon · Vampire Counts
Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in region)
Enemy leadership: -3 (enemy armies in local region)
Cartographer
Common ·
Speed: +5%
Castellan Drillmaster
Common · Chaos Dwarfs
Unit experience gain: +10% for Chaos Dwarf Warriors units (own army)
Cathay Slave Dancers
Common · Norsca
Recruitment cost: -5% (own army)
Control: +1 (local province)
Cave Painter
Common · Ogre Kingdoms
Character experience gain: +8%
Chameleon Spotter
Common · Lizardmen
Post battle chance of stealing a magic item: +10%
Charcoal Burner
Common · The Empire
Control: +1 (local province)
Charnel Valley Necrotect
Common · Tomb Kings
Construction cost: -15% for Infrastructure buildings (local province)
Chieftain’s Pet
Common · Beastmen
Enemy Hero action success chance: -3%
Choir Master
Common · Dwarfs
Corruption: -2 (local province)
Control: +1 (local province)
Chracian Scout
Common · High Elves
Campaign line of sight: +15%
Ambush defence chance: +30% (own army)
City Administrator
Uncommon · Grand Cathay
Growth: +5 (local province)
Clan Skryre Saboteur
Common · Skaven
Income from sacking settlements: +10%
Clerk
Common · Skaven
Assassinate action: Additional 8% success chance
Coachman
Common · The Empire
Income from trade tariffs: +6% (factionwide)
Collector
Common · Norsca, Warriors of Chaos, Beastmen
Income from sacking settlements: +6%
Comptroller
Common · Nurgle, Daemons of Chaos
Recruitment cost: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)
Conspiracy Theorist
Common · Daemons of Chaos, Tzeentch
Income from sacking settlements: +10% (Lord's army)
Consul of Calith
Common · Lizardmen
Diplomatic relations: +15 with High Elves
Diplomatic relations: +15 with Lizardmen
Diplomatic relations: -50 with Skaven
Diplomatic relations: +15 with Bretonnia
Diplomatic relations: +15 with Empire
Convoy Enforcer
Common · Chaos Dwarfs
Casualties captured post-battle: +10%
Cooper
Common · Dwarfs
Income from Gem Cutters and Obsidian Quarries: +6% (local region)
Corpse Carter
Unique · Vampire Counts
Corpses: 200 per turn (local province)
Corpse cost to recruit units: -5% for all units (own army)
Corpse Thief
Common · Ogre Kingdoms
Post battle chance of stealing a magic item: +8%
Corpse Thief
Uncommon · Vampire Counts
Magic item drop chance from battle: +5%
Post battle chance of stealing a magic item: +3%
Income from post-battle loot: +5%
Court Attendant
Common · High Elves
Hero action success chance: +10%
Ambush success chance: +10% (Hero's army)
Court Jester
Common · Bretonnia
Corruption: -3 (local province)
Courtesan
Common · Slaanesh, Daemons of Chaos
Control: +1 (local province)
Crone
Rare · Vampire Counts
Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks (this character)
Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
Chance of Winds of Magic increasing in strength when changing: +50% (local province)
Source: ancillaries, ancillary_to_effects, ancillary_uniqueness_groupings and faction_set_items, patch 9.0, via the WH3-Dump export.