Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Runes

32 runes in Total War: Warhammer III, patch 9.0, with the effects the game lists for each. “All races” means any race can get it.

32 of 32

Ancestor Rune of Grimnir

Unique · Dwarfs

  • Army ability: "Ancestral Rune of Grimnir"

Ancestor Rune of Grungni

Unique · Dwarfs

  • Army ability: "Ancestral Rune of Grungni"

Ancestor Rune of Valaya

Unique · Dwarfs

  • Army ability: "Ancestral Rune of Valaya"

Master Rune of Adamant

Unique · Dwarfs

  • Melee defence: +12

Master Rune of Alaric the Mad

Unique · Dwarfs

  • Base weapon damage: -75
  • Armour-piercing weapon damage: +75

Master Rune of Cleansing

Unique · Dwarfs

  • Weapon strength: +15% when fighting against Undead factions
  • Corruption: -3 (local province)

Master Rune of Flight

Unique · Dwarfs

  • Ability: "Master Rune of Flight"

Master Rune of Gromril

Unique · Dwarfs

  • Armour: +50
  • Physical resistance: 10%

Master Rune of Passage

Unique · Dwarfs

  • Attribute: Strider
  • Speed: +25%

Master Rune of Skalf Blackhammer

Unique · Dwarfs

  • Armour-piercing weapon damage: +10
  • Weapon strength: +30%

Master Rune of Snorri Spangelhelm

Unique · Dwarfs

  • Melee attack: +25

Master Rune of Spite

Unique · Dwarfs

  • Passive ability: "Master Rune of Spite"

Rune of Cleaving

Common · Dwarfs

  • Armour-piercing weapon damage: +50

Rune of Fear

Common · Dwarfs

  • Attribute: Causes Fear
  • Attribute: Causes Terror
  • Enemy leadership: -3 (enemy armies in region)

Rune of Fire

Common · Dwarfs

  • Enables flaming attacks
  • Base weapon damage: +70

Rune of Fury

Common · Dwarfs

  • Passive ability: "Frenzy"
  • Melee attack: +5

Rune of Fury

Common · Dwarfs

  • Passive ability: "Frenzy"
  • Melee attack: +5

Rune of Fury

Common · Dwarfs

  • Passive ability: "Frenzy"
  • Melee attack: +5

Rune of Impact

Common · Dwarfs

  • Enables "Dazed" contact effect (reduced Speed and Melee Defence)
  • Charge bonus: +25

Rune of Iron

Common · Dwarfs

  • Armour: +20
  • Physical resistance: 5%

Rune of Luck

Uncommon · Dwarfs

  • Ward save: +10%

Rune of Might

Common · Dwarfs

  • Bonus vs Large: +15

Rune of Might

Common · Dwarfs

  • Bonus vs Large: +15

Rune of Might

Common · Dwarfs

  • Bonus vs Large: +15

Rune of Parrying

Common · Dwarfs

  • Melee defence: +7

Rune of Parrying

Common · Dwarfs

  • Melee defence: +8

Rune of Parrying

Common · Dwarfs

  • Melee defence: +7

Rune of Shielding

Common · Dwarfs

  • Missile resistance: 15%

Rune of Striking

Common · Dwarfs

  • Weapon strength: +20%

Rune of Striking

Common · Dwarfs

  • Weapon strength: +20%

Rune of Striking

Common · Dwarfs

  • Weapon strength: +20%

Rune of Thungni

Unique · Dwarfs

  • Ability: "Rune of Thungni"
  • Physical resistance: 20%

Source: ancillaries, ancillary_to_effects, ancillary_uniqueness_groupings and faction_set_items, patch 9.0, via the WH3-Dump export.