Runes
32 runes in Total War: Warhammer III, patch 9.0, with the effects the game lists for each. “All races” means any race can get it.
32 of 32
Ancestor Rune of Grimnir
Unique · Dwarfs
Army ability: "Ancestral Rune of Grimnir"
Ancestor Rune of Grungni
Unique · Dwarfs
Army ability: "Ancestral Rune of Grungni"
Ancestor Rune of Valaya
Unique · Dwarfs
Army ability: "Ancestral Rune of Valaya"
Master Rune of Adamant
Unique · Dwarfs
Melee defence: +12
Master Rune of Alaric the Mad
Unique · Dwarfs
Base weapon damage: -75
Armour-piercing weapon damage: +75
Master Rune of Cleansing
Unique · Dwarfs
Weapon strength: +15% when fighting against Undead factions
Corruption: -3 (local province)
Master Rune of Flight
Unique · Dwarfs
Ability: "Master Rune of Flight"
Master Rune of Gromril
Unique · Dwarfs
Armour: +50
Physical resistance: 10%
Master Rune of Passage
Unique · Dwarfs
Attribute: Strider
Speed: +25%
Master Rune of Skalf Blackhammer
Unique · Dwarfs
Armour-piercing weapon damage: +10
Weapon strength: +30%
Master Rune of Snorri Spangelhelm
Unique · Dwarfs
Melee attack: +25
Master Rune of Spite
Unique · Dwarfs
Passive ability: "Master Rune of Spite"
Rune of Cleaving
Common · Dwarfs
Armour-piercing weapon damage: +50
Rune of Fear
Common · Dwarfs
Attribute: Causes Fear
Attribute: Causes Terror
Enemy leadership: -3 (enemy armies in region)
Rune of Fire
Common · Dwarfs
Enables flaming attacks
Base weapon damage: +70
Rune of Fury
Common · Dwarfs
Passive ability: "Frenzy"
Melee attack: +5
Rune of Fury
Common · Dwarfs
Passive ability: "Frenzy"
Melee attack: +5
Rune of Fury
Common · Dwarfs
Passive ability: "Frenzy"
Melee attack: +5
Rune of Impact
Common · Dwarfs
Enables "Dazed" contact effect (reduced Speed and Melee Defence)
Charge bonus: +25
Rune of Iron
Common · Dwarfs
Armour: +20
Physical resistance: 5%
Rune of Luck
Uncommon · Dwarfs
Ward save: +10%
Rune of Might
Common · Dwarfs
Bonus vs Large: +15
Rune of Might
Common · Dwarfs
Bonus vs Large: +15
Rune of Might
Common · Dwarfs
Bonus vs Large: +15
Rune of Parrying
Common · Dwarfs
Melee defence: +7
Rune of Parrying
Common · Dwarfs
Melee defence: +8
Rune of Parrying
Common · Dwarfs
Melee defence: +7
Rune of Shielding
Common · Dwarfs
Missile resistance: 15%
Rune of Striking
Common · Dwarfs
Weapon strength: +20%
Rune of Striking
Common · Dwarfs
Weapon strength: +20%
Rune of Striking
Common · Dwarfs
Weapon strength: +20%
Rune of Thungni
Unique · Dwarfs
Ability: "Rune of Thungni"
Physical resistance: 20%
Source: ancillaries, ancillary_to_effects, ancillary_uniqueness_groupings and faction_set_items, patch 9.0, via the WH3-Dump export.