Top lists
Warhammer 3's strongest, best and fastest — worked out from the game's own tables for patch 9.0.2, each list with the formula on its page. Not tier lists: every list ranks one number (or a duel by the combat calculator's formulas), on base stats without skills, techs or items.
Lords and heroes
- Strongest legendary lords (1v1)Every legendary lord fights every other one on foot with the combat calculator's formulas; ranked by duels won.
- Best legendary heroesLegendary heroes ranked by health, melee attack and defence, weapon strength, armour and speed, plus a 1v1 melee tournament.
- Best heroesEvery race's heroes ranked by one number at a time, per hero type, and a 1v1 tournament of the combat heroes.
- Best mountsEvery mount a lord or hero can ride: the speed, health, mass, charge and armour it adds over going on foot, and the rank it unlocks at.
Units
- Best infantryMelee infantry of every race with the most health, attack, defence, weapon strength and armour, and the most health per 1,000 gold.
- Best ranged unitsMissile infantry and cavalry of every race with the most damage per 10 s, the longest range, the most ammunition and the most damage per 1,000 gold.
- Best artilleryArtillery and war machines of every race with the most damage per 10 s, the longest range and the most damage per 1,000 gold.
- Best cavalryMelee and monstrous cavalry of every race with the biggest charge, the most speed, attack, health and mass, and the most health per 1,000 gold.
- Best monstersMonsters and monstrous infantry of every race with the most health, weapon strength, armour, attack and mass, and the most health per 1,000 gold.
- Best Regiments of RenownWhat each Regiment of Renown adds over the unit it is based on: health, attack, defence, weapon strength, armour, new attributes and abilities, and the extra cost.
Magic
- Best spellsDamage spells ranked by damage per cast and per point of Winds of Magic, vortexes by damage per second and in total, with the overcast versions.
- Best lores of magicThe shared lores side by side: how many damage, augment, hex and summon spells each has, their biggest damage and their average cost.
- Best wizardsEvery caster lord and hero with the lores they use, how many damage spells those lores have and their biggest spell damage, plus who casts each lore.
More lists
- Fastest unitsThe fastest units on the ground and in the air, by the speed on the unit card.
- Flying unitsAll units that can fly (the game's Can Fly attribute), by race, with their speed, health and cost.
- Highest armourThe units with the most armour on the unit card.
- Most expensive unitsThe units with the highest multiplayer cost.
- Cheapest unitsThe units with the lowest multiplayer cost.
Lords by race
Each race's legendary lords in a 1v1 tournament, with their mounts and quest items.
- Beastmen lords
- Bretonnia lords
- Chaos Dwarf lords
- Daemons of Chaos lords
- Dark Elf lords
- Dwarf lords
- Empire lords
- Grand Cathay lords
- Greenskin lords
- High Elf lords
- Khorne lords
- Kislev lords
- Lizardmen lords
- Norsca lords
- Nurgle lords
- Ogre lords
- Skaven lords
- Slaanesh lords
- Tomb Kings lords
- Tzeentch lords
- Undead Legions lords
- Vampire Coast lords
- Vampire Counts lords
- Warriors of Chaos lords
- Wood Elf lords
Best units by race
Each race's own top units per role, by the same numbers.
Resistances and more
Every unit ranked by one number, with always-on passive abilities added.