Best Dark Elves units by the numbers
For each kind of unit, the Dark Elves units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (7)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Black Guard of Naggarond9,000
- 2Har Ganeth Executioners8,400
- 3Bleakswords7,560
Highest melee attack
Melee attack on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Most armour
Armour on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Bleakswords16,800
- 2Dreadspears16,800
- 3Black Ark Corsairs10,615
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Dreadspears82 s
- 2Sisters of Slaughter82 s
- 3Black Guard of Naggarond73 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile infantry (6)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Shades2,400
- 2Black Ark Corsairs (Handbows)2,000
- 3Darkshards1,800
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Shades130 m
- 2Darkshards125 m
- 3Black Ark Corsairs (Handbows)70 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Darkshards3,273
- 2Black Ark Corsairs (Handbows)2,667
- 3Shades2,526
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Darkshards2,747
- 2Shades2,147
- 3Black Ark Corsairs (Handbows)1,167
Compare the top 3 by missile damage per 1,000 gold side by side
Monstrous infantry (1)
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Harpies38 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Harpies78
Melee cavalry (5)
Biggest charge bonus
Charge bonus on the unit card.
Fastest
Speed on the unit card (run or flying speed).
Highest melee attack
Melee attack on the unit card.
Most health
Health of the whole unit (all models), as on the unit card.
- 1Cold One Dread Knights7,200
- 2Cold One Knights6,480
- 3Dark Riders5,520
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Dark Riders12,267
- 2Cold One Knights6,171
- 3Cold One Dread Knights5,333
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile cavalry (1)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Longest range
Range of the main missile weapon (projectiles.effective_range).
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Chariots (2)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Cold One Chariots6,208
- 2Scourgerunner Chariots4,888
Heaviest
Mass of one model with its mount or machine (battle_entities.mass).
- 1Cold One Chariots4,100
- 2Scourgerunner Chariots2,600
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Cold One Chariots5,644
- 2Scourgerunner Chariots5,145
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Cold One Chariots32 s
- 2Scourgerunner Chariots21 s
Monsters (5)
Most health
Health of the whole unit (all models), as on the unit card.
- 1War Hydra10,400
- 2Kharibdyss10,400
- 3Black Dragon8,324
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Black Dragon520
- 2Kharibdyss500
- 3Feral Manticore445
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1War Hydra6,710
- 2Kharibdyss6,500
- 3Feral Manticore6,379
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Black Dragon38 s
- 2Kharibdyss32 s
- 3War Hydra28 s
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
- 1Kharibdyss52
- 2Bloodwrack Medusa31
- 3War Hydra22
War machines & artillery (2)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Reaper Bolt Throwers350 m
- 2Bloodwrack Shrine125 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Compare the top 2 by missile damage per 1,000 gold side by side
Every Dark Elves unit, with its full card: the Dark Elves roster. What each unit is strong or weak against: counters.
