
War Hydra
Monster· Monster· Tier 4· 1 model at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
War Hydra is Dark Elves monster: 10,400 HP, armour 60, melee attack 52, melee defence 32, weapon strength 440. It costs 1,600 in the campaign and 1,550 in multiplayer. Unit key wh2_main_def_mon_war_hydra. Patch 9.0.4, from the game's data tables.
Health
10,400
Armour
60
Leadership
65
Speed
46
Melee attack
52
Melee defence
32
Weapon strength
140 base + 300 armour-piercing
440
Charge bonus
45
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities
- Fiery BreathMagic Missiles · Causes fire damage, Strong vs a single unit…activeFiery BreathMagic MissilesCauses fire damageStrong vs a single unitWeak vs a single combatantPowerful explosionCooldown 60 s · 3 uses · Wind-up 1 sJust give the order and the Hydra's heads will spew forth their fiery breath, each competing for the brightest flame.
- Another Takes its PlaceRegeneration · Replenishes hit points of combatantspassiveAnother Takes its PlaceRegenerationReplenishes hit points of combatantsPassive · Cooldown 60 s · Duration 1 s · 4 usesThe titanic, deadly Hydras are notoriously difficult to kill; their broken bodies regenerate, rising up again to devour anew.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Counters
Good against
- Heavily armoured units — 300 of 440 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
- Light infantry-sized units — large, mass 5,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dark Elves: Reaper Bolt Throwers, Scourgerunner Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (6.75× faster), Exalted Flamer of Tzeentch (4.06× faster), Bastiladon (Solar Engine) (3.00× faster)
Loses to, at a similar price: Curs'd Ettin (3.26× slower), Treeman (2.78× slower), Chaos Giant (2.51× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Dark Elf units ranked.
Match-ups people search for: War Hydra vs Kharibdyss
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.