
Health
10,400
top 30% of class
Armour
60
bottom 31% of class
Leadership
65
bottom 29% of class
Speed
46
bottom 19% of class
Melee attack
52
top 45% of class
Melee defence
32
bottom 30% of class
Weapon strength
140 base + 300 armour-piercing
440
bottom 25% of class
Charge bonus
45
bottom 45% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities
Fiery BreathMagic Missiles · Causes fire damage, Strong vs a single unit…activeFiery BreathMagic MissilesCauses fire damageStrong vs a single unitWeak vs a single combatantPowerful explosionCooldown 60 s · 3 uses · Wind-up 1 sJust give the order and the Hydra's heads will spew forth their fiery breath, each competing for the brightest flame.
Another Takes its PlaceRegeneration · Replenishes hit points of combatantspassiveAnother Takes its PlaceRegenerationReplenishes hit points of combatantsPassive · Cooldown 60 s · Duration 1 s · 4 usesThe titanic, deadly Hydras are notoriously difficult to kill; their broken bodies regenerate, rising up again to devour anew.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.