Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Steam Tank unit card

Steam Tank

Chariot· War Machine· Tier 4· 1 model (crew of 3) at Ultra size

Duel it in the combat calculator →

Steam Tank is Empire chariot: 9,102 HP, armour 160, melee attack 36, melee defence 20, weapon strength 250, range 380 m, missile damage 465 per 10 s for the whole unit. It costs 2,100 in the campaign and 2,400 in multiplayer. Unit key wh_main_emp_veh_steam_tank. Patch 9.0.4, from the game's data tables.

Health

9,102

top 8% of class

Armour

shield blocks 70% of small-arms missiles from the front (not artillery)

160

top 3% of class

Leadership

100

top 8% of class

Speed

40

bottom 12% of class

Melee attack

36

top 14% of class

Melee defence

20

bottom 20% of class

Weapon strength

70 base + 180 armour-piercing, +15 vs infantry

250

top 14% of class

Charge bonus

80

top 20% of class

Ranged

Range

380 m

top 24% of class

Ammunition

40

top 24% of class

Missile damage

95 base + 370 AP

465

top 14% of class

Reload time

10 s

bottom 41% of class

Damage per 10 s

465

top 28% of class

Attributes

  • Directional Shield

    This unit has variable Missile Block Chance depending on which side of the unit is hit by a projectile. The missile block chance multiplier of each direction is: 1.0x at the front 0.5x at the sides 0.1x at the rear

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 10.9% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 9.2 damage per second against Chaos Warriors; it lasts 23.6 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (62.62× faster), Ironblaster (1.58× faster), Land Ship (1.14× faster)

Loses to, at a similar price: Skullcrushers of Khorne (39.28× slower), Grail Guardians (36.81× slower), Rot Knights (35.97× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,400 multiplayer gold. Empire units ranked.

Match-ups people search for: Steam Tank vs Iron Daemon · Steam Tank vs Land Ship · Steam Tank vs Steam Tank (Volley Gun)

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc13_emp_veh_steam_tank_imperial_supply: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.