
Demigryph Knights (Halberds)
Monstrous cavalry· Monstrous Cavalry· Tier 4· 32 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Demigryph Knights (Halberds) are Empire monstrous cavalry: 7,456 HP across 32 models, armour 125, melee attack 34, melee defence 36, weapon strength 56. It costs 1,450 in the campaign and in multiplayer. Unit key wh_main_emp_cav_demigryph_knights_1. Patch 9.0.4, from the game's data tables.
Health
233 per model
7,456
Armour
125
Leadership
80
Speed
75
Melee attack
34
Melee defence
36
Weapon strength
18 base + 38 armour-piercing, +25 vs large
56
Charge bonus
48
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Large units — bonus vs large 25e.g. Rogue Idol, Dread Saurian, Khemric Titan · The Empire: Amethyst Land Ship, Land Ship
- Heavily armoured units — 38 of 56 weapon strength armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Knights of the Black Rose
- Light infantry-sized units — large, mass 1,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Halberdiers, Eldred's Guard (Spearmen – Shields)
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Little Grom, Dread Saurian · The Empire: Luminark of Hysh, The Emperor's Wrath (Steam Tank)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (3266.66× faster), Casket of Souls (1041.61× faster), Ironblaster (68.01× faster)
Loses to, at a similar price: Questing Knights (1.54× slower), Hexwraiths (1.28× slower), Knights of the White Wolf (1.25× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Empire units ranked.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc13_emp_cav_demigryph_knights_1_imperial_supply: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.