Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Bone Giant unit card

Bone Giant

Monster· Specialist Artillery· Tier 4· 1 model at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Bone Giant is Tomb Kings and Undead Legions monster: 12,620 HP, armour 80, melee attack 30, melee defence 28, weapon strength 400, range 350 m, missile damage 562 per 10 s for the whole unit. It costs 1,600 in multiplayer. In the campaign Host of Nagash pays 1,600. It comes with Tomb Kings. Unit key wh2_pro06_tmb_mon_bone_giant_0. Patch 9.0.4, from the game's data tables.

Health

12,620

top 15% of class

Armour

80

top 42% of class

Leadership

55

bottom 3% of class

Speed

32

bottom 1% of class

Melee attack

30

bottom 7% of class

Melee defence

28

bottom 7% of class

Weapon strength

100 base + 300 armour-piercing

400

bottom 17% of class

Charge bonus

20

bottom 4% of class

Ranged

Range

350 m

top 15% of class

Ammunition

20

bottom 19% of class

Missile damage

90 base + 360 AP, explosion 102 + 66 AP

618

top 11% of class

Reload time

11 s

bottom 41% of class

Damage per 10 s

562

top 22% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 11.2% of the game's 99 monsters units in melee. Per 1,000 gold: 10.7 damage per second against Chaos Warriors; it lasts 36 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (3.96× faster), Exalted Flamer of Tzeentch (2.44× faster), Bastiladon (Solar Engine) (1.74× faster)

Loses to, at a similar price: Treeman (9.82× slower), Curs'd Ettin (6.23× slower), Sea Elemental (5.02× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Tomb Kings units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.