
Bone Giant
Monster· Specialist Artillery· Tier 4· 1 model at Ultra size
Comes with Tomb Kings(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bone Giant is Tomb Kings and Undead Legions monster: 12,620 HP, armour 80, melee attack 30, melee defence 28, weapon strength 400, range 350 m, missile damage 562 per 10 s for the whole unit. It costs 1,600 in multiplayer. In the campaign Host of Nagash pays 1,600. It comes with Tomb Kings. Unit key wh2_pro06_tmb_mon_bone_giant_0. Patch 9.0.4, from the game's data tables.
Health
12,620
Armour
80
Leadership
55
Speed
32
Melee attack
30
Melee defence
28
Weapon strength
100 base + 300 armour-piercing
400
Charge bonus
20
Ranged
Range
350 m
Ammunition
20
Missile damage
90 base + 360 AP, explosion 102 + 66 AP
618
Reload time
11 s
Damage per 10 s
562
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
Abilities
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 200e.g. Rogue Idol, Dread Saurian, Feral Dread Saurian · Tomb Kings: Khemric Titan, Hierotitan
- Heavily armoured units — 300 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tomb Kings: Khemric Titan, Necropolis Knights
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens
- Lightly armoured units without shields — 562 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Tomb Kings: Nehekharan Warriors, Skeleton Archers
- Light infantry-sized units — large, mass 6,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tomb Kings: Tomb Guard, Nehekharan Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Feral Troglodon, Warp Lightning Cannons, Blessed Stegadon · Tomb Kings: Necrosphinx, Necropolis Knights (Halberds)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (3.96× faster), Exalted Flamer of Tzeentch (2.44× faster), Bastiladon (Solar Engine) (1.74× faster)
Loses to, at a similar price: Treeman (9.82× slower), Curs'd Ettin (6.23× slower), Sea Elemental (5.02× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Tomb Kings units ranked.
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Tomb Kings · Khemri
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.