Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Skeleton Archers unit card

Skeleton Archers

Missile infantry· Missile Infantry· Tier 1· 120 models at Ultra size

Health

57 per model

6,840

top 30% of class

Armour

20

bottom 25% of class

Leadership

35

bottom 1% of class

Speed

31

bottom 20% of class

Melee attack

10

bottom 3% of class

Melee defence

14

bottom 6% of class

Weapon strength

17 base + 3 armour-piercing

20

bottom 7% of class

Charge bonus

3

bottom 11% of class

Ranged

Range

140 m

bottom 44% of class

Ammunition

22

bottom 41% of class

Missile damage

10 base + 1 AP

11

bottom 5% of class

Reload time

8 s

bottom 10% of class

Damage per 10 s

14

bottom 4% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Who can field it

  • Khemri
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.