Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skeleton Archers unit card

Skeleton Archers

Missile infantry· Missile Infantry· Tier 1· 120 models at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Skeleton Archers are Tomb Kings and Undead Legions missile infantry: 6,840 HP across 120 models, armour 20, melee attack 10, melee defence 14, weapon strength 20, range 140 m, missile damage 1,650 per 10 s for the whole unit. It costs 425 in multiplayer. In the campaign Host of Nagash pays 425. They come with Tomb Kings. Unit key wh2_dlc09_tmb_inf_skeleton_archers_0. Patch 9.0.4, from the game's data tables.

Health

57 per model

6,840

top 30% of class

Armour

20

bottom 25% of class

Leadership

35

bottom 1% of class

Speed

31

bottom 20% of class

Melee attack

10

bottom 3% of class

Melee defence

14

bottom 6% of class

Weapon strength

17 base + 3 armour-piercing

20

bottom 7% of class

Charge bonus

3

bottom 11% of class

Ranged

Range

140 m

bottom 44% of class

Ammunition

22

bottom 41% of class

Missile damage

10 base + 1 AP

11

bottom 5% of class

Reload time

8 s

top 25% of class

Damage per 10 s

14

bottom 4% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.