Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Nehekharan Warriors unit card

Nehekharan Warriors

Melee infantry· Sword Infantry· Tier 2· 120 models at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Nehekharan Warriors are Tomb Kings and Undead Legions melee infantry: 9,120 HP across 120 models, armour 45, melee attack 32, melee defence 22, weapon strength 33. It costs 525 in multiplayer. In the campaign Host of Nagash pays 525. They come with Tomb Kings. Unit key wh2_dlc09_tmb_inf_nehekhara_warriors_0. Patch 9.0.4, from the game's data tables.

Health

76 per model

9,120

top 44% of class

Armour

45

top 48% of class

Leadership

45

bottom 5% of class

Speed

28

bottom 7% of class

Melee attack

32

bottom 39% of class

Melee defence

22

bottom 10% of class

Weapon strength

26 base + 7 armour-piercing, +7 vs infantry

33

bottom 44% of class

Charge bonus

15

bottom 38% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 68.4% of the game's 194 infantry units in melee. Per 1,000 gold: 249.4 damage per second against Chaos Warriors; it lasts 52.1 s against one unit of them.

Beats, at a similar price: Grail Reliquae (123.81× faster), Warp-Grinders (7.56× faster), Flagellants (3.05× faster)

Loses to, at a similar price: Swordsmen (1.27× slower), Marauders (1.26× slower), Hobgoblin Cutthroats (1.21× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 525 multiplayer gold. Tomb Kings units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_tmb_inf_nehekhara_warriors_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.