Health
14,144
Armour
80
Leadership
65
Speed
56
Melee attack
34
Melee defence
30
Weapon strength
155 base + 370 armour-piercing, +34 vs infantry
525
Charge bonus
68
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Every version of War Mammoth
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NorscaWar Mammoth | 14,144 | 1 | 80 | 65 | 56 | 34 | 30 | 525 | 68 | 1,900 | 475 | wh_dlc08_nor_mon_war_mammoth_1 |
| NurgleWar Mammoth | 14,144 | 1 | 80 | 65 | 56 | 34 | 30 | 525 | 68 | — | 475 | wh3_dlc25_nur_chieftain_mon_war_mammoth_1 |
Who can field it
- World Walkers
- Poxmakers of Nurgle
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.