Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Total War: Warhammer III · Norsca

Norsca units

Norsca field 77 units in Total War: Warhammer III, with 3 legendary lords and 3 playable factions. Patch 9.0.4, from the game's data tables.

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Lords (9)

Heroes (13)

Melee infantry (11)

Missile infantry (2)

Monstrous infantry (9)

Melee cavalry (3)

Missile cavalry (2)

Chariots (1)

War beasts (3)

Monsters (10)

Other (1)

Regiments of Renown (13)

Lords (9)

UnitModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Azrik the Maze KeepervsWizard Lord · extended roster
18,17630100906040470200—
14,2685070356040450700200
13,66035703535353451,000250
13,66035703535353451,000250
13,66035703535353451,000250
14,03030753343363801,000250
14,840100753570504901,100275
18,00855705660504951,550400
Burplesmirk SpewpitvsWizard Lord · extended roster
113,62050803660505502,000—

Heroes (13)

UnitModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Kihar the TormentorvsWizard · extended roster
16,9007060954240520200—
14,6888080424560500333—
Fimir NoblevsMelee Specialist
15,44011070505230450900237
15,04065705435354001,000188
15,04065705435354001,000188
13,36030603530303151,000275
13,36030603530303151,000275
13,36030603530303151,000275
Skin Wolf WerekinvsMelee Specialist
15,04070707545324201,100275
Gutrot SpumevsMelee Specialist
15,97090853250484301,200—
17,2705080655230550——
Beorg BearstruckvsMelee Specialist
16,17090805640534501,300—
Killgore SlaymaimvsMelee Specialist · extended roster
17,516130757065454251,400—

Melee infantry (11)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
MaraudersvsAxe Infantry
11209,360156035342828400100
Marauder SpearmenvsSpear Infantry
11209,360156035253725425113
Marauders (Great Weapons)vsGreat Axe Infantry
21209,360156035342030475119
Marauder BearmenvsAxe Infantry
210011,200456531323530575144
FlayerkinvsMelee Infantry
2908,460156539352842625157
210011,200456531322933650163
Marauder BerserkersvsDual Axe Infantry
210010,200158040402452750188
Skin WolvesvsMonstrous Infantry
2247,416156075322860950238
31009,6008075353553461,000250
31009,6008075353540501,100275
Skin Wolves (Armoured)vsMonstrous Infantry
3247,4167060653228601,100275

Missile infantry (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
2906,0301550352622289031500138
Marauder HuntersvsClose-Quarters Infantry
2906,0301550353620288035550138

Monstrous infantry (9)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Chaos TrollsvsMonstrous Infantry · extended roster
2167,9044045543432100800200
Norscan TrollsvsMonstrous Infantry
2167,9044045543432100800200
River TrollsvsMonstrous Infantry · extended roster
2167,9044045543440105900225
Chaos Trolls (Armoured)vsMonstrous Infantry · extended roster
2167,90411045543432100950238
Norscan Ice TrollsvsMonstrous Infantry
2167,9046045543832120950238
Bile TrollsvsMonstrous Infantry · extended roster
3168,67260505429451151,050250
Stone TrollsvsMonstrous Infantry · extended roster
3167,90470455436321201,100275
Fimir WarriorsvsMonstrous Infantry
3168,224110704530421001,200300
3168,224110704530321001,300325

Melee cavalry (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Marauder HorsemenvsMissile Cavalry
2605,4601548902220248024600150
2605,880155590292937——700175
2605,880155590292442——750187

Missile cavalry (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
2605,4601548902226247027625156
2605,8805054902626289033850213

Chariots (1)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
246,112907095343275701041,050263

War beasts (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
1806,080153895261722400100
1806,080153895261722450113
2486,864154595302148625156

Monsters (10)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Feral ManticorevsFlying Monster
215,1034556854034445——800200
319,64080655065334002001501,200300
Feral MammothvsWar Mammoth
4112,9885060563028525——1,350362
Chaos Frost DragonvsFlying Monster
417,1207070904541495——1,500375
ChimeravsFlying Monster
416,3908060855238520——1,500375
4114,32035100396540650——1,500375
4112,62050100396530700——1,500375
4111,82035100396035550——1,600400
War MammothvsWar Mammoth
5114,1448065563430525——1,900475
5114,1448065563430525——1,900475

Other (1)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
245,736907078222840750188

Regiments of Renown (13)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
2806,080154895362322——600150
Bloodshriek Chimera (Chimera)vsFlying Monster · Renown
416,3908070856448520——1,900475
310010,2003510040502652——1,000250
245,632908078293640——1,000250
Icehorn Marauders (Marauders)vsAxe Infantry · Renown
21209,360157035433628——575150
4247,416707065413660——1,500375
Mist Stalkers (Fimir Warriors)vsMonstrous Infantry · Renown
4168,22411080453852100——1,450362
2605,4601558952927248024900225
Soulcrusher (War Mammoth)vsWar Mammoth · Renown
5114,1448075564338525——2,150575
417,1207080905651495——1,800450
The Great Mawherd of Bloodfjord (Feral Mammoths)vsWar Mammoth · Renown · extended roster
5513,4605050563420130——2,000500
The Ice-Forged Legion (Hellcannons)vsSiege Artillery · Renown · extended roster
5415,8283070201814284203783,200800
212010,200157035383230——650163

Extended roster: 11 of these units the race fields only through campaign_exclusive rows (units_custom_battle_permissions) — Custom Battle with Unit caps off, never in ranked battles. The race's rankings and best-unit lists leave them out.

Best Norsca units by the numbers — the most health, damage, armour or range per kind of unit, and per 1,000 gold

Legendary lords (3)

Sayl the Faithless

Sayl the Faithless

Dolgan

From the Dark Tower, Sayl the Faithless charts a course only he can see, the strongholds of Order and Chaos mere steps along his treacherous path.

Rule of the Faithless
  • Lord and Hero recruit rank: +2 for Shaman-Sorcerers
  • Enact Manipulations to undermine others, affecting their settlements, armies, or their entire faction - or strengthen your own forces.
  • Weapon strength: +20% for Kurgan Horsemen units (all armies)
  • Winds of Magic power reserve capacity: +10 (all armies)
Wulfrik the Wanderer

Wulfrik the Wanderer

World Walkers

With Seafang anchored off Lustria’s coast, Wulfrik prepares a raid in Losteriksson’s footsteps in search of plunder, worthy duels and glory.

Born Raider
  • Has access to Seafang to instantly travel vast distances between ports
  • Charge bonus: +15 for Marauder Chariot & Marauder Cavalry units
  • Upkeep: -15% for Marauder units
  • Income from raiding: +50% (all armies)
Read more ▾

Wulfrik the Wanderer, also known as the World Walker and the Eternal Challenger, is a devout and relentless follower of Chaos. He roams land and sea, a monumental figure encased in black steel armour adorned with the skulls of his many kills. He lives to fight, and makes offerings of his defeated enemies, dedicating their deaths to the Dark Gods he serves. To aid in his cursed quest, he took the magical longship, Seafang, from the Chaos Sorceress Baga Yar. Powered by blood and driven by daemons, Seafang can travel through any Realm, even harnessing the Winds of Magic themselves. In search of new foes to fight Wulfrik has journeyed from the deserts of the Tomb Kings to the holds of the Dwarfen Lords and the isle of the High Elves. This executioner of the Gods has killed Dragons and Kings, Undead Lords and Chaos-warped Trolls, all in the cause of appeasing the Ruinous Powers. None may refuse the challenge he delivers in their own tongue, and once he has fixed on a foe, that foe will not escape him.

Throgg

Throgg

Wintertooth

The Troll King comes to the Monolith of Flesh on the frozen shores of Norsca, where he will usher in the Age of the Beast.

Lord of the Monstrous Horde
  • Income from post-battle loot: +10%
  • Can establish a Troll Empire, calling upon the Trolls and beasts of the Monstrous Horde to support invasions
  • Physical resistance: +15% for all Trolls units
  • Specific locations on the map provide limited access to Bile Trolls, Chaos Trolls, River Trolls and Stone Trolls
  • Upkeep: -20% for all Troll units
Read more ▾

King Throgg is a most unusual Troll. His race is famed for their fierce ways and brutish strength and for a corresponding lack of intelligence but whilst Throgg may be a vicious brute, he is no idiot. In the bone-strewn wastes of Troll Country, at the heart of his icy labyrinth, he sits and thinks, brooding alone on his rocky throne, the filth-encrusted crown ringing one of his yellowed tusks a once-priceless heirloom taken from a great warrior whose noble quest led him only to Throgg's gullet. Once, Throgg was happy with a life of hunting and killing. He led his monstrous kin in successful raids, ambushes and night attacks, using the harsh climate of the north as an ally; to a Troll like Throgg, a brutal ice-shard blizzard is no more troubling than a light summer rain. Throgg became known to the warriors of the Old World as Wintertooth, a fearsome and mindless adversary. Yet the mutations Throgg and his kin welcome can affect the mind too. One moonless night, as Throgg picked the flesh of his latest victim from his tusks, he stopped to consider the broken bodies of his prey. He began to think. As Throgg muttered to himself through the following days, his eyes burning with cold fire, a grim and malevolent cunning grew within him. If Man and the other races of the so-called civilised lands of the south were so keen to fight him and his bestial subjects, then fight them he would. He would gather a nightmarish horde of Chaos-infested creatures and overrun the lands of man in the name of the Dark Gods!

Factions (3)

Norsca mechanics

In-game description ▾

Warlike and cruel, the Norscan tribes of the icy north are savage fur-clad warriors who have sworn allegiance to the Ruinous Powers with unquestioning fervour. For them, the Chaos Gods are harsh yet benevolent deities, who provide them with the tools to endure life in their brutal homelands. The Norsemen range far, sailing the seas in fearsome longships to unleash their devastating fury on the south, looting and razing the realms of civilised races.

They are reckoned to be amongst the most adept sailors and navigators in the Old World, and the brutality of Norscan raids has been felt as far as the Witch King's baleful domain of Naggaroth and even, far to the east, in the mysterious realm of Cathay.

Campaign

Raze settlements and build monoliths in their place to gain allegiance to the four Gods, bestowing potent gifts. Use the Monstrous Arcanum to hunt down beasts whilst strengthening the tribe by assimilating other conquered Norscans once defeated.

Battle

Norsca is a faction of aggressive infantry, flexible monstrous infantry and colossal line-breaking Mammoths. Though lightly-armoured and vulnerable to missile fire, Norsca has the tools to breach enemy lines and/or envelop the foe. The frenzied warriors of Norsca also have the Rage ability, meaning the longer they fight in melee the greater the bonuses they receive.

The game's own playstyle notes for this race.

Climate

Suitable

  • Chaotic Wasteland
  • Frozen
  • Temperate Island
  • Jungle
  • Mountain
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

  • Desert
  • Magical Forest

Uninhabitable

  • Ocean
  • Undead Wasteland

How settling Norsca fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.