Health
78 per model
9,360
top 41% of class
Armour
15
bottom 10% of class
Leadership
60
bottom 19% of class
Speed
35
top 48% of class
Melee attack
25
bottom 19% of class
Melee defence
37
top 44% of class
Weapon strength
20 base + 5 armour-piercing, +15 vs large
25
bottom 10% of class
Charge bonus
6
bottom 8% of class
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.