Norsca units ranked in Warhammer 3 — gold for gold, by the numbers
Every Norsca melee unit against every other one of its role at equal gold, how many of the game's units it beats for the money, and its missile units by damage per 1,000 gold. Patch 9.0.4.
Gold for gold, the Marauders wins 9 of 10 duels among Norsca infantry and beats 80.2% of all 194 infantry units in the game for the same money.
Infantry (11)
- 180.2%of the game's infantry beaten
- 280.6%of the game's infantry beaten
- 365.3%of the game's infantry beaten
- 452.3%of the game's infantry beaten
- 563.1%of the game's infantry beaten
- 649.5%of the game's infantry beaten
- 737%of the game's infantry beaten
- 853.1%of the game's infantry beaten
- 942.5%of the game's infantry beaten
- 101.6%of the game's infantry beaten
Monstrous infantry (4)
- 181.4%of the game's monstrous infantry beaten
- 267.4%of the game's monstrous infantry beaten
- 3Fimir Warriors (Great Weapons)Monstrous infantry · 1,300 gold · won 1 of 3Loses most to Norscan Trolls73.2%of the game's monstrous infantry beaten
- 459.4%of the game's monstrous infantry beaten
Cavalry and chariots (4)
- 1Kurgan Horsemen (Dual Weapons)Melee cavalry · 700 gold · won 3 of 3Beats Marauder Ice Wolf Chariots by the most63.9%of the game's cavalry and chariots beaten
- 2Kurgan Horsemen (Great Weapons)Melee cavalry · 750 gold · won 2 of 3Loses most to Kurgan Horsemen (Dual Weapons)70.9%of the game's cavalry and chariots beaten
- 340.8%of the game's cavalry and chariots beaten
- 4Marauder Ice Wolf ChariotsChariot · 1,050 gold · won 0 of 3Loses most to Kurgan Horsemen (Great Weapons)24.5%of the game's cavalry and chariots beaten
War beasts (3)
- 169%of the game's war beasts beaten
- 265%of the game's war beasts beaten
- 354.8%of the game's war beasts beaten
Monsters (10)
- 199%of the game's monsters beaten
- 297%of the game's monsters beaten
- 385.7%of the game's monsters beaten
- 483.7%of the game's monsters beaten
- 561.6%of the game's monsters beaten
- 661.2%of the game's monsters beaten
- 741.3%of the game's monsters beaten
- 840.3%of the game's monsters beaten
- 934.7%of the game's monsters beaten
- 1024%of the game's monsters beaten
Missile units (4)
- 1Marauder Hunters550 gold · range 80 m · 5,727 vs armour 04,807per 10 s per 1,000 gold vs armour 100
- 2Marauder Hunters (Javelins)550 gold · range 90 m · 5,114 vs armour 02,352per 10 s per 1,000 gold vs armour 100
- 3Marauder Horsemen (Throwing Axes)600 gold · range 70 m · 2,700 vs armour 02,250per 10 s per 1,000 gold vs armour 100
- 4Marauder Horsemasters850 gold · range 90 m · 2,294 vs armour 01,103per 10 s per 1,000 gold vs armour 100
COMPUTEDEach role's units fight every other one of the role at equal gold: the time one side needs to take all of the other's hit points = the other's hit points per gold ÷ its own damage per second per gold, where damage per second = models × expected damage per attack (the combat calculator's hit chance and damage after armour and resistances) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). The faster side wins; within 1% is a tie. Ranked by duels won, then by the average margin (ln of the time ratio). “Of the game's … beaten” = the share of every unit of that role in the game it beats the same way. Missile units: damage per 10 s per 1,000 multiplayer gold against armour 100. Costs are multiplayer costs; versions with the same numbers and price count once.
ASSUMPTIONS
- Every model of both units fights at once at its weapon's attack interval — in battle only the front ranks reach, and attack animations set the pace; that's why roles are ranked apart.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no unit routs), abilities, spells, skills, technologies or items.
- Missile units: every projectile hits; accuracy, range and ammunition are not in the number.
- Base card values at Ultra unit size, rank 0. The reference target for "lasts" and damage is Chaos Warriors.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
- Race lists count a unit only where it is in the standard roster: units a faction gets only through the extended roster (campaign_exclusive in units_custom_battle_permissions: Custom Battle with Unit caps off, never in ranked) are left out of race comparisons; their numbers are on their unit pages.
Every Norsca melee unit
| # | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | Curs'd Ettin | Monsters | 1,500 | 9 | 0 | 99% | 52.90 | 42.20 |
| 2 | Norscan Giant | Monsters | 1,400 | 8 | 1 | 97% | 55 | 33.50 |
| 3 | Curs'd Ettin (Runecaller) | Monsters | 1,600 | 6 | 2 | 85.70% | 34.50 | 28.10 |
| 4 | Dread Maw | Monsters | 1,200 | 6 | 2 | 83.70% | 32.10 | 41.50 |
| 5 | Norscan Trolls | Monstrous infantry | 750 | 3 | 0 | 81.40% | 108.80 | 38.30 |
| 6 | Marauder Champions | Infantry | 1,000 | 9 | 0 | 80.60% | 143 | 104.60 |
| 7 | Marauders | Infantry | 400 | 9 | 1 | 80.20% | 218.80 | 65.80 |
| 8 | Fimir Warriors (Great Weapons) | Monstrous infantry | 1,300 | 1 | 2 | 73.20% | 49.10 | 40.90 |
| 9 | Kurgan Horsemen (Great Weapons) | Cavalry and chariots | 750 | 2 | 1 | 70.90% | 129 | 20.20 |
| 10 | Norscan Warhounds | War beasts | 400 | 2 | 0 | 69% | 61.30 | 34 |
| 11 | Norscan Ice Trolls | Monstrous infantry | 950 | 2 | 1 | 67.40% | 109.90 | 35.10 |
| 12 | Flayerkin | Infantry | 625 | 8 | 1 | 65.30% | 360 | 38.10 |
| 13 | Norscan Ice Wolves | War beasts | 625 | 1 | 1 | 65% | 96.80 | 26.60 |
| 14 | Kurgan Horsemen (Dual Weapons) | Cavalry and chariots | 700 | 3 | 0 | 63.90% | 184.50 | 24.20 |
| 15 | Marauders (Great Weapons) | Infantry | 475 | 5 | 4 | 63.10% | 339.80 | 46.70 |
| 16 | Feral Manticore | Monsters | 800 | 5 | 4 | 61.60% | 24.50 | 25.30 |
| 17 | Feral Mammoth | Monsters | 1,300 | 4 | 5 | 61.20% | 52.60 | 35.40 |
| 18 | Fimir Warriors | Monstrous infantry | 1,150 | 0 | 3 | 59.40% | 115.20 | 62.20 |
| 19 | Norscan Warhounds (Poison) | War beasts | 450 | 0 | 2 | 54.80% | 54.50 | 30.30 |
| 20 | Marauder Champions (Great Weapons) | Infantry | 1,000 | 3 | 7 | 53.10% | 234.30 | 60.70 |
| 21 | Marauder Bearmen | Infantry | 575 | 7 | 3 | 52.30% | 128.60 | 79.50 |
| 22 | Marauder Berserkers | Infantry | 750 | 5 | 4 | 49.50% | 299.20 | 35 |
| 23 | Marauder Bearmen (Great Weapons) | Infantry | 650 | 3 | 7 | 42.50% | 207.70 | 60.30 |
| 24 | Chimera | Monsters | 1,500 | 3 | 6 | 41.30% | 27.10 | 25.30 |
| 25 | Marauder Horsemen | Cavalry and chariots | 600 | 1 | 2 | 40.80% | 25.40 | 21.60 |
| 26 | Chaos Frost Dragon | Monsters | 1,500 | 2 | 7 | 40.30% | 23.90 | 28.30 |
| 27 | Marauder Spearmen | Infantry | 425 | 3 | 7 | 37% | 79.30 | 78.30 |
| 28 | War Mammoth | Monsters | 1,800 | 1 | 8 | 34.70% | 40.80 | 37.60 |
| 29 | Marauder Ice Wolf Chariots | Cavalry and chariots | 1,050 | 0 | 3 | 24.50% | 19 | 32.40 |
| 30 | War Mammoth (Warshrine) | Monsters | 2,000 | 0 | 9 | 24% | 36.70 | 33.80 |
| 31 | Skin Wolves (Armoured) | Infantry | 1,100 | 1 | 9 | 1.60% | 37.60 | 35.10 |
| 32 | Skin Wolves | Infantry | 950 | 0 | 10 | 1% | 43.60 | 27.40 |