
Kurgan Horsemen (Dual Weapons)
Melee cavalry· Cavalry· Tier 2· 60 models at Ultra size
Comes with Tides of Torment – Norsca(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Kurgan Horsemen (Dual Weapons) are Norsca melee cavalry: 5,880 HP across 60 models, armour 15, melee attack 29, melee defence 29, weapon strength 37. It costs 700 in the campaign and in multiplayer. They come with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_cav_kurgan_horsemen_dualweapons. Patch 9.0.4, from the game's data tables.
Health
98 per model
5,880
Armour
15
Leadership
55
Speed
90
Melee attack
29
Melee defence
29
Weapon strength
26 base + 11 armour-piercing, +15 vs infantry
37
Charge bonus
40
Attributes
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Infantry-sized units — bonus vs infantry 15e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Norsca: Marauder Hunters, Marauder Ice Wolf Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Corpse Cart (Balefire) (216.81× faster), Corpse Cart (Unholy Lodestone) (216.81× faster), War Wagons (56.05× faster)
Loses to, at a similar price: Nehekharan Horsemen (1.56× slower), Feral Cold Ones (1.41× slower), Orc Boar Boy Big 'Uns (1.40× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 700 multiplayer gold. Norsca units ranked.
Patch changes
- Base weapon damage28 → 26(-2)
- Armour-piercing damage14 → 11(-3)
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.