Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skin Wolves unit card

Skin Wolves

Melee infantry· Monstrous Infantry· Tier 2· 24 models at Ultra size

Comes with Norsca(Warhammer I)

Duel it in the combat calculator →

Skin Wolves are Norsca and Nurgle melee infantry: 7,416 HP across 24 models, armour 15, melee attack 32, melee defence 28, weapon strength 60. It costs 950 in the campaign (The Maggot Host pays 0) and 950 in multiplayer. They come with Norsca. Unit key wh_dlc08_nor_mon_skinwolves_0. Patch 9.0.4, from the game's data tables.

Health

309 per model

7,416

bottom 10% of class

Armour

15

bottom 10% of class

Leadership

60

bottom 19% of class

Speed

75

top 1% of class

Melee attack

32

bottom 39% of class

Melee defence

28

bottom 26% of class

Weapon strength

40 base + 20 armour-piercing, +30 vs large

60

top 7% of class

Charge bonus

32

top 15% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 1% of the game's 194 infantry units in melee. Per 1,000 gold: 43.6 damage per second against Chaos Warriors; it lasts 27.4 s against one unit of them.

Beats, at a similar price: Gorgers (2.44× faster)

Loses to, at a similar price: Chaos Warriors of Tzeentch (Halberds) (21.34× slower), Chaos Warriors (Halberds) (17.58× slower), Infernal Guard (17.13× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Norsca units ranked.

Every version of Skin Wolves

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
NorscaMonstrous Infantry7,4162415607532286032950238wh_dlc08_nor_mon_skinwolves_0
NurgleMonstrous Infantry7,4162415607532286032—238wh3_dlc25_nur_chieftain_mon_skinwolves_0

Who can field it

  • Norsca · World Walkers
  • Nurgle · Poxmakers of Nurgle · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.