
Stormfiends (Warpfire Projectors)
Monstrous infantry· Monstrous Missile Infantry· Tier 3· 12 models at Ultra size
Comes with Lords of the End Times - Skaven(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Stormfiends (Warpfire Projectors) are Skaven monstrous infantry: 8,772 HP across 12 models, armour 70, melee attack 30, melee defence 26, weapon strength 100, range 90 m, missile damage 4,800 per 10 s for the whole unit. It costs 1,300 in the campaign and in multiplayer. They come with Lords of the End Times - Skaven. Unit key wh3_dlc29_skv_mon_stormfiend_warpfire_projectors. Patch 9.0.4, from the game's data tables.
Health
731 per model
8,772
Armour
70
Leadership
65
Speed
50
Melee attack
30
Melee defence
26
Weapon strength
30 base + 70 armour-piercing
100
Charge bonus
30
Ranged
Range
90 m
Ammunition
60
Missile damage
8 base + 3 AP, explosion 40 + 14 AP, 8 projectiles per shot
65
Reload time
13 s
Damage per 10 s
400
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Abilities
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Bought with Mutagen

Cellular Instability
Flesh Augmentation · 25 Mutagen
- Ability: "Cellular Instability"
- Casualty replenishment rate: -10%

Imperfection Removal
Flesh Augmentation · 25 Mutagen
- Melee attack: +20
- Melee defence: -10
- Weapon strength: +40%
- Casualty replenishment rate: -100%

Mammoth Skin Cloning
Flesh Augmentation · 25 Mutagen
- Armour: +30
- Missile resistance: 15%
- Speed: -20%

Pestilens-tial Glands
Flesh Augmentation · 25 Mutagen
- Enables contaminating attacks
- Bonus vs Infantry: +10
- Melee attack: -5

Propane Perspiration
Flesh Augmentation · 25 Mutagen
- Passive ability: "Propane Perspiration"
- Enables flaming attacks
- Leadership: -5

Skryre Nanobots
Flesh Augmentation · 25 Mutagen
- Upkeep: +15% for this unit
- Attribute: Unspottable
- Attribute: Stalk

Weeping Bone Spines
Flesh Augmentation · 25 Mutagen
- Enables "Weeping Blade" contact effect (-50% Armour)
- Armour: -100
- Weapon strength: +20%

Advanced Neuropathy
Genetic Manipulation · 25 Mutagen
- Passive ability: "Guardian"

Autotomy
Genetic Manipulation · 25 Mutagen
- Upkeep: -15% for this unit
- Casualty replenishment rate: +15%

Deadly Momentum
Genetic Manipulation · 25 Mutagen
- Charge bonus: +25%
- Weapon strength: +20%

Forced Aneuploidy
Genetic Manipulation · 25 Mutagen
- Random Uncommon Augments applied: +2 (only applies unlocked Augments)

Lobotomy
Genetic Manipulation · 25 Mutagen
- Bound ability: "Warp Lightning Rod"

Razor Claw Grafts
Genetic Manipulation · 25 Mutagen
- Melee attack: +4
- Weapon strength: +10%

Synaptic Response Stimuli
Genetic Manipulation · 25 Mutagen
- Physical resistance: 10%
- Speed: +10%

Warp-Fuel Infusion
Genetic Manipulation · 25 Mutagen
- Attribute: Vanguard Deployment
- Leadership: +5

Acidic Fear Musk
Metabolism · 50 Mutagen
- Ability: "Acidic Musk Glands"

Blood Worm
Metabolism · 50 Mutagen
- Passive ability: "Crumbling"
- Passive ability: "Disintegrating"
- Attribute: Undead
- Passive ability: "The Hunger"

Ultimate Mutagen
Metabolism · 50 Mutagen
- Random Rare Augments applied: +3 (only applies unlocked Augments)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 70 of 100 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Doomwheel, Death Globe Bombardiers
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Skaven: Death Runners, Eshin Triads
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 4,800 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Skaven: Plague Monk Censer Bearers, Clanrat Spears
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Blessed Stegadon · Skaven: Warp Lightning Cannons, Hell Pit Abomination
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (9.33× faster), Leadbelchers (1.54× faster), Ushabti (Great Bows) (1.39× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (6.39× slower), Oceanids (6.30× slower), Maneaters (Great Weapons) (4.99× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Skaven units ranked.
Patch changes
New unit in this patch.
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.