Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Doomwheel unit card

Doomwheel

War machine· War Machine· Tier 3· 1 model (crew of 25) at Ultra size

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Doomwheel is Skaven war machine: 6,420 HP, armour 100, melee attack 26, melee defence 37, weapon strength 400. It costs 1,350 in the campaign and in multiplayer. Unit key wh2_main_skv_veh_doomwheel. Patch 9.0.4, from the game's data tables.

Health

6,420

top 26% of class

Armour

100

top 24% of class

Leadership

65

top 38% of class

Speed

72

top 12% of class

Melee attack

26

top 24% of class

Melee defence

37

top 3% of class

Weapon strength

150 base + 250 armour-piercing, +30 vs infantry

400

top 6% of class

Charge bonus

50

top 14% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Doomwheel vs Doom-Flayers

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.