
Warp-Doom Magma-Cannon
War machine· Siege Artillery· Tier 4· 1 model (crew of 48) at Ultra size
Comes with Lords of the End Times - Skaven(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Warp-Doom Magma-Cannon is Skaven war machine: 4,844 HP, armour 30, melee attack 16, melee defence 16, weapon strength 18, range 480 m, missile damage 669 per 10 s for the whole unit. It costs 1,750 in the campaign and in multiplayer. It comes with Lords of the End Times - Skaven. Unit key wh3_dlc29_skv_art_warp_doom_magma_cannon. Patch 9.0.4, from the game's data tables.
Health
4,844
Armour
30
Leadership
60
Speed
20
Melee attack
16
Melee defence
16
Weapon strength
14 base + 4 armour-piercing
18
Charge bonus
2
Ranged
Range
480 m
Ammunition
18
Missile damage
240 base + 960 AP, explosion 144 + 60 AP
1,404
Reload time
21 s
Damage per 10 s
669
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Abilities
- Of Warp and RuinAugment · +40% Armour-Piercing Explosive Damage, +40% Base Explosive Damage…activeOf Warp and RuinAugment+40% Armour-Piercing Explosive Damage+40% Base Explosive Damage+20% scalar_missile_explosion_radius+30 Reload SkillCan cause damage to friendly combatantsCooldown 120 s · Duration 32 sReality itself melts into an unholy paste of vermin-made blasphemy whenever the cannon fires its profane lightning.
Counters
Good against
- Heavily armoured units — 960 of 1200 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Doomwheel, Death Globe Bombardiers
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Skaven: Death Runners, Eshin Triads
- Lightly armoured units without shields — 669 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Skaven: Plague Monk Censer Bearers, Clanrat Spears
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Blessed Stegadon · Skaven: Warp Lightning Cannons, Hell Pit Abomination
- Missile fire — armour 30, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
- Campaign cost1,600 → 1,750(+150)
- Multiplayer cost1,600 → 1,750(+150)
- Upkeep238 → 437(+199)
New unit in this patch.
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.