Blessed Chameleon Stalkers
Missile infantry· Shock Infantry· Tier 2· 32 models at Ultra size
Health
106 per model
3,392
Armour
40
Leadership
75
Speed
48
Melee attack
34
Melee defence
46
Weapon strength
30 base + 7 armour-piercing, +15 vs infantry
37
Charge bonus
35
Ranged
Range
50 m
Ammunition
4
Missile damage
20 base + 10 AP, explosion 50 + 20 AP
100
Reload time
6 s
Damage per 10 s
167
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Fire Whilst Moving
This unit can fire while on the move.

Skink
A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear

Stalk
This unit can move hidden in any terrain.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Unspottable
If this unit can hide at its current location it will not be spotted until the enemy is very close.
Abilities
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Spawn-KinAugmentpassiveSpawn-KinAugmentPassiveSkinks tend to swarm around Kroxigor, encouraged by their awesome power. Kroxigor are likewise attracted to masses of Skinks, whose energetic movement and high-pitched sounds fuel their own battle-rage.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.