Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Chameleon Stalkers unit card

Blessed Chameleon Stalkers

Missile infantry· Shock Infantry· Tier 2· 32 models at Ultra size

Comes with The Silence & The Fury(Warhammer II)

Duel it in the combat calculator →

Blessed Chameleon Stalkers are Lizardmen missile infantry: 3,392 HP across 32 models, armour 40, melee attack 34, melee defence 46, weapon strength 37, range 50 m, missile damage 5,333 per 10 s for the whole unit. It costs 600 in multiplayer. They come with The Silence & The Fury. Unit key wh2_dlc17_lzd_inf_chameleon_stalkers_0_blessed. Patch 9.0.4, from the game's data tables.

Health

106 per model

3,392

bottom 1% of class

Armour

40

top 44% of class

Leadership

75

top 18% of class

Speed

48

top 13% of class

Melee attack

34

top 20% of class

Melee defence

46

top 2% of class

Weapon strength

30 base + 7 armour-piercing, +15 vs infantry

37

top 10% of class

Charge bonus

35

top 1% of class

Ranged

Range

50 m

bottom 1% of class

Ammunition

4

bottom 1% of class

Missile damage

20 base + 10 AP, explosion 50 + 20 AP

100

top 6% of class

Reload time

6 s

top 6% of class

Damage per 10 s

167

top 6% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Skink

    A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear

  • Stalk

    This unit can move hidden in any terrain.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Unspottable

    If this unit can hide at its current location it will not be spotted until the enemy is very close.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Spawn-KinAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.