
Feral Dread Saurian
Monster· Colossal Monster· Tier 5· 1 model at Ultra size
Comes with The Hunter & The Beast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Feral Dread Saurian is Lizardmen monster: 14,992 HP, armour 120, melee attack 52, melee defence 32, weapon strength 750. It costs 2,400 in the campaign and in multiplayer. It comes with The Hunter & The Beast. Unit key wh2_dlc13_lzd_mon_dread_saurian_0. Patch 9.0.4, from the game's data tables.
Health
14,992
Armour
120
Leadership
65
Speed
60
Melee attack
52
Melee defence
32
Weapon strength
220 base + 530 armour-piercing
750
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- Feral Rage IHexpassiveFeral Rage IHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- Feral Rage IIHexpassiveFeral Rage IIHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- Predatory FighterHex · +25% Speed, +5 Melee AttackpassivePredatory FighterHex+25% Speed+5 Melee AttackPassive · Cooldown 60 s · Duration 10 sFerocious predator-warriors are so single-minded in their duties and their heightened senses drive them to pursue their quarry.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 530 of 750 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
- Light infantry-sized units — large, mass 12,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Lizardmen: Blessed Saurus Spears (Shields), Blessed Saurus Warriors (Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Lizardmen: Dread Saurian, Blessed Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.56× faster), Thundertusk (2.49× faster), Ancient Stegadon (2.43× faster)
Loses to, at a similar price: Sea Elemental (1.99× slower), Arachnarok Spider (1.66× slower), Chaos Siege Giant (1.64× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,400 multiplayer gold. Lizardmen units ranked.
Match-ups people search for: Feral Dread Saurian vs Dread Saurian
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.