Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Dread Saurian vs Feral Dread Saurian

For the same gold, the melee goes to Feral Dread Saurian: 148 s to cut down the other side's gold worth, against 245.4 s the other way. Base stats, patch 9.0.4; no charge or abilities.

Dread SaurianDread SaurianLizardmen · Monster · 3,100 gold
Feral Dread SaurianFeral Dread SaurianLizardmen · Monster · 2,400 goldWINS FOR THE GOLD
Dread SaurianFeral Dread Saurian
Multiplayer cost3,1002,400
Health (whole unit)15,08814,992
Models11
Armour120120
Melee attack / defence52 / 3252 / 32
Weapon strength (armour-piercing)750 (530)750 (530)
Attack interval4 s4 s
Melee damage per second against the other78.978.9
Time to beat the other, one unit each190 s191.2 s
Time to beat the other's gold worth, same gold245.4 s148 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Dread Saurian and Feral Dread Saurian. Blow by blow, with charge and shields: combat calculator. Lizardmen units ranked.