Lizardmen units ranked in Warhammer 3 — gold for gold, by the numbers
Every Lizardmen melee unit against every other one of its role at equal gold, how many of the game's units it beats for the money, and its missile units by damage per 1,000 gold. Patch 9.0.4.
Gold for gold, the Skink Cohort wins every duel among Lizardmen infantry and beats 68.7% of all 194 infantry units in the game for the same money.
Infantry (7)
- 168.7%of the game's infantry beaten
- 254.7%of the game's infantry beaten
- 351%of the game's infantry beaten
- 4Saurus Spears (Shields)Melee infantry · 800 gold · won 3 of 6Loses most to Saurus Warriors (Shields)18.7%of the game's infantry beaten
- 516.3%of the game's infantry beaten
- 612.7%of the game's infantry beaten
- 718.1%of the game's infantry beaten
Monstrous infantry (2)
- 1KroxigorMonstrous infantry · 1,000 gold · won 0 of 154.3%of the game's monstrous infantry beaten
- 2Sacred KroxigorMonstrous infantry · 1,250 gold · won 0 of 154.3%of the game's monstrous infantry beaten
Cavalry and chariots (5)
- 197%of the game's cavalry and chariots beaten
- 285.8%of the game's cavalry and chariots beaten
- 385.8%of the game's cavalry and chariots beaten
- 471.5%of the game's cavalry and chariots beaten
- 541.7%of the game's cavalry and chariots beaten
Monsters (15)
- 192.9%of the game's monsters beaten
- 279.6%of the game's monsters beaten
- 344.4%of the game's monsters beaten
- 461.2%of the game's monsters beaten
- 546.4%of the game's monsters beaten
- 631.6%of the game's monsters beaten
- 726.5%of the game's monsters beaten
- 824%of the game's monsters beaten
- 921.4%of the game's monsters beaten
- 1029.6%of the game's monsters beaten
Missile units (6)
- 1Chameleon Stalkers600 gold · range 50 m · 10,000 vs armour 04,375per 10 s per 1,000 gold vs armour 100
- 2Razordon Hunting Pack800 gold · range 100 m · 3,840 vs armour 03,120per 10 s per 1,000 gold vs armour 100
- 3Skink Cohort (Javelins)450 gold · range 80 m · 5,689 vs armour 02,489per 10 s per 1,000 gold vs armour 100
- 4Skink Skirmishers425 gold · range 70 m · 3,765 vs armour 01,647per 10 s per 1,000 gold vs armour 100
- 5Salamander Hunting Pack850 gold · range 140 m · 3,576 vs armour 01,341per 10 s per 1,000 gold vs armour 100
- 6Chameleon Skinks650 gold · range 80 m · 2,769 vs armour 01,212per 10 s per 1,000 gold vs armour 100
COMPUTEDEach role's units fight every other one of the role at equal gold: the time one side needs to take all of the other's hit points = the other's hit points per gold ÷ its own damage per second per gold, where damage per second = models × expected damage per attack (the combat calculator's hit chance and damage after armour and resistances) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). The faster side wins; within 1% is a tie. Ranked by duels won, then by the average margin (ln of the time ratio). “Of the game's … beaten” = the share of every unit of that role in the game it beats the same way. Missile units: damage per 10 s per 1,000 multiplayer gold against armour 100. Costs are multiplayer costs; versions with the same numbers and price count once.
ASSUMPTIONS
- Every model of both units fights at once at its weapon's attack interval — in battle only the front ranks reach, and attack animations set the pace; that's why roles are ranked apart.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no unit routs), abilities, spells, skills, technologies or items.
- Missile units: every projectile hits; accuracy, range and ammunition are not in the number.
- Base card values at Ultra unit size, rank 0. The reference target for "lasts" and damage is Chaos Warriors.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
- Race lists count a unit only where it is in the standard roster: units a faction gets only through the extended roster (campaign_exclusive in units_custom_battle_permissions: Custom Battle with Unit caps off, never in ranked) are left out of race comparisons; their numbers are on their unit pages.
Every Lizardmen melee unit
| # | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | Cold One Spear-Riders | Cavalry and chariots | 1,000 | 4 | 0 | 97% | 72.90 | 32.70 |
| 2 | Feral Carnosaur | Monsters | 1,450 | 14 | 0 | 92.90% | 26.90 | 40.50 |
| 3 | Feral Cold Ones | Cavalry and chariots | 500 | 3 | 1 | 85.80% | 84.20 | 46.30 |
| 4 | Cold One Riders | Cavalry and chariots | 850 | 2 | 2 | 85.80% | 109.40 | 38.40 |
| 5 | Feral Stegadon | Monsters | 950 | 13 | 1 | 79.60% | 40.40 | 61.60 |
| 6 | Horned Ones | Cavalry and chariots | 1,500 | 1 | 3 | 71.50% | 117.10 | 32.50 |
| 7 | Skink Cohort | Infantry | 325 | 6 | 0 | 68.70% | 125.90 | 69.50 |
| 8 | Feral Dread Saurian | Monsters | 2,400 | 11 | 3 | 61.20% | 26.20 | 42.20 |
| 9 | Saurus Warriors (Shields) | Infantry | 800 | 5 | 1 | 54.70% | 205.90 | 56.70 |
| 10 | Kroxigor | Monstrous infantry | 1,000 | 0 | 0 | 54.30% | 135.10 | 50.70 |
| 11 | Sacred Kroxigor | Monstrous infantry | 1,250 | 0 | 0 | 54.30% | 86.30 | 44.70 |
| 12 | Saurus Warriors | Infantry | 750 | 4 | 2 | 51% | 219.60 | 52.10 |
| 13 | Feral Bastiladon | Monsters | 650 | 10 | 4 | 46.40% | 22.50 | 79.30 |
| 14 | Feral Troglodon | Monsters | 1,550 | 11 | 3 | 44.40% | 19.40 | 44.40 |
| 15 | Ripperdactyl Riders | Cavalry and chariots | 1,100 | 0 | 4 | 41.70% | 129.70 | 18.10 |
| 16 | Coatl | Monsters | 1,700 | 10 | 4 | 31.60% | 16.30 | 34.90 |
| 17 | Terradon Riders | Monsters | 600 | 5 | 9 | 29.60% | 18.40 | 15.30 |
| 18 | Ancient Salamander | Monsters | 1,050 | 8 | 6 | 26.50% | 17 | 32 |
| 19 | Dread Saurian | Monsters | 3,100 | 6 | 7 | 24% | 20.30 | 32.80 |
| 20 | Stegadon | Monsters | 1,500 | 6 | 7 | 21.40% | 25.60 | 39.90 |
| 21 | Saurus Spears (Shields) | Infantry | 800 | 3 | 3 | 18.70% | 92.60 | 63.60 |
| 22 | Red Crested Skinks | Infantry | 525 | 1 | 5 | 18.10% | 190.10 | 39.80 |
| 23 | Saurus Spears | Infantry | 750 | 1 | 5 | 16.30% | 98.80 | 57.40 |
| 24 | Temple Guard | Infantry | 1,200 | 1 | 5 | 12.70% | 147.80 | 55.60 |
| 25 | Ancient Stegadon | Monsters | 1,900 | 4 | 10 | 9.20% | 20.50 | 36.70 |
| 26 | Bastiladon (Ark of Sotek) | Monsters | 1,000 | 3 | 11 | 8.20% | 14.60 | 51.70 |
| 27 | Ancient Stegadon (Engine of the Gods) | Monsters | 2,000 | 2 | 12 | 6.60% | 19.50 | 36.70 |
| 28 | Terradon Riders (Fireleech Bolas) | Monsters | 750 | 0 | 14 | 3.60% | 14.70 | 12.20 |
| 29 | Bastiladon (Solar Engine) | Monsters | 1,200 | 1 | 13 | 3.10% | 12.20 | 43.10 |