Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Terradon Riders unit card

Terradon Riders

Monster· Flying Missile Cavalry· Tier 2· 10 models at Ultra size

Duel it in the combat calculator →

Terradon Riders are Lizardmen monster: 3,720 HP across 10 models, armour 15, melee attack 26, melee defence 22, weapon strength 65, range 90 m, missile damage 667 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. Unit key wh2_main_lzd_cav_terradon_riders_0. Patch 9.0.4, from the game's data tables.

Health

372 per model

3,720

bottom 2% of class

Armour

15

bottom 2% of class

Leadership

55

bottom 3% of class

Speed

90

top 25% of class

Melee attack

26

bottom 3% of class

Melee defence

22

bottom 1% of class

Weapon strength

52 base + 13 armour-piercing

65

bottom 1% of class

Charge bonus

16

bottom 2% of class

Ranged

Range

90 m

bottom 7% of class

Ammunition

26

top 33% of class

Missile damage

27 base + 13 AP

40

bottom 1% of class

Reload time

6 s

top 11% of class

Damage per 10 s

67

bottom 7% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Woodsman

    This unit can pass through trees.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Drop RocksBombardment · Strong vs multiple combatants, Weak vs a single combatant…active
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 29.6% of the game's 99 monsters units in melee. Per 1,000 gold: 18.4 damage per second against Chaos Warriors; it lasts 15.3 s against one unit of them.

Beats, at a similar price: Terradon Riders (Fireleech Bolas) (1.56× faster)

Loses to, at a similar price: Snow Leopard (2.38× slower), Feral Bastiladon (2.33× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc12_lzd_cav_terradon_riders_0_tlaqua).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.