Health
372 per model
3,720
Armour
15
Leadership
55
Speed
90
Melee attack
26
Melee defence
22
Weapon strength
52 base + 13 armour-piercing
65
Charge bonus
16
Ranged
Range
90 m
Ammunition
26
Missile damage
27 base + 13 AP
40
Reload time
6 s
Damage per 10 s
67
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Fly
This unit can fly.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Woodsman
This unit can pass through trees.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Drop RocksBombardment · Strong vs multiple combatants, Weak vs a single combatant…activeDrop RocksBombardmentStrong vs multiple combatantsWeak vs a single combatantSmall strike areaCooldown 5 s · 1 useCrude though it may be, swiftly swooping in low to pepper the foe with rocks remains a most effective tactic.
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Who can field it
- Hexoatl
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc12_lzd_cav_terradon_riders_0_tlaqua).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.