Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Terradon Riders unit card

Terradon Riders

Monster· Flying Missile Cavalry· Tier 2· 10 models at Ultra size

Health

372 per model

3,720

bottom 2% of class

Armour

15

bottom 2% of class

Leadership

55

bottom 3% of class

Speed

90

top 25% of class

Melee attack

26

bottom 3% of class

Melee defence

22

bottom 1% of class

Weapon strength

52 base + 13 armour-piercing

65

bottom 1% of class

Charge bonus

16

bottom 2% of class

Ranged

Range

90 m

bottom 7% of class

Ammunition

26

top 33% of class

Missile damage

27 base + 13 AP

40

bottom 1% of class

Reload time

6 s

bottom 4% of class

Damage per 10 s

67

bottom 7% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Woodsman

    This unit can pass through trees.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Drop RocksBombardment · Strong vs multiple combatants, Weak vs a single combatant…active
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Who can field it

  • Hexoatl

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc12_lzd_cav_terradon_riders_0_tlaqua).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.