
Red Crested Skinks
Melee infantry· Great Axe Infantry· Tier 2· 120 models at Ultra size
Comes with The Prophet & The Warlock(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Red Crested Skinks are Lizardmen melee infantry: 8,040 HP across 120 models, armour 30, melee attack 26, melee defence 20, weapon strength 27. It costs 525 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_inf_skink_red_crested_0. Patch 9.0.4, from the game's data tables.
Health
67 per model
8,040
Armour
30
Leadership
62
Speed
46
Melee attack
26
Melee defence
20
Weapon strength
6 base + 21 armour-piercing
27
Charge bonus
25
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison
- Skink
A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- Spawn-KinAugmentpassiveSpawn-KinAugmentPassiveSkinks tend to swarm around Kroxigor, encouraged by their awesome power. Kroxigor are likewise attracted to masses of Skinks, whose energetic movement and high-pitched sounds fuel their own battle-rage.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Heavily armoured units — 21 of 27 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Lizardmen: Blessed Salamander Hunting Pack, Blessed Terradon Riders
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Stormfiends (Warpfire Projectors) · Lizardmen: Chameleon Stalkers, Blessed Chameleon Stalkers
- Heavy large units — infantry-sized, mass 80e.g. Dread Maw, Thunderbarge, Steam Tank · Lizardmen: Dread Saurian, Feral Dread Saurian
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (78.15× faster), Warp-Grinders (4.69× faster), Flagellants (1.21× faster)
Loses to, at a similar price: Marauders (3.28× slower), Swordsmen (3.18× slower), Hobgoblin Cutthroats (2.99× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 525 multiplayer gold. Lizardmen units ranked.
Match-ups people search for: Red Crested Skinks vs Chameleon Stalkers
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.