Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Red Crested Skinks unit card

Red Crested Skinks

Melee infantry· Great Axe Infantry· Tier 2· 120 models at Ultra size

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

Red Crested Skinks are Lizardmen melee infantry: 8,040 HP across 120 models, armour 30, melee attack 26, melee defence 20, weapon strength 27. It costs 525 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_inf_skink_red_crested_0. Patch 9.0.4, from the game's data tables.

Health

67 per model

8,040

bottom 25% of class

Armour

30

bottom 33% of class

Leadership

62

bottom 31% of class

Speed

46

top 11% of class

Melee attack

26

bottom 20% of class

Melee defence

20

bottom 7% of class

Weapon strength

6 base + 21 armour-piercing

27

bottom 19% of class

Charge bonus

25

top 31% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Contact Effects

    Entities with this attribute ignore the effects of enemy contact effects such as Poison

  • Skink

    A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Spawn-KinAugmentpassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 18.1% of the game's 194 infantry units in melee. Per 1,000 gold: 190.1 damage per second against Chaos Warriors; it lasts 39.8 s against one unit of them.

Beats, at a similar price: Grail Reliquae (78.15× faster), Warp-Grinders (4.69× faster), Flagellants (1.21× faster)

Loses to, at a similar price: Marauders (3.28× slower), Swordsmen (3.18× slower), Hobgoblin Cutthroats (2.99× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 525 multiplayer gold. Lizardmen units ranked.

Match-ups people search for: Red Crested Skinks vs Chameleon Stalkers

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.