Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Sacred Kroxigor unit card

Blessed Sacred Kroxigor

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Comes with The Hunter & The Beast(Warhammer II)

Duel it in the combat calculator →

Blessed Sacred Kroxigor are Lizardmen monstrous infantry: 10,320 HP across 16 models, armour 140, melee attack 38, melee defence 32, weapon strength 120. It costs 1,250 in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_lzd_mon_sacred_kroxigors_0_blessed. Patch 9.0.4, from the game's data tables.

Health

645 per model

10,320

top 2% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

140

top 1% of class

Leadership

75

top 28% of class

Speed

46

bottom 18% of class

Melee attack

38

top 35% of class

Melee defence

32

bottom 31% of class

Weapon strength

36 base + 84 armour-piercing

120

top 24% of class

Charge bonus

26

bottom 32% of class

Attributes

  • 360 Missile Block

    This unit can block projectiles regardless of its facing.

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Kroxigor

    A unit with the Kroxigor will gain the following bonuses if a unit with the Skink Attribute is nearby: Increased Weapon Strength

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • Spawn-KinAugment · +10% Armour-Piercing Weapon Damage, +10% Base Weapon Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 71.4% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 86.3 damage per second against Chaos Warriors; it lasts 60.9 s against one unit of them.

Beats, at a similar price: Changebringers (34.38× faster), Leadbelchers (6.40× faster), Ushabti (Great Bows) (4.67× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (1.79× slower), Maneaters (Great Weapons) (1.56× slower), Maneaters (Ironfists) (1.26× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold.

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.