Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Syreens unit card

Syreens

Melee infantry· Melee Infantry· Tier 2· 60 models at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Syreens are Vampire Coast and Undead Legions melee infantry: 6,720 HP across 60 models, armour 0, melee attack 26, melee defence 34, weapon strength 32. It costs 850 in the campaign and in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_inf_syreens. Patch 9.0.4, from the game's data tables.

Health

112 per model

6,720

bottom 4% of class

Armour

0

bottom 1% of class

Leadership

50

bottom 11% of class

Speed

48

top 7% of class

Melee attack

26

bottom 20% of class

Melee defence

34

bottom 46% of class

Weapon strength

0 base + 32 armour-piercing

32

bottom 38% of class

Charge bonus

20

top 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 6.7% of the game's 194 infantry units in melee. Per 1,000 gold: 96 damage per second against Chaos Warriors; it lasts 52.8 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (4.50× faster), Skin Wolves (3.35× faster), Eshin Triads (1.91× faster)

Loses to, at a similar price: Skullreapers (7.01× slower), Exalted Plaguebearers of Nurgle (6.94× slower), Plaguebearers of Nurgle (6.80× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. Vampire Coast units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.