Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Syreens unit card

Syreens

Melee infantry· Melee Infantry· Tier 2· 60 models at Ultra size

Health

112 per model

6,720

bottom 4% of class

Armour

0

bottom 1% of class

Leadership

50

bottom 11% of class

Speed

48

top 7% of class

Melee attack

26

bottom 20% of class

Melee defence

34

bottom 46% of class

Weapon strength

0 base + 32 armour-piercing

32

bottom 38% of class

Charge bonus

20

top 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • The Awakened
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.