Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Spirit Host unit card

Spirit Host

Melee infantry· Dagger Infantry· Tier 1· 200 models at Ultra size

Comes with Lords of the End Times - Undead Legion(Warhammer III)

Duel it in the combat calculator →

Spirit Host are Vampire Counts, Undead Legions and Tomb Kings melee infantry: 9,200 HP across 200 models, armour 0, melee attack 20, melee defence 8, weapon strength 18. It costs 450 in the campaign and in multiplayer. They come with Lords of the End Times - Undead Legion. Unit key wh3_dlc29_vmp_inf_spirit_host. Patch 9.0.4, from the game's data tables.

Health

46 per model

9,200

top 43% of class

Armour

0

bottom 1% of class

Leadership

50

bottom 11% of class

Speed

48

top 7% of class

Melee attack

20

bottom 7% of class

Melee defence

8

bottom 1% of class

Weapon strength

0 base + 18 armour-piercing

18

bottom 1% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 68.4% of the game's 194 infantry units in melee. Per 1,000 gold: 204.7 damage per second against Chaos Warriors; it lasts 80.1 s against one unit of them.

Beats, at a similar price: Grail Reliquae (183.20× faster), Miners (Blasting Charges) (3.47× faster), Red Crested Skinks (2.72× faster)

Loses to, at a similar price: Marauders of Tzeentch (2.62× slower), Spearmen (Shields) (1.97× slower), Marauders of Tzeentch (Spears) (1.76× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0wh3_dlc29_vmp_inf_spirit_host

New unit in this patch.

Patch 9.0wh2_dlc09_tmb_inf_spirit_host

New unit in this patch.

Every version of Spirit Host

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsDagger Infantry9,200200050482081810450112wh3_dlc29_vmp_inf_spirit_host
Tomb KingsDagger Infantry9,200200050482081810——wh2_dlc09_tmb_inf_spirit_host

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave
  • Tomb Kings · Khemri · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Tomb Kings has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_vmp_inf_spirit_host_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.