
Coven Throne
Chariot· Magic Chariot· Tier 3· 1 model (crew of 17) at Ultra size
Comes with Lords of the End Times - Undead Legion(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Coven Throne is Vampire Counts and Undead Legions chariot: 7,228 HP, armour 40, melee attack 38, melee defence 38, weapon strength 280. It costs 1,400 in the campaign and in multiplayer. It comes with Lords of the End Times - Undead Legion. Unit key wh3_dlc29_vmp_veh_coven_throne. Patch 9.0.4, from the game's data tables.
Health
7,228
Armour
40
Leadership
65
Speed
48
Melee attack
38
Melee defence
38
Weapon strength
80 base + 200 armour-piercing, +20 vs infantry
280
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining strength and replacing lost stamina.
- Battle of WillsHex (Area) · -24 Melee Attack, -8 Leadership…activeBattle of WillsHex (Area)-24 Melee Attack-8 Leadership-40 Reload SkillCooldown 120 s · Duration 20 s · Range 55 m · Wind-up 5 sThose who ferry the Queen's exquisite throne once longed for her too...
- Blood OmensHex · -25% Charge Speed, -25% SpeedactiveBlood OmensHex-25% Charge Speed-25% SpeedCooldown 90 s · Duration 26 s · 1 useLahmians have grown skilled in the art of prescience to stay one step ahead of the agents who hunt them.
- Scrying PoolAugment (Area) · +5 Melee Attack, +5 Melee DefencepassiveScrying PoolAugment (Area)+5 Melee Attack+5 Melee DefencePassive · Range 55 mThe throne bears enchanted bowls of fresh virgin blood, from which Lahmians can scry the future.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Blessed Temple Guard, Zombie Pirate Deckhand Mob · Vampire Counts: Zombies, Grave Guard
- Heavily armoured units — 200 of 280 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Vampire Counts: Blood Knights, Drakenhof Templars
- Units with physical resistance — magical melee attackse.g. Syreens, Sisters of the Thorn, Doomfire Warlocks · Vampire Counts: Hexwraiths, Cairn Wraiths
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombie Pirate Deckhand Mob, Plaguebearers of Nurgle · Vampire Counts: Zombies, Grave Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Vampire Counts: Terrorgheist, Blood Knights (Lances)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Vampire Counts: Black Coach, Mortis Engine
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Counts: Sylvanian Crossbowmen, Sylvanian Handgunners
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (252.54× faster), Casket of Souls (72.40× faster), Ironblaster (7.75× faster)
Loses to, at a similar price: Chaos Knights of Tzeentch (21.13× slower), Chaos Knights of Nurgle (18.54× slower), Chaos Knights (17.84× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Vampire Counts units ranked.
Match-ups people search for: Coven Throne vs Mortis Engine
Patch changes
New unit in this patch.
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.