Coven Throne
Chariot· Magic Chariot· Tier 3· 1 model (crew of 17) at Ultra size
Health
7,228
Armour
40
Leadership
65
Speed
48
Melee attack
38
Melee defence
38
Weapon strength
80 base + 200 armour-piercing, +20 vs infantry
280
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining strength and replacing lost stamina.
Battle of WillsHex (Area) · -24 Melee Attack, -8 Leadership…activeBattle of WillsHex (Area)-24 Melee Attack-8 Leadership-40 Reload SkillCooldown 120 s · Duration 20 s · Range 55 m · Wind-up 5 sThose who ferry the Queen's exquisite throne once longed for her too...
Blood OmensHex · -25% Charge Speed, -25% SpeedactiveBlood OmensHex-25% Charge Speed-25% SpeedCooldown 90 s · Duration 26 s · 1 useLahmians have grown skilled in the art of prescience to stay one step ahead of the agents who hunt them.
Scrying PoolAugment (Area) · +5 Melee Attack, +5 Melee DefencepassiveScrying PoolAugment (Area)+5 Melee Attack+5 Melee DefencePassive · Range 55 mThe throne bears enchanted bowls of fresh virgin blood, from which Lahmians can scry the future.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Patch changes
New unit in this patch.
Who can field it
- Host of Nagash
- The Drakenhof Conclave
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.