Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Total War: Warhammer III · Vampire Counts

Vampire Counts units

Vampire Counts field 71 units in Total War: Warhammer III, with 6 legendary lords and 5 playable factions. Patch 9.0.4, from the game's data tables.

Tell us which DLC you own to dim or hide what you can't field.

Lords (16)

Heroes (12)

Melee infantry (11)

Missile infantry (2)

Monstrous infantry (3)

Melee cavalry (6)

Chariots (6)

War beasts (2)

Monsters (3)

Regiments of Renown (10)

Lords (16)

UnitModelsHPArmourLead.SpeedMAMDWSCostUpkeep
15,0682080384050430650250
13,6881566343038300900175
15,7084566233333300900175
14,2089080405065480950250
Helman GhorstvsWizard Lord
14,60815703430443401,000250
14,06870804665504801,000250
15,37615605075504101,000300
15,77615705075504101,000325
Vampire LordvsWizard Lord
14,06890803870504801,000250
15,49690854070504301,000250
14,06890803870454801,000250
14,06890803870404801,100275
The Red DukevsWizard Lord
14,20890803870485101,150275
14,860110807870504801,300325
NeferatavsWizard Lord
15,28090807870604801,350325
14,68035757838453401,400300

Heroes (12)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
13,8081575344045300——400300
BansheevsMelee Specialist
14,626055605045320——1,000250
KrellvsMelee Specialist
15,00010070335542470——1,000—
13,5722065465060430——1,000250
13,4201555342530300——1,000250
15,7084555233333300——1,000250
Ulrika MagdovavsHybrid Weapon Wizard · extended roster
13,96850804050464501802971,000—
13,5729065406040430——1,000250
13,5729065406040430——1,000250
15,0689080386545470——1,000250
Wight KingvsMelee Specialist
14,8969070334448410——1,000250
Mourngul HauntervsMelee Specialist
16,5684060544838420——1,200325

Melee infantry (11)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
ZombiesvsSword Infantry
116012,32003523561810025
Skeleton WarriorsvsSword Infantry
11609,76020353118222630075
Skeleton SpearmenvsSpear Infantry
11609,76020353114302432581
Spirit HostvsDagger Infantry
12009,2000504820818450112
Crypt GhoulsvsCudgel Infantry
21209,000305438322540600150
Cairn WraithsvsScythe Infantry
2606,72005048343044850213
Grave GuardvsSword Infantry
21209,840905027263640850225
Grave Guard (Halberds)vsHalberd Infantry
21209,840905027223636900225
21209,840905027262642950225
3326,6565065464856751,300275
3326,6565065464848751,350275

Missile infantry (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Sylvanian CrossbowmenvsMissile Infantry · extended roster
1906,21020503314172416018650200
Sylvanian HandgunnersvsMissile Infantry · extended roster
2906,75020503316172414517800250

Monstrous infantry (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Crypt HorrorsvsMonstrous Infantry
2169,952305050392870800200
MourngulsvsMonstrous Infantry
2168,9603050543626100950238
VargheistsvsFlying Monstrous Infantry
3166,32010629240251001,000250

Melee cavalry (6)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
3607,080805078303642950237
3607,08011050723028421,050263
3327,16811070703848561,400360
3607,440050943432421,400350
4607,20011065703654541,600400
4607,20011065703242491,700425

Chariots (6)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Corpse CartvsMagic Chariot
114,94045552310222625063
214,940455523102226400100
214,940455523102226500125
Black CoachvsMagic Chariot
315,98060507829252801,100275
Coven ThronevsMagic Chariot
317,22840654838382801,400350
Mortis EnginevsMagic Chariot
317,23640604830131201,400350

War beasts (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Fell BatsvsFlying War Beasts
1604,20003011019442635088
Dire WolvesvsWar Beasts
2806,08003595261422500125

Monsters (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
VarghulfvsMonster
318,24840458050423101,400350
TerrorgheistvsFlying Monster
518,28980459041475302,000500
Zombie DragonvsFlying Monster
518,23690609046505402,000500

Regiments of Renown (10)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Night Terrors (Mournguls)vsMonstrous Infantry · Renown
3168,96030725452331201,200300
4607,440060944340421,700425
417,23640704838181201,700425
The Devils of Swartzhafen (Vargheists)vsFlying Monstrous Infantry · Renown
3166,32010729250321001,300325
The Direpack (Dire Wolves)vsWar Beasts · Renown
2806,08004595341922650163
21209,000306442413240800200
11609,760804531242926475119
The Sternsmen (Grave Guard)vsSword Infantry · Renown
31209,8409060273445401,150288
The Tithe (Zombies)vsSword Infantry · Renown
120015,400154525891820050
3607,08011060723836421,300325

Extended roster: 3 of these units the race fields only through campaign_exclusive rows (units_custom_battle_permissions) — Custom Battle with Unit caps off, never in ranked battles. The race's rankings and best-unit lists leave them out.

Best Vampire Counts units by the numbers — the most health, damage, armour or range per kind of unit, and per 1,000 gold

Legendary lords (6)

Neferata

Neferata

The Lahmian Sisterhood

Neferata has bided her time for centuries atop Silver Pinnacle. Her web of knowledge and intrigue have grown vast and at last, she would put them to use to resume her throne as Queen of all Vampires.

Mistress of the Silver Pinnacle
  • Can gain access to a small number of Tomb Kings units after reconquering Lahmia
  • Upkeep: -10% for Lahmian Handmaiden units (all armies)
  • Has access to Vampire Covens
  • Has access to the Web of Power
  • Faction Leader: Legendary Vampire
  • Hero action success chance: +20% (all characters)
Helman Ghorst

Helman Ghorst

Caravan of Blue Roses

Ghorst’s caravan has travelled the Ivory Road from Sylvania as far as the Haunted Forest on the gateway to Cathay, spreading a plague of Undeath in its wake.

Student of Darkness
  • Bound spell: "Lesser Raise Dead" for Corpse Cart and Mortis Engine units
  • Corpses gained from battle: +10% (factionwide)
  • Faction Leader: Legendary Necromancer
  • Enables poison attacks for Zombies, Skeleton Spearmen, and Skeleton Warriors units
  • Casualty replenishment rate: +10%
Read more ▾

Originally the youngest of five strong brothers from Templehof, Ghorst was a farrier and groom just like his father. His love of danger and the open road meant he would make any excuse to deliver messages to Ulfheim or Vassel. One day, he returned from his adventures to find his brothers and father dead in their beds, taken by the ravaging Plague of Blue Roses. Fungus-bruises covered their bodies, and its spores were thick in the air. Ghorst could not accept their loss. At first he tried to embrace his lost brothers, but the plague would not take him - fate had other designs for Helman Ghorst! Eventually he plunged himself into the study of the black arts, hoping to return his brothers to life. From that moment on, Ghorst was far from the good-natured farrier’s son, instead being marked for a much darker destiny. In studying the black arts, he lost himself to forbidden lore and communed with dread things. Driven by far more than the lust for power, but a deep personal grief, he went further than many other Necromancer had previously dared. Such ambition, combined with a wilful lack of self-preservation for his own soul, drew the attention of Mannfred von Carstein, another driven by familial bonds, though ones far different in nature. In Ghorst, Mannfred found a willing puppet, a servant whose loyalty he could easily buy; in Mannfred, Ghorst saw a master of Necromantic lore, who could bring his brothers back to full Unlife, if he himself proved worthy.

Heinrich Kemmler

Heinrich Kemmler

The Barrow Legion

The Lichemaster prowls his old wanderings in the Grey Mountains, plotting his next move against sworn enemies in nearby Bretonnia and the Empire.

Lichemaster
  • Immune to Chaos corruption and Chaos Wastes attrition (all armies)
  • Diplomatic relations: +50 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • Starts with Legendary Hero Krell
  • Character experience gain: +20% (all characters)
  • Faction Leader: Legendary Necromancer
Read more ▾

Heinrich Kemmler, the cunning Lichemaster who has troubled the Old World on many occasions is once more abroad. Freed from the shackles and illusion of subservience to the von Carsteins, the Necromancer now prowls his old wanderings in the Grey Mountains, which straddle the border between the Empire and Bretonnia - sworn enemies who have moved against him in the past. But Kemmler has always coverted power beyond anything else, and this time the Forces of Order will not stop him - the dead will rise and the world will fall!

Mannfred von Carstein

Mannfred von Carstein

The Drakenhof Conclave

Mannfred has taken residence in Ka-Sabar whence he hunts across the Khemri Desert by night, seeking out the lost wisdom of the Books of Nagash.

Legions of the Dead
  • Diplomatic relations: +20 with Vampiric factions and Followers of Nagash
  • Mannfred is able to collect the Books of Nagash while on his journey for Necromantic lore
  • Gains access to a unique building in Drakenhof which scales in power based on the number of collected Books of Nagash
  • Faction Leader: Legendary Vampire
  • Research rate: +20
Read more ▾

Before rising to his current power, Mannfred von Carstein avoided the infighting of his peers and instead travelled far and wide, seeking to deepen his knowledge of Necromantic lore. He made unholy pilgrimages to ancient tombs and cities, where he wrested forbidden secrets from bone-dry scrolls made from human skin, studied ancient spells in the first of the Books of the Dead and struck foul bargains with powerful long-dead beings. When Mannfred finally returned to Sylvania, he was more powerful than ever, and he took over the Undead legions in the wake of his insane predecessor’s destruction. Though previously he had travelled in the guise of an Imperial lord, now at the height of his power his appearance has become more horrifying – his face became contorted and corpse-like, and his scalp writhing with magical energy. Yet his new-found powers are not enough, and he thirsts for evermore as part of his designs for the Imperial throne.

Isabella von Carstein

Isabella von Carstein

Sylvania

Isabella has returned home to her rightful seat at Castle Drakenhof to rule over Sylvania with her husband Vlad at her side.

Beloved in Death
  • Hero recruitment cost: -70% for Lahmian Vampires (factionwide)
  • Starts with Legendary Hero Vlad von Carstein
  • Faction Leader: Legendary Vampire
  • Hero capacity: +3 for Vampires
  • Weapon strength: +25% for embedded Vampire Heroes
Read more ▾

Hurriedly married to the dark stranger Vlad by her father, ‘Mad Otto’, in order to avoid the ascent of her depraved Uncle Leopold, Isabella soon became a von Carstein far more than in name alone. Already narcissistic, prideful, and immoral in the extreme, the heir to Sylvania’s throne was, in so many ways, an ideal candidate for the Blood Kiss. To any other suitor, they would have been abhorrent, deal-breaking qualities, but not so Vlad von Carstein. For Isabella, the marriage was at first purely one of convenience, but as the months passed her natural resistance to his charms caused Vlad to fall deeply in love with his pale bride and she for him. Although he tried to resist her requests to taste the Blood Kiss, to be made Unliving, the terrible, wasting disease that threatened to kill his coldly-beautiful new wife forced his hand. Realising that he could not continue without her, Vlad gave the dying Isabella what she desired and inducted her into the Midnight Aristocracy’s nefarious ranks. Ever since then, the pair have been together – Isabella standing proudly by Vlad’s side, nourishing his lust for power and dominion over the Empire and beyond. On the field of battle, when fighting alongside her husband, she is strengthened by his presence and he by hers. Oft-times, Isabella von Carstein carries the Blood Chalice of Bathori before her, a goblet of gold that belonged to her bloodthirsty ancestor, brimming with fresh blood at all times. She sups it constantly, even in the cut and thrust of the fray – the blood healing her wounds almost instantly and confounding her opponents just long enough for the killing blow to be struck!

Vlad von Carstein

Vlad von Carstein

Sylvania

Vlad has returned home to his rightful seat at Castle Drakenhof to rule over Sylvania with his wife Isabella at his side.

The Dark Kiss
  • Passive ability: "Regeneration" for Sylvanian Crossbowmen and Sylvanian Handgunner units (all armies)
  • Unit capacity: +2 Sylvanian Crossbowmen Sylvanian Handgunners
  • Starts with Legendary Hero Isabella von Carstein
  • Faction Leader: Legendary Vampire
  • Campaign movement range: +10% (all armies)
Read more ▾

The first and greatest of the Vampire Counts was Vlad von Carstein. Some say before his appearance in Sylvania over 700 years ago, he was in the Lahmian court at the time of Neferata’s ascendancy to immortality. Others believe him to be a dispossessed Empire noble who stumbled into Undeath but refused the damnation fate had placed upon him. Instead of withering, he set in motion events that would see the Vampire Counts - and the von Carstein name - challenge the greatest nation of men in the world. Vlad was not the first Vampire encountered by the Empire, but before his rise to power these Undead creatures had been solitary predators. A few had perhaps amassed small forces and carved out far-flung domains, but it was Vlad’s usurpation of Sylvania and legitimate gaining of the title of Count that marked a new era of bloodshed. When he revealed his true intentions to the rest of the Empire, two hundred years after his arrival in that cursed region, he waged war in order to become Emperor - for he truly believed he had a legitimate claim to the throne. It has since become a burning desire of all his bloodline, who feel - righteously or not - that they should become Emperor, for is it not right that the farmer herds the cattle? Vlad has been thwarted in his quest on a few occasions, but has always managed to find a way back to Unlife. Now he has risen yet again – and his desire to conquer the mortal fools is as strong as ever!

Factions (5)

Vampire Counts starting positions on the map

Where each Vampire Counts lord starts the Immortal Empires campaign, on one picture of the map with the Vampire Counts land at the start. Drawn from the game's own map, patch 9.0.4; open a picture for the full size with every name.

Vampire Counts starting positions in Immortal Empires, Total War: Warhammer III patch 9.0.4: Helman Ghorst, Vlad von Carstein / Isabella von Carstein, Heinrich Kemmler, Mannfred von Carstein, Neferata on the campaign map
Vampire Counts starting positions

Where each of the 5 Vampire Counts lords starts the Immortal Empires campaign, with their factions' names, the Vampire Counts land on turn one in colour (20 settlements named) and the other factions' leaders around them. 2,968×2,428 pixels.

Vampire Counts mechanics

In-game description ▾

Long ago, Queen Neferata stole the secrets of eternal life from Nagash. The elixir she created was flawed, bestowing immortality but at great cost. And so the Vampires were created and they have been a plague upon the living ever since.

Millennia later, the darkling figure of Vlad von Carstein arrived in Sylvania – before long, the region's destitute nobility were in his thrall and the von Carstein bloodline was born. Every few centuries, a von Carstein would take the reins of power and strike out against mortals at the head of an Unliving army of zombies, wraiths, Necromancers and other abyssal monstrosities.

The Empire has thwarted such legions before, but the dead have never rested easily in Sylvania and now they lurch from their graves, summoned to Unlife by the Midnight Aristocracy as each prepares to challenge mankind once more.

Campaign

Raised from the Corpses of your enemies, the Undead battalions of the Vampire Counts gather in eternal gloom. Awaken powerful Vampire Lords from their Lairs to lead your unliving hosts.

Battle

Powerful with spells and in melee, the Vampires are the core of this army and lead the legions of Undead skeletons and zombies, terrifying monsters and elite Vampiric cavalry. Completely lacking missile units, the Vampire Counts do, however, have access to powerful healing and summoning abilities to replace losses.

The game's own playstyle notes for this race.

Climate

Suitable

  • Desert
  • Jungle
  • Temperate
  • Undead Wasteland
  • Wasteland

Unpleasant

  • Frozen
  • Temperate Island
  • Mountain
  • Savannah

Uninhabitable

  • Chaotic Wasteland
  • Magical Forest
  • Ocean

How settling Vampire Counts fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.