Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Total War: Warhammer III · Vampire Counts

Vampire Counts

Long ago, Queen Neferata stole the secrets of eternal life from Nagash. The elixir she created was flawed, bestowing immortality but at great cost. And so the Vampires were created and they have been a plague upon the living ever since.

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Millennia later, the darkling figure of Vlad von Carstein arrived in Sylvania – before long, the region's destitute nobility were in his thrall and the von Carstein bloodline was born. Every few centuries, a von Carstein would take the reins of power and strike out against mortals at the head of an Unliving army of zombies, wraiths, Necromancers and other abyssal monstrosities.

The Empire has thwarted such legions before, but the dead have never rested easily in Sylvania and now they lurch from their graves, summoned to Unlife by the Midnight Aristocracy as each prepares to challenge mankind once more.

In-game description.

Vampire Counts mechanics

Campaign

Raised from the Corpses of your enemies, the Undead battalions of the Vampire Counts gather in eternal gloom. Awaken powerful Vampire Lords from their Lairs to lead your unliving hosts.

Battle

Powerful with spells and in melee, the Vampires are the core of this army and lead the legions of Undead skeletons and zombies, terrifying monsters and elite Vampiric cavalry. Completely lacking missile units, the Vampire Counts do, however, have access to powerful healing and summoning abilities to replace losses.

The game's own playstyle notes for this race.

Legendary lords (6)

Neferata

Neferata

The Lahmian Sisterhood

Neferata has bided her time for centuries atop Silver Pinnacle. Her web of knowledge and intrigue have grown vast and at last, she would put them to use to resume her throne as Queen of all Vampires.

Mistress of the Silver Pinnacle
  • Can gain access to a small number of Tomb Kings units after reconquering Lahmia
  • Upkeep: -10% for Lahmian Handmaiden units (all armies)
  • Has access to Vampire Covens
  • Has access to the Web of Power
  • Faction Leader: Legendary Vampire
  • Hero action success chance: +20% (all characters)
Helman Ghorst

Helman Ghorst

Caravan of Blue Roses

Ghorst’s caravan has travelled the Ivory Road from Sylvania as far as the Haunted Forest on the gateway to Cathay, spreading a plague of Undeath in its wake.

Student of Darkness
  • Bound spell: "Lesser Raise Dead" for Corpse Cart and Mortis Engine units
  • Corpses gained from battle: +10% (factionwide)
  • Faction Leader: Legendary Necromancer
  • Enables poison attacks for Zombies, Skeleton Spearmen, and Skeleton Warriors units
  • Casualty replenishment rate: +10%
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Originally the youngest of five strong brothers from Templehof, Ghorst was a farrier and groom just like his father. His love of danger and the open road meant he would make any excuse to deliver messages to Ulfheim or Vassel. One day, he returned from his adventures to find his brothers and father dead in their beds, taken by the ravaging Plague of Blue Roses. Fungus-bruises covered their bodies, and its spores were thick in the air. Ghorst could not accept their loss. At first he tried to embrace his lost brothers, but the plague would not take him - fate had other designs for Helman Ghorst! Eventually he plunged himself into the study of the black arts, hoping to return his brothers to life. From that moment on, Ghorst was far from the good-natured farrier’s son, instead being marked for a much darker destiny. In studying the black arts, he lost himself to forbidden lore and communed with dread things. Driven by far more than the lust for power, but a deep personal grief, he went further than many other Necromancer had previously dared. Such ambition, combined with a wilful lack of self-preservation for his own soul, drew the attention of Mannfred von Carstein, another driven by familial bonds, though ones far different in nature. In Ghorst, Mannfred found a willing puppet, a servant whose loyalty he could easily buy; in Mannfred, Ghorst saw a master of Necromantic lore, who could bring his brothers back to full Unlife, if he himself proved worthy.

Heinrich Kemmler

Heinrich Kemmler

The Barrow Legion

The Lichemaster prowls his old wanderings in the Grey Mountains, plotting his next move against sworn enemies in nearby Bretonnia and the Empire.

Lichemaster
  • Immune to Chaos corruption and Chaos Wastes attrition (all armies)
  • Diplomatic relations: +50 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • Starts with Legendary Hero Krell
  • Character experience gain: +20% (all characters)
  • Faction Leader: Legendary Necromancer
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Heinrich Kemmler, the cunning Lichemaster who has troubled the Old World on many occasions is once more abroad. Freed from the shackles and illusion of subservience to the von Carsteins, the Necromancer now prowls his old wanderings in the Grey Mountains, which straddle the border between the Empire and Bretonnia - sworn enemies who have moved against him in the past. But Kemmler has always coverted power beyond anything else, and this time the Forces of Order will not stop him - the dead will rise and the world will fall!

Mannfred von Carstein

Mannfred von Carstein

The Drakenhof Conclave

Mannfred has taken residence in Ka-Sabar whence he hunts across the Khemri Desert by night, seeking out the lost wisdom of the Books of Nagash.

Legions of the Dead
  • Diplomatic relations: +20 with Vampiric factions and Followers of Nagash
  • Mannfred is able to collect the Books of Nagash while on his journey for Necromantic lore
  • Gains access to a unique building in Drakenhof which scales in power based on the number of collected Books of Nagash
  • Faction Leader: Legendary Vampire
  • Research rate: +20
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Before rising to his current power, Mannfred von Carstein avoided the infighting of his peers and instead travelled far and wide, seeking to deepen his knowledge of Necromantic lore. He made unholy pilgrimages to ancient tombs and cities, where he wrested forbidden secrets from bone-dry scrolls made from human skin, studied ancient spells in the first of the Books of the Dead and struck foul bargains with powerful long-dead beings. When Mannfred finally returned to Sylvania, he was more powerful than ever, and he took over the Undead legions in the wake of his insane predecessor’s destruction. Though previously he had travelled in the guise of an Imperial lord, now at the height of his power his appearance has become more horrifying – his face became contorted and corpse-like, and his scalp writhing with magical energy. Yet his new-found powers are not enough, and he thirsts for evermore as part of his designs for the Imperial throne.

Isabella von Carstein

Isabella von Carstein

Sylvania

Isabella has returned home to her rightful seat at Castle Drakenhof to rule over Sylvania with her husband Vlad at her side.

Beloved in Death
  • Hero recruitment cost: -70% for Lahmian Vampires (factionwide)
  • Starts with Legendary Hero Vlad von Carstein
  • Faction Leader: Legendary Vampire
  • Hero capacity: +3 for Vampires
  • Weapon strength: +25% for embedded Vampire Heroes
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Hurriedly married to the dark stranger Vlad by her father, ‘Mad Otto’, in order to avoid the ascent of her depraved Uncle Leopold, Isabella soon became a von Carstein far more than in name alone. Already narcissistic, prideful, and immoral in the extreme, the heir to Sylvania’s throne was, in so many ways, an ideal candidate for the Blood Kiss. To any other suitor, they would have been abhorrent, deal-breaking qualities, but not so Vlad von Carstein. For Isabella, the marriage was at first purely one of convenience, but as the months passed her natural resistance to his charms caused Vlad to fall deeply in love with his pale bride and she for him. Although he tried to resist her requests to taste the Blood Kiss, to be made Unliving, the terrible, wasting disease that threatened to kill his coldly-beautiful new wife forced his hand. Realising that he could not continue without her, Vlad gave the dying Isabella what she desired and inducted her into the Midnight Aristocracy’s nefarious ranks. Ever since then, the pair have been together – Isabella standing proudly by Vlad’s side, nourishing his lust for power and dominion over the Empire and beyond. On the field of battle, when fighting alongside her husband, she is strengthened by his presence and he by hers. Oft-times, Isabella von Carstein carries the Blood Chalice of Bathori before her, a goblet of gold that belonged to her bloodthirsty ancestor, brimming with fresh blood at all times. She sups it constantly, even in the cut and thrust of the fray – the blood healing her wounds almost instantly and confounding her opponents just long enough for the killing blow to be struck!

Vlad von Carstein

Vlad von Carstein

Sylvania

Vlad has returned home to his rightful seat at Castle Drakenhof to rule over Sylvania with his wife Isabella at his side.

The Dark Kiss
  • Passive ability: "Regeneration" for Sylvanian Crossbowmen and Sylvanian Handgunner units (all armies)
  • Unit capacity: +2 Sylvanian Crossbowmen Sylvanian Handgunners
  • Starts with Legendary Hero Isabella von Carstein
  • Faction Leader: Legendary Vampire
  • Campaign movement range: +10% (all armies)
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The first and greatest of the Vampire Counts was Vlad von Carstein. Some say before his appearance in Sylvania over 700 years ago, he was in the Lahmian court at the time of Neferata’s ascendancy to immortality. Others believe him to be a dispossessed Empire noble who stumbled into Undeath but refused the damnation fate had placed upon him. Instead of withering, he set in motion events that would see the Vampire Counts - and the von Carstein name - challenge the greatest nation of men in the world. Vlad was not the first Vampire encountered by the Empire, but before his rise to power these Undead creatures had been solitary predators. A few had perhaps amassed small forces and carved out far-flung domains, but it was Vlad’s usurpation of Sylvania and legitimate gaining of the title of Count that marked a new era of bloodshed. When he revealed his true intentions to the rest of the Empire, two hundred years after his arrival in that cursed region, he waged war in order to become Emperor - for he truly believed he had a legitimate claim to the throne. It has since become a burning desire of all his bloodline, who feel - righteously or not - that they should become Emperor, for is it not right that the farmer herds the cattle? Vlad has been thwarted in his quest on a few occasions, but has always managed to find a way back to Unlife. Now he has risen yet again – and his desire to conquer the mortal fools is as strong as ever!

Units (71)

Lords (16)

Heroes (12)

Melee infantry (11)

Missile infantry (2)

Monstrous infantry (3)

Melee cavalry (6)

Chariots (6)

War beasts (2)

Monsters (3)

Regiments of Renown (10)

Lords (16)

UnitModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Necrarch Vampire LordWizard Lord15,0682080384050430650250
Master Necromancer (Undeath)Wizard Lord13,6881566343038300900175
Master Necromancer (Vampires)Wizard Lord15,7084566233333300900175
Isabella von CarsteinWizard14,2089080405065480950250
Helman GhorstWizard Lord14,60815703430443401,000250
Lahmian Vampire LordWizard Lord14,06870804665504801,000250
Strigoi Ghoul KingWizard Lord15,37615605075504101,000300
Strigoi Vampire LordWizard Lord15,77615705075504101,000325
Vampire LordWizard Lord14,06890803870504801,000250
Vlad von CarsteinWizard15,49690854070504301,000250
Von Carstein Vampire LordWizard Lord14,06890803870454801,000250
Blood Dragon Vampire LordWizard Lord14,06890803870404801,100275
The Red DukeWizard Lord14,20890803870485101,150275
Mannfred von CarsteinWizard Lord14,860110807870504801,300325
NeferataWizard Lord15,28090807870604801,350325
Heinrich KemmlerWizard Lord14,68035757838453401,400300

Heroes (12)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Dieter HelsnichtWizard13,8081575344045300——400300
BansheeMelee Specialist14,626055605045320——1,000250
KrellMelee Specialist15,00010070335542470——1,000—
Lahmian VampireWizard13,5722065465060430——1,000250
Necromancer (Undeath)Wizard13,4201555342530300——1,000250
Necromancer (Vampires)Wizard15,7084555233333300——1,000250
Ulrika MagdovaHybrid Weapon Wizard13,96850804050464501802971,000—
Vampire (Death)Wizard13,5729065406040430——1,000250
Vampire (Shadows)Wizard13,5729065406040430——1,000250
Walach HarkonWizard15,0689080386545470——1,000250
Wight KingMelee Specialist14,8969070334448410——1,000250
Mourngul HaunterMelee Specialist16,5684060544838420——1,200325

Melee infantry (11)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
ZombiesSword Infantry116012,32003523561810025
Skeleton WarriorsSword Infantry11609,76020353118222630075
Skeleton SpearmenSpear Infantry11609,76020353114302432581
Spirit HostDagger Infantry12009,2000504820818450112
Crypt GhoulsCudgel Infantry21209,000305438322540600150
Cairn WraithsScythe Infantry2606,72005048343044850213
Grave GuardSword Infantry21209,840905027263640850225
Grave Guard (Halberds)Halberd Infantry21209,840905027223636900225
Grave Guard (Great Weapons)Greatsword Infantry21209,840905027262642950225
Lahmian Handmaidens (Death)Sword Infantry3326,6565065464856751,300275
Lahmian Handmaidens (Shadows)Dual Sword Infantry3326,6565065464848751,350275

Missile infantry (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Sylvanian CrossbowmenMissile Infantry1906,21020503314172416018650200
Sylvanian HandgunnersMissile Infantry2906,75020503316172414517800250

Monstrous infantry (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Crypt HorrorsMonstrous Infantry2169,952305050392870800200
MourngulsMonstrous Infantry2168,9603050543626100950238
VargheistsFlying Monstrous Infantry3166,32010629240251001,000250

Melee cavalry (6)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Black KnightsCavalry3607,080805078303642950237
Black Knights (Lances & Barding)Shock Cavalry3607,08011050723028421,050263
Drakenhof TemplarsShock Cavalry3327,16811070703848561,400360
HexwraithsCavalry3607,440050943432421,400350
Blood KnightsCavalry4607,20011065703654541,600400
Blood Knights (Lances)Shock Cavalry4607,20011065703242491,700425

Chariots (6)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Corpse CartMagic Chariot114,94045552310222625063
Corpse Cart (Balefire)Magic Chariot214,940455523102226400100
Corpse Cart (Unholy Lodestone)Magic Chariot214,940455523102226500125
Black CoachMagic Chariot315,98060507829252801,100275
Coven ThroneMagic Chariot317,22840654838382801,400350
Mortis EngineMagic Chariot317,23640604830131201,400350

War beasts (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Fell BatsFlying War Beasts1604,20003011019442635088
Dire WolvesWar Beasts2806,08003595261422500125

Monsters (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
VarghulfMonster318,24840458050423101,400350
TerrorgheistFlying Monster518,28980459041475302,000500
Zombie DragonFlying Monster518,23690609546505402,000500

Regiments of Renown (10)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Night Terrors (Mournguls)Monstrous Infantry · Renown3168,96030725452331201,200300
The Chillgheists (Hexwraiths)Cavalry · Renown4607,440060944340421,700425
The Claw of Nagash (Mortis Engine)Magic Chariot · Renown417,23640704838181201,700425
The Devils of Swartzhafen (Vargheists)Flying Monstrous Infantry · Renown3166,32010729250321001,300325
The Direpack (Dire Wolves)War Beasts · Renown2806,08004595341922650163
The Feasters in the Dusk (Crypt Ghouls)Cudgel Infantry · Renown21209,000306442413240800200
The Konigstein Stalkers (Skeleton Warriors)Sword Infantry · Renown11609,760804531242926475119
The Sternsmen (Grave Guard)Sword Infantry · Renown31209,8409060273445401,150288
The Tithe (Zombies)Sword Infantry · Renown120015,400154525891820050
Verek's Reavers (Black Knights – Lances & Barding)Shock Cavalry · Renown3607,08011060723836421,300325