Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Vlad von Carstein unit card

Vlad von Carstein

Lord· Wizard· 1 model at Ultra size

Health

5,496

top 38% of class

Armour

90

top 37% of class

Leadership

85

top 12% of class

Speed

40

bottom 26% of class

Melee attack

70

top 7% of class

Melee defence

50

top 31% of class

Weapon strength

130 base + 300 armour-piercing

430

top 49% of class

Charge bonus

35

bottom 27% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Master of BeguilementHex · -40 Melee Attackactive
  • Aura of Dark GrandeurHex (Area) · -4 Leadershippassive
  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Vlad von Carstein skill tree

39 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Diviner
  2. Aura of Dark Majesty
  3. Loremaster, Lore of Vampires
  4. Grave Ward
  1. Cloud of Horror
  2. Coven of Undeath
  3. Mesmerising Aura
  4. Mortal Levies
  5. Storm of the Night
  6. Monstrous Strength
  7. Emperor of Bones
  1. The Hunger
  2. Devastating Charge
  3. Dark Knight
  4. Beguile
  5. Quickblood
  6. Blood Lust
  7. Master Strike
  8. Curse of the Revenant
  9. Blade Master
  10. Fleet-Footed
  11. Red Fury
  1. Invocation of Nehek
  2. The Curse of Undeath
  3. Vanhel's Danse Macabre
  4. Gaze of Nagash
  5. Raise Dead
  6. Evasion
  7. Curse of Years
  8. Wind of Death
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Training
  2. Stimulate Growth
  3. Damage Walls
  4. Wound
  5. Assault Units
  6. Specialist

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.