
Health
5,496
Armour
90
Leadership
85
Speed
40
Melee attack
70
Melee defence
50
Weapon strength
130 base + 300 armour-piercing
430
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Master of BeguilementHex · -40 Melee AttackactiveMaster of BeguilementHex-40 Melee AttackCooldown 90 s · Duration 44 sThis Vampire Lord feints and shades, confounding their enemy into missteps and errors.
Aura of Dark GrandeurHex (Area) · -4 LeadershippassiveAura of Dark GrandeurHex (Area)-4 LeadershipPassive · Range 35 mVlad motivates his devoted followers with his majestic presence; the Lord of Undeath is without peer.
The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Vlad von Carstein skill tree
39 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
DivinerDiviner
Campaign line of sight: +25%
Magic item drop chance from battle: +50%
Post battle chance of stealing a magic item: +30%
Aura of Dark MajestyAura of Dark Majesty
Leadership aura size: +25%
Loremaster, Lore of VampiresLoremaster, Lore of VampiresUnlocks at rank 8
Winds of Magic cost: -2 for "Curse of Years"
Winds of Magic cost: -1 for "Invocation of Nehek Upgraded"
Winds of Magic cost: -2 for "Wind of Death Upgraded"
Cooldown: -25% to Lore of Vampires spells
Grave WardGrave WardUnlocks at rank 7
Missile resistance: 10%
Cloud of HorrorCloud of HorrorUnlocks at rank 4
Campaign movement range: +10%
Attribute: Strider
Speed: +15%
Coven of UndeathCoven of UndeathUnlocks at rank 3
Unit experience gain per turn: +230 (armies in local province)
Unit experience gain per turn: +150 (all armies factionwide)
Mesmerising AuraMesmerising AuraUnlocks at rank 6
Cooldown: -33% for "Master of Beguilement"
Improves "Aura of Dark Grandeur" with a penalty to enemy melee attack
Enemy Hero action success chance: -9%
Mortal LeviesMortal Levies
Missile strength: +20% for Sylvanian Crossbowmen and Sylvanian Handgunners units (own army)
Range: +20% for Sylvanian Crossbowmen and Sylvanian Handgunners units (own army)
Diplomatic relations: +40 with Empire
Storm of the NightStorm of the Night
Ability: "Storm of the Night"
Enemy leadership: -4 (local region)
Monstrous StrengthMonstrous Strength
Enables sundering attacks
Base weapon damage: +5 (own army)
Weapon strength: +10%
Weapon strength: +10% (own army)
Emperor of BonesEmperor of BonesUnlocks at rank 19
Vlad stops being a Legendary Hero and instead becomes a Legendary Lord
The HungerThe Hunger
Passive ability: "The Hunger"
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Dark KnightDark Knight2 levelsLevel 1
Armour: +7
Armour: +15
BeguileBeguile2 levelsLevel 1
Melee defence: +6
Melee defence: +12
QuickbloodQuickblood2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Blood LustBlood Lust
Ability: "Blood Lust"
Master StrikeMaster Strike2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Curse of the RevenantCurse of the Revenant2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Fleet-FootedFleet-Footed2 levelsLevel 1
Speed: +7%
Speed: +15%
Red FuryRed Fury
Replaces: "Blood Lust"
Ability: "Red Fury"
Invocation of NehekInvocation of Nehek2 levelsLevel 1
Overcast spell: "Invocation of Nehek Upgraded"
Cooldown: -30% to ""
Miscast base chance: -15% for "Invocation of Nehek Upgraded"
Overcast spell: "Invocation of Nehek Upgraded"
Winds of Magic cost: -1 for "Invocation of Nehek"
Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"
Cooldown: -50% to ""
The Curse of UndeathThe Curse of Undeath
Passive ability: "The Curse of Undeath"
Vanhel's Danse MacabreVanhel's Danse Macabre2 levelsLevel 1
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Cooldown: -30% to "Vanhel's Danse Macabre"
Miscast base chance: -15% for "Vanhel's Danse Macabre Upgraded"
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Winds of Magic cost: -1 for "Vanhel's Danse Macabre"
Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
Cooldown: -50% to "Vanhel's Danse Macabre"
Gaze of NagashGaze of Nagash2 levelsLevel 1
Overcast spell: "Gaze of Nagash Upgraded"
Cooldown: -30% to "Gaze of Nagash"
Miscast base chance: -15% for "Gaze of Nagash Upgraded"
Overcast spell: "Gaze of Nagash Upgraded"
Winds of Magic cost: -2 for "Gaze of Nagash"
Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"
Cooldown: -50% to "Gaze of Nagash"
Raise DeadRaise Dead2 levelsLevel 1
Overcast spell: "Raise Dead Upgraded"
Cooldown: -30% to ""
Miscast base chance: -15% for "Raise Dead Upgraded"
Overcast spell: "Raise Dead Upgraded"
Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"
Cooldown: -50% to ""
EvasionEvasion
Passive ability: "Evasion"
Curse of YearsCurse of Years
Winds of Magic cost: -2 for "Curse of Years"
Cooldown: -50% to "Curse of Years"
Spell: "Curse of Years"
Wind of DeathWind of Death2 levelsLevel 1
Overcast spell: "Wind of Death Upgraded"
Cooldown: -30% to "Wind of Death"
Miscast base chance: -15% for "Wind of Death Upgraded"
Overcast spell: "Wind of Death Upgraded"
Winds of Magic cost: -3 for "Wind of Death"
Winds of Magic cost: -4 for "Wind of Death Upgraded"
Cooldown: -50% to "Wind of Death"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Host of Nagash
- The Drakenhof Conclave
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.