Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Vampires

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

The Curse of Undeath

Lore attribute (passive)

  • Triggers when casting spell
  • Greatly replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Curse of Years

Hex (Area)

Winds of Magic
10
Cooldown
47 s
Cast range
200 m
Duration
35 s
Effect range
35 m
Wind-up
5 s
  • -25% Speed
  • -24 Melee Attack

The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate - their hair turning white and skin shrivelling up.

Gaze of Nagash

Magic Missiles · magical

Winds of Magic
8(15)
Cooldown
44 s
Cast range
250 m
Wind-up
3 s
Overcast miscast
50%
  • 5 × 105 damage (75 armour-piercing), explosion 95Overcast: 10 × 105 damage (75 armour-piercing), explosion 95
  • Good against armour
  • Causes moderate magical damage
  • Requires line of sight to the target
  • Good against large combatants
  • Strong vs a single combatant

Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.

Invocation of Nehek

Regeneration

Winds of Magic
7(13)
Cooldown
30 s
Cast range
200 m
Duration
18 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.

Raise Dead

Summon Unit

Winds of Magic
5(6)
Cooldown
39 s
Cast range
50 m
Duration
1 s
Wind-up
3 s
Overcast miscast
50%
Uses
7

Summons: Zombies

  • Good at defending spellcaster
  • Summoned units degrade over time
  • Summons a unit of Zombies

Necromancers can awaken mortal remains to reinforce their Undead legions.

Vanhel's Danse Macabre

Augment

Winds of Magic
4(8)
Cooldown
28 s
Cast range
200 m
Duration
29 s
Wind-up
1 s
Overcast miscast
50%
  • +25% Speed
  • +24 Melee Attack

Friendly targets are filled with magical energy, making them even more aggressive!

Wind of Death

Wind · magical

Winds of Magic
15(20)
Cooldown
44 s
Cast range
150 m
Duration
5 s
Wind-up
5 s
Overcast miscast
50%
  • 24 damage per second (24 armour-piercing) for 5 s, radius 6 mOvercast: 72 damage per second (24 armour-piercing) for 5 s, radius 8 m
  • Good against armour
  • Medium, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.

Who casts Lore of Vampires

Source: special_ability_groups (wh_main_lore_vampires), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.