Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Necromancer (Vampires) unit card

Necromancer (Vampires)

Hero· Wizard· 1 model at Ultra size

Health

3,420

bottom 2% of class

Armour

15

bottom 4% of class

Leadership

55

bottom 2% of class

Speed

34

bottom 12% of class

Melee attack

25

bottom 3% of class

Melee defence

30

bottom 19% of class

Weapon strength

210 base + 90 armour-piercing

300

bottom 19% of class

Charge bonus

15

bottom 4% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Lesser Raise DeadAugment · Good at defending spellcaster, Summoned units degrade over time…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Master of the DeadRegeneration (Area) · Effect intensity increases with each nearby entity death., Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Lore of magic

Necromancer (Vampires) skill tree

38 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Nightmare
  2. Corpse Cart
  3. Corpse Cart (Balefire)
  4. Corpse Cart (Unholy Lodestone)
  5. Master of the Dead
  6. Grave Ward
  7. Immortality
  8. Mentor
  1. Gravecraft
  2. Gravecraft
  3. Harvest of the Dead
  4. Harvest of the Dead
  5. Procession of the Damned
  6. Procession of the Damned
  7. Profane Warding
  8. Profane Warding
  9. Forbidden Mastery
  10. Forbidden Mastery
  1. Invocation of Nehek
  2. The Curse of Undeath
  3. Vanhel's Danse Macabre
  4. Gaze of Nagash
  5. Raise Dead
  6. Evasion
  7. Curse of Years
  8. Wind of Death
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Preservation
  2. Reanimation
  1. Replenish Troops
  2. Boost Income
  3. Damage Building
  4. Steal Technology
  5. Wound
  6. Assault Units
  7. Specialist

Every version of Necromancer (Vampires)

5 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsWizard3,42011555342530300151,000250wh_main_vmp_cha_necromancer_0
Vampire Counts, Undead LegionsWizard3,91611555782530300351,100275wh_main_vmp_cha_necromancer_5
Vampire Counts, Undead LegionsWizard5,70814555233333300121,000250wh_dlc04_vmp_cha_necromancer_1
Vampire Counts, Undead LegionsWizard5,70814555233333300121,000275wh_dlc04_vmp_cha_necromancer_2
Vampire Counts, Undead LegionsWizard5,70814555233333300121,000300wh_dlc04_vmp_cha_necromancer_3

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.