Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Faction effects

Every playable Immortal Empires faction's effects, patch 9.0: what the whole race gets (the faction group's bundle), then what each faction's starting legendary lord adds. Type an effect — income, growth, leadership, upkeep — to see which factions have it.

109 of 109 factions

Beastmen

Every Beastmen faction

Beastmen effects

  • Stance
  • Seductive influence: +50 required for complete seduction
  • Seductive influence: -1 per turn from race
  • Bestial rage: -1 from animosity (all armies)
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Income from post-battle loot: +10%
  • Income from raiding: +100%
  • Income from razing settlements: +10%
  • Upkeep: -1000% (all armies)
  • Diplomatic relations: +30 with Warriors of Chaos
  • The Path of the Crowfather

    • Hero recruit rank: +5 for Bray-Shamans and Great Bray Shamans
    • Dread cost: -50% for all Hero capacity upgrades
    • Campaign movement range: +10%
  • Call of the Doombulls

    • Dread cost: -25% for increasing capacity of Minotaurs, Minotaurs (Shields), and Minotaurs (Great Weapons) units
    • Rampage: Maintaining Momentum from successive battle victories earns Taurox rewards and bonuses
  • Conqueror of the Blood-Grounds

    • Dread cost: -15% for all unit capacity upgrades
    • Evasion chance when using the beast-paths: +15% (all characters)
    • Ambush success chance: +15% (all armies)
  • Shadowgave

    • Unit capacity: +4 Chaos Spawn
    • Chaos Undivided corruption: +3 (all characters)
    • Casualty replenishment rate: +8% (all armies)
    • Horde building construction cost: -15% (all armies)

Bretonnia

Every Bretonnia faction

Bretonnia effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Stance
  • Seductive influence: +250 required for complete seduction
  • Seductive influence: -5 per turn from race
  • Peasant Economy: +6 peasants available to the faction
  • Upkeep greatly reduced for: Grail Knights Grail Guardians Royal Pegasus Knights Royal Hippogryph Knights
  • Upkeep greatly reduced for: Knights Errant Knights of the Realm Pegasus Knights
  • Upkeep greatly reduced for: Questing Knights
  • Income from post-battle loot: -50%
  • Income from raiding: +100%
  • Income from sacking settlements: +100%
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Local recruitment capacity: +1
  • Strength of the Sea

    • Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1)
    • Income from Ports: +50%
    • Immune to High Seas, Reef and Storm attrition (all armies)
    • Recruit rank: +2 for Bretonnian Knight units (all characters)
  • In Her Lady's Name

    • Peasant Economy: +5 peasants available to the faction
    • Casualty replenishment rate: +15%
  • Damsel of War

    • Diplomatic relations: -80 with Vampire Counts, Vampire Coast and Tomb Kings
    • Melee defence: +8 for Questing Knights
    • Upkeep: -50% for embedded Heroes
    • Control: +3 (all provinces)
  • Royal Blood

    • Leadership aura size: +50% for Lords when attacking
    • Campaign movement range: +10% (all armies)

Chaos Dwarfs

Every Chaos Dwarfs faction

Chaos Dwarfs effects

  • Income from post-battle loot: -60%
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Stance
  • High Priest of Hashut

    • Conclave Influence gained from all sources: +10%
    • Siege towers: +2 per siege item constructed (all armies)
    • Control: +2 (all provinces)
    • Research rate: +10
  • Sentinel of Ashes

    • Armaments cost: -10% for all unit capacity upgrades in the Hell-Forge
    • Siege towers: +2 per siege item constructed (all armies)
    • Armaments output: +10%
  • Blackened Heart, Blacker Soul

    • Recruitment cost: -50% for Artillery and War Machine units
    • Siege towers: +2 per siege item constructed (all armies)
    • Maximum number of active Convoys: +1

Daemons of Chaos

Every Daemons of Chaos faction

Daemons of Chaos effects

  • Stance
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • God-Killer

    • Access to all daemon units via Daemonic Glory
    • Reign of Chaos: inflicting damage with friendly Lords in battle will unlock random army abilities

Dark Elves

Every Dark Elves faction

Dark Elves effects

  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Stance
  • Seductive influence: +150 required for complete seduction
  • Seductive influence: -2 per turn from race
  • Hag Sorceress of Ghrond

    • Spreads Slaanesh corruption which enthralls the slave population into working harder
    • Enables recruitment of certain Slaanesh units
    • Slaanesh corruption: +1 (all characters)
    • Hero action cost: -50%
    • Construction cost: -25% for Sorcery buildings
  • Tyrant of Hag Graef

    • Income from Iron Mines, Gold Mines and Marble Quarries: +30% (factionwide)
    • Malus is possessed by the Daemon Tz’arkan, who is controlled with the use of elixirs
    • Tz’arkan’s Whispers: The Daemon influences Malus to commit acts of slaughter and cruelty
  • Cauldron of the Blood Queen

    • Sacrifice to Drakira: Improves Death Hags and Witch Elves, plus bonuses for all armies versus High Elves
    • Hero capacity: +2 for Death Hags
    • Slave Cost: -33% for Sacrifice to Khaine
    • Income from slaves: +5%
    • Casualties captured post-battle: +25%
  • Witch King of Naggaroth

    • Loyalty: +2 for new recruits
    • Upkeep: -25% for Black Guard of Naggarond, Dreadspears, Bleakswords and Darkshards units
    • Diplomatic relations: +20 with Dark Elves
    • Allegiance points gained: +50% for alliances with Dark Elves
  • Menace of Mathlann

    • Every owned Major Port will allow the recruitment of a Black Ark
    • Sacrifice to Anath Raema: Improves Corsairs and Kharibdyss units
    • Lokhir's Black Ark buildings make them stronger in different types of sea regions
    • Lokhir can spend a turn to travel to a Black Ark from anywhere
    • Income from slaves: +5%
  • Under the Lash

    • Forces do not receive Vigour penalties from Raiding stance
    • Monster Pens: Capture a variety of hideous beasts and send them into battle
    • Upkeep: -10% for all monstrous units (all armies)

Dwarfs

Every Dwarfs faction

Dwarfs effects

  • Stance
  • Magic item drop chance from battle: -12%
  • Income from post-battle loot: -60%
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Angrund Ancestry

    • High King Decrees: +1
    • Attribute: Vanguard Deployment during Underway battles
    • Unique building chain available at Karak Eight Peaks
    • Starts with four Clan Angrund ancestor Heroes
    • Upkeep: +50%% until Karak Eight Peaks is recaptured
    • Leadership: +10 when laying siege or encircling
  • Masters of the Runes

    • Oathgold from buildings: +20%
    • Oathgold cost for crafting Runes: -50%
    • Upkeep: -25% for Runesmith Heroes
    • Hero recruit rank: +5 for Runesmiths
  • Oathbound

    • Construction cost: -75% for Slayer buildings
    • Speed: +10% for Infantry units
    • Recruitment cost: -50% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
  • Age of Retribution

    • All commandments have more powerful effects
    • High King Decrees: +1
    • Can gain extra High King Decrees through some of Thorgrim's unique skills
    • Recruit rank: +3 for Hammerers units
    • Upkeep: -15% for Longbeards and Hammerers units
    • Diplomatic relations: +20 with Dwarfs
  • Slayer Engineer Extraordinaire

    • Recruit rank: +3 for Artillery and Flying War Machine units (all armies)
    • Upkeep: -15% for Artillery and Flying War Machine units (all armies)
    • Has access to Malakai's Adventures, enabling powerful War Machine and Artillery modifications and unique Legendary Battles
    • Starts campaign with control of Gotrek & Felix
  • Legendary Warrior

    • Weapon strength: +20% when fighting against Elves (all armies)
    • Evasion chance when using Tunnelling: +60% (all characters)
    • Can call upon the power of the Ancestor Gods

The Empire

Every The Empire faction

The Empire effects

  • Stance
  • Seductive influence: +150 required for complete seduction
  • Seductive influence: -3 per turn from race
  • Income from post-battle loot: -50%
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Cult of Sigmar

    • Cooldown: -33% to battle prayers and "Accusation"
    • Hero recruit rank: +4 for Witch Hunters and Warrior Priests
    • Bonus vs Infantry: +8 for Flagellants, Empire Knights and Free Company Militia units
    • Volkmar is able to collect and seal the Books of Nagash, increasing his military prowess and preventing them from being exploited by others
  • Followers of the White Wolf

    • Upkeep: -15% for Cult of Ulric units (all armies)
    • Has access to the Great Temple of Ulric
    • Starts the campaign with control of Emil Valgeir
  • Heir of Sigmar

    • Growth: +5 per allied faction
    • Immune to diplomatic penalties from trespassing in Empire regions
    • Has access to the Elector Counts, enabling access to powerful State Troop units and ancillaries
    • Allegiance points gained: +25%
    • Campaign movement range: +10% (all armies)
  • The Wheel of Magic

    • Has access to the Colleges of Magic, enabling the recruitment of Wizards and special campaign actions
    • Winds of Magic power reserve capacity: +5 for each Wizard Lord or Hero in an army (all armies)
    • Hero recruit rank: +2 for Battle Wizards (factionwide)
  • Huntsmarshal of the Empire

    • Hostile actions will result in retaliation from local factions, but will also empower your own armies
    • Lord recruit rank: +3 for Huntsman Generals
    • Reinforcements from the Empire bring powerful units to bolster your armies
    • Limited Roster: Only basic units are immediately recruitable
    • Diplomatic relations: -40 with Lizardmen
  • Power of Nuln

    • Double experience gain for Artillery and Gunnery units (all armies)
    • Upkeep: -15% for Gunnery units (all armies)
    • Has access to the Imperial Gunnery School, enabling access to unique unit upgrades and special units
    • Research rate: +10

Grand Cathay

  • Claws of the White Tiger effects

    • Stance
    • Seductive influence: +150 required for complete seduction
    • Seductive influence: -3 per turn from race
    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)

    Tiger Lord of Shang-Yang

    • Lord of Shang-Yang: Can maintain a limited number of Lords and Cathayan units Tiger Court – Improves settlement infrastructure and Tiger Warrior units Armies of Shang-Yang – Allows access to Cathayan units and army improvements
    • Upkeep: -15% for all Tiger Warrior units (all armies)
    • Diplomatic relations: +60 with The Western Provinces
  • The Jade Court effects

    • Stance
    • Seductive influence: +150 required for complete seduction
    • Seductive influence: -3 per turn from race
    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)

    Dragon's Might

    • All regions owned by factions that you have trade agreements with are visible
    • Research rate: +5 for each province capital
    • Hero capacity: +2 for Astromancers
    • Diplomatic relations: +20 with Grand Cathay
  • The Northern Provinces effects

    • Stance
    • Seductive influence: +150 required for complete seduction
    • Seductive influence: -3 per turn from race
    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)

    Ruler of the Northern Provinces

    • Leadership: +10 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
    • Construction cost: -20% for Great Bastion buildings (factionwide)
    • Defensive supplies: +300 (all regions)
    • Corruption: -2
    • Ammunition: +20% (all armies)
  • The Western Provinces effects

    • Stance
    • Seductive influence: +150 required for complete seduction
    • Seductive influence: -3 per turn from race
    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)

    Ruler of the Western Provinces

    • Hero recruit rank: +5 for Alchemists
    • Armour: +15 for melee units
    • Maximum Caravan cargo capacity: +20%
    • Melee attack and Melee defence: +10 for All Ogre Kingdoms units (including mercenaries)
    • Upkeep: -25% for All Ogre Kingdoms units (including mercenaries)

Greenskins

Every Greenskins faction

Greenskins effects

  • Stance
  • Income from looting settlements: +100%
  • Income from raiding: +100%
  • Income from sacking settlements: +100%
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Enthralled by Evil

    • Immune to Vampiric attrition (all armies)
    • Hero capacity: +2 for Giant River Troll Hags
    • Winds of Magic cost: -10% for Lore of Death spells (all characters)
    • Diplomatic relations: +40 with Vampire Counts and Arkhan the Black
  • Waaagh Against Ulthuan!

    • Diplomatic relations: -80 with High Elves
    • Upkeep: -20% for Chariot and Pump Wagon units (all armies)
    • Has access to Grom's Cauldron, allowing for the collecting and combining of ingredients to apply powerful bonuses
    • Charge bonus: +15 for Chariot and Pump Wagon units (all armies)
  • Pernicious Precision

    • Upkeep: -20% for Goblin and Squig units
    • Character experience gain: +100% (all Heroes)
    • Can only recruit Orc units after capturing Karak Eight Peaks
    • Hero action cost: -50%
    • Ambush success chance: +15% (all armies)
  • Harbinger of Gork

    • Hero capacity: +2 for Black Orc Big Bosses
    • Unlocks Hero recruitment: Black Orc Big Boss (all provinces)
    • Income from post-battle loot: +30% (all armies)
    • Upkeep: -15% for Black Orcs and Big 'Uns units (all armies)
  • Invasions Done Propa

    • Improved rewards from successfully completing a Waaagh!
    • Has access to Da Plan, allowing unique and powerful Tactics to be applied by your armies
    • Global recruitment duration: -1 turn(s) (minimum 1) (factionwide)
    • Income from razing settlements: +15% (all armies)
  • Prophet of Renown

    • Can construct Savage Orc recruitment buildings in any settlement
    • Winds of Magic power reserve capacity: +15 (all armies)
    • Campaign movement range: +10% (all armies)
    • Upkeep: -15% for Savage Orc units (all armies)

High Elves

Every High Elves faction

High Elves effects

  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Stance
  • Allegiance points gained: +100%
  • Seductive influence: +250 required for complete seduction
  • Seductive influence: -5 per turn from race
  • Carnival of the Everqueen

    • Hero capacity: +2 for Handmaidens
    • Gains bonuses when all of Ulthuan is held by High Elves
    • Receives penalties when regions within Ulthuan are not held by High Elves
    • Greater Invocation of Isha: Additional bonuses for Tree Spirits units
    • Invocation of Lileath: Improves casting and magic item drop chance
    • Influence cost: -25% for Intrigue at Court actions
  • Majesty of Ulthuan

    • Construction time: -100% for Shrine of Khaine building
    • Construction time: -50% for Shrine of Khaine building
    • Local Recruitment duration: -1 turn for Infantry and Cavalry units (minimum 1)
    • Diplomatic relations: +10 with High Elves
    • Champion of Ulthuan: Use Influence to carry out decisive campaign map actions and call upon special aid from High Elf alliances
    • Gains additional Influence from winning battles (doubled on Ulthuan)
  • Tempered in Storms

    • Asur Domination: Has access to powerful Dragonships Can establish Colonies and gift conquered regions to other High Elf factions Has access to Asur Domination advancements
    • Improved sea navigation
    • Local Recruitment duration: -1 turn(s) for Oceanids, Sea Elementals and Merwyrm units (minimum 1)
    • Can issue Provincial Commandments without owning the entire province
  • Court of the Dragon Prince

    • Invocation of Eldrazor: Improves and grants experience to Dragon Princes, Lords and Heroes
    • Greater Invocation of Vaul: Additional bonuses for Dragon units
    • Local Recruitment duration: -1 turn for Dragon and Dragon Prince units
    • Dragon Taming: Seek out the secrets of mighty Dragons or defeat them for their allegiance
  • Court of the Shadowlands

    • Eliminating characters that are Marked for Death grants various rewards
    • Invocation of Morai-Heg: Summons unique Hero Hand of the Shadow Crown
    • Unlocks the Shadow Realms army stance (teleportation that cannot be intercepted)
    • Global recruitment duration: -1 turn(s) (minimum 1)
    • Campaign movement range: +10% (all armies)
  • High Loremaster

    • Recruitment cost: -25% for Swordmasters of Hoeth and Phoenix units
    • Recruit rank: +5 for Loremasters of Hoeth, Mages and Archmages
    • Diplomatic relations: +15 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
    • Has access to the Secrets of the White Tower to unlock Cataclysm spells, powerful rituals, and benefits for the Order's spellcasters
    • Allied recruitment cost: -50%
  • The Realm of Mists

    • Has access to the Dungeon of Athel Tamarha
    • Can spread the Mists of Yvresse, cloaking Eltharion and his allies' lands in a defensive shroud
    • Recruit rank: +3 for Spear Infantry and Ranger units
    • Invocation of Ladrielle: Grants bonuses to armies and for regions within the Mists of Yvresse
    • Diplomatic relations: -80 with Greenskins

Khorne

Every Khorne faction

Khorne effects

  • Stance
  • Army ability: "Horn of Khorne" (all armies)
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Control: +4
  • Slayer of Kings

    • Daemons Reforged: +10% chance for destroyed Bloodletters units to be restored after battle (all armies)
    • Has access to the Cloak of Skulls, allowing the Skulltaker to empower his faction by defeating powerful Lords
    • Hero capacity: +2 for Bloodreapers
    • Upkeep: -15% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (all armies)
  • The Undefeated

    • Construction cost: -50% for Mortal Military and Defence buildings (factionwide)
    • Construction time: -50% for Mortal Military and Defence buildings (factionwide)
    • Upkeep: -10% for non-Daemonic units
    • Has access to Challenges of Khorne, allowing Arbaal to seek out difficult battles to increase Khorne's favour and gain various rewards
  • Wrathful Reaper

    • Khorne corruption: +1 (all characters)
    • Armies replenish in foreign territory
    • Blood Hosts: +1 turns to initial Bloodthirst attrition immunity
    • Blood Hosts: +2 units on creation
    • Diplomatic relations: -20 with Khornate factions

Kislev

Every Kislev faction

Kislev effects

  • Stance
  • Unlocks Hero recruitment: Frost Maiden
  • Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
  • Invocations may not be cast outside Kislev controlled territory, this effect disables that via scoping in the cultural bundle. (when in enemy or razed territory)
  • Invocations may not be cast outside Kislev controlled territory, this effect disables that via scoping in the cultural bundle. (when in neutral territory)
  • Invocations may not be cast outside Kislev controlled territory, this effect disables that via scoping in the cultural bundle. (when in unowned territory)
  • Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
  • Seductive influence: +250 required for complete seduction
  • Seductive influence: -5 per turn from race
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Spirits of the Forest

    • Melee attack: +8 when fighting against armies that spread corruption (all armies)
    • Melee defence: +10 for Spider Hatchlings and Giant Spiders units (all armies)
    • Global recruitment duration: -1 turn for Incarnate Elemental of Beasts units
    • Winds of Magic power reserve capacity: +1 for each resource-producing building
  • Cultist of Ursun

    • Diplomatic relations: -40 with the faction of the Ice Court
    • Ward save: +20% for embedded Patriarchs
    • Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
    • Leadership: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units
    • Melee attack: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units
  • Ruler of the Ice Court

    • Diplomatic relations: -20 with the faction of the Orthodoxy
    • Hero recruit rank: +3 for Frost Maidens
    • Ice Court training cost: -10%
    • Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
    • Winds of Magic power reserve capacity: +20
    • Research rate: +15
  • High Priest of Ursun

    • Diplomatic relations: +30 with the faction of the Ice Court
    • Settlements in Chaos Wasteland climates gain additional Devotion
    • Construction cost: -30% for Garrison and Religion buildings
    • Recruit rank: +2 for War Bear Riders units
    • Campaign movement range: +5% (all armies)
    • Construction time: -1 for Province Capital/Settlement buildings

Lizardmen

  • Cult of Sotek effects

    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)
    • Stance

    Prophet of Sotek

    • Upkeep: +200% for Saurus Infantry and Temple Guard units until completing Stage 1 of the Prophecy of Sotek
    • Sacrificial offerings gained from winning battles can be offered to Sotek to receive a variety of powerful rewards
    • Rite cost: -75% for Rite of Sotek
  • Ghosts of Pahuax effects

    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)
    • Stance

    The Returned

    • Additional +1 Melee Attack, Melee Defence and Leadership per experience rank for all Skink Infantry units
    • Additional +1% Speed and Missile Damage per experience rank for all Skink Infantry units
    • Upkeep: -25% for Skink and Chameleon Skinks units
    • Silent Sanctums: Unlock long-lost Sanctums in any visible region to grant Oxyotl local bonuses and secret visibility
    • Visions of the Old Ones: Receive missions to thwart Chaos activity around the world in return for Blessed Spawnings and other rewards
  • Hexoatl effects

    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)
    • Stance

    Lord of the Solar-City

    • Construction cost: -40% for Star Chamber buildings
    • Rite cost: -30%
    • Unlocks volcano cataclysmic events in range around the character. (all Lords)
    • Diplomatic relations: -20 with all non-Lizardmen factions
  • Itza effects

    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)
    • Stance

    The Great White Lizard

    • Barrier hit points: +500 for all units when defending settlements
    • Rite of Resilience: Barrier and defence bonuses for Saurus
    • Starts the campaign with control of Lord Kroak
    • Defensive supplies: +500 (all regions)
  • Last Defenders effects

    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)
    • Stance

    Last Defender of Xhotl

    • Experience gain: +30% for Saurus Scar-Veterans and Saurus Oldbloods
    • Saurus buildings grant additional bonuses to Saurus Scar-Veterans and Saurus Oldbloods
    • Weapon strength: +1% per character rank for Saurus Scar-Veterans and Saurus Oldbloods
    • Upkeep: -15% for armies led by Saurus Oldbloods
  • Spirit of the Jungle effects

    • Confederation assigned to wh2_dlc13_lzd_spirits_of_the_jungle_confederation_lord_nakai
    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)
    • Stance

    The Wanderer

    • Nakai's vassals occupy the settlements conquered. More settlements controlled come with increasing rewards
    • Nakai's horde unlocks units, while other hordes use global recruitment to get access to them
    • Lord recruit rank: +3 for Kroxigor Ancients
    • Immune to diplomatic penalties from trespassing
  • Tlaqua effects

    • Battering rams: +1 per siege item constructed (all armies)
    • Siege towers: +2 per siege item constructed (all armies)
    • Stance

    Master of Skies

    • Skink Heroes start with a Terradon mount
    • Rite of Tzunki: Increases the campaign movement range of all armies and characters when performed
    • Terradons gain a unique battle ability
    • Blessed Spawning pool capacity for Blessed Ripperdactyl and Terradon Riders: +2
    • Campaign line of sight: +25% (all characters)

Norsca

Every Norsca faction

Norsca effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Stance
  • Seductive influence: +50 required for complete seduction
  • Seductive influence: -1 per turn from race
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Rule of the Faithless

    • Lord and Hero recruit rank: +2 for Shaman-Sorcerers
    • Enact Manipulations to undermine others, affecting their settlements, armies, or their entire faction - or strengthen your own forces.
    • Weapon strength: +20% for Kurgan Horsemen units (all armies)
    • Recruit rank: +24 for Champions from Allegiance to the Gods
    • Winds of Magic power reserve capacity: +10 (all armies)
  • Lord of the Monstrous Horde

    • Income from post-battle loot: +10%
    • Can establish a Troll Empire, calling upon the Trolls and beasts of the Monstrous Horde to support invasions
    • Physical resistance: +15% for all Trolls units
    • Specific locations on the map provide limited access to Bile Trolls, Chaos Trolls, River Trolls and Stone Trolls
    • Recruit rank: +24 for Champions from Allegiance to the Gods
    • Upkeep: -20% for all Troll units
  • Born Raider

    • Has access to Seafang to instantly travel vast distances between ports
    • Charge bonus: +15 for Marauder Chariot & Marauder Cavalry units
    • Recruit rank: +24 for Champions from Allegiance to the Gods
    • Pre-battle challenges: +16% chance of success.
    • Upkeep: -15% for Marauder units
    • Income from raiding: +50% (all armies)

Nurgle

Every Nurgle faction

Nurgle effects

  • HIDDEN - Unlocks all Plague Mutations and starting Symptom
  • Stance
  • Bound spell: "Miasma of Pestilence" for Great Unclean One units (all armies)
  • Bound spell: "Stream of Corruption" for Great Unclean One units (all armies)
  • Army ability: "Curse of the Slug" (all armies)
  • Recruitment health: +30% for all units (all armies)
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Foetid Brewmaster

    • Adds an additional Blessed Symptom when generating plagues
    • Adds an additional Blessed Symptom: +1 for every 10 ranks of faction leader
    • Recruitment health: +10% for all Daemonic units
    • Growth: +10
  • Plagued Panjandrum

    • Campaign movement range: +25% for Plague Cultists
    • Gains powerful rewards based on number of Plagues on non-Nurgle factions
    • Cycle time: -1 for Plagueflesh Poppies buildings
    • Recruit rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
  • The Chosen Maggot

    • Recruitment health: +10% for all non-Daemonic units
    • Has access to Tamurkhan's Chieftains providing unique Heroes, units and abilities
    • Campaign movement range: +10% (all armies)

Ogre Kingdoms

Every Ogre Kingdoms faction

Ogre Kingdoms effects

  • Immune to diplomatic penalties from trespassing
  • Stance
  • Army ability: "Stoneshaker" during siege battles (all armies)
  • Camp limit: +1
  • Prophet of the Great Maw

    • Lord & Hero recruit rank: +2 for Slaughtermasters & Butchers
    • Gains powerful rewards based on number of active Offerings to the Maw
    • Meat gained from battles: +10% (all armies)
    • Campaign movement range: +10% (all armies)

    Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the Shockingly Obese

    • Has access to Tyrant's Demands, enabling special campaign actions
    • Diplomatic relations: +20 with Ogre Kingdoms
    • Income from trade tariffs: +50%
  • Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the Shockingly Obese

    • Has access to Tyrant's Demands, enabling special campaign actions
    • Diplomatic relations: +20 with Ogre Kingdoms
    • Income from trade tariffs: +50%

    Prophet of the Great Maw

    • Lord & Hero recruit rank: +2 for Slaughtermasters & Butchers
    • Gains powerful rewards based on number of active Offerings to the Maw
    • Meat gained from battles: +10% (all armies)
    • Campaign movement range: +10% (all armies)
  • Legendary Mercenary

    • Attribute: Immune to Psychology when fighting against a Contract enemy (all armies)
    • Melee attack: +5 when fighting against a Contract enemy (all armies)
    • Golgfag can instantly travel to the Client’s settlement once per Mercenary Contract
    • Has access to Mercenary Contracts, allowing the Maneaters faction to be hired as mercenaries by other factions
    • Cannot make Alliances with other factions

Skaven

Every Skaven faction

Skaven effects

  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Food generated: -1 (all armies)
  • Food consumption: -1 (factionwide)
  • Stance
  • Chief Assassin of Clan Eshin

    • Night Runners and Gutter Runners units use armour-piercing Warp-infused projectiles
    • Clan loyalty: Eshin Lords never defect
    • Recruitment cost: +200% for all non-Eshin units (all armies)
    • Has access to Clan Eshin Shadowy Dealings actions
    • Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
  • Gnawdwell's Right-Claw

    • Hero capacity: +2 for Chieftains
    • Upkeep: -25% for Stormvermin and Clanrats units
    • Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
    • Can purchase up to +5 additional levels of "The Menace Below" before each battle
    • Food cost: -33% for additional uses of "The Menace Below"
  • Splice, Mutate, Multiply, Destroy!

    • Construction cost: -50% for Breeding Stock, Pits of the Packmasters, Force-Feeding Chambers and Laboratory buildings
    • Has access to the Clan Moulder Flesh Laboratory
    • Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
    • Immune to Mountain attrition
    • Hit points: +10% (all characters)
  • Radiant Corruption

    • Rite cooldown: -15 turns for "The Pestilent Scheme"
    • Plagues bolster your armies and nurture your settlements
    • Construction cost: -50% for Pox Cauldron, Pestilent Nave and Plague Abbey buildings
    • Chance of a plague spreading: +15% (for all future plagues)
    • Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
  • Grand Chieftain of the Deep Warrens

    • Gain following for 3 turns after declaring war: Ambush success chance: +25% (all armies) Vanguard Deployment (all units) Menace Below: +1 use (all armies) Enemy reinforcement time: +50%
    • Scurry Away has improved effect and grants a minor ward save while active
    • Attribute: Encourage for Stormvermin units
    • Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
    • Additional +1 Armour and Base Weapon Damage per unit experience rank for all Clanrats and Stormvermin
  • Arguably the Greatest Grey Seer

    • HIDDEN - Enables Military Plans for Thanquol
    • Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
    • Has access to Masterplans, using Underlings to lead clandestine operations in the Under-Empire to conquer regions, steal resources and summon Verminlords
    • Winds of Magic power reserve capacity: +10 (all armies)
  • Chief Warlock Engineer

    • Construction cost: -40% for Engineering buildings
    • Gain access to the Clan Skryre Forbidden Workshop
    • Loyalty: +2 for new recruits
    • Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
    • Research rate: +20

Slaanesh

Every Slaanesh faction

Slaanesh effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Stance
  • Bound spell: "Acquiescence" for Keeper of Secrets units (all armies)
  • Bound spell: "Lash of Slaanesh" for Keeper of Secrets units (all armies)
  • Army ability: "Sweet Sorrow" (all armies)
  • Liberated factions will be vassals
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • The Arch-Temptor

    • N’Kari can seduce foreign Lords in the same province as him in order to convert them to his faction
    • Applies and benefits from Seductive Influence and Dominate Faction
    • Allegiance points gained: +25%
    • Tribute from vassals: +100%
    • Diplomatic relations: +20 with all factions
  • Eternal Dancer

    • Global and Local recruitment duration: -1 turn for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (minimum 1)
    • Casualty replenishment rate: +10% for daemonic Infantry, Cavalry and Chariot units (all armies)
    • Has access to the Eternal Dance, allowing armies to assemble dances to gain powerful buffs, army abilities and rituals.
    • Hero capacity: +2 for Alluresses
  • The Denied One

    • Modifies the resource that drives pleasure palace availability
    • Can corrupt enemy units before battles, weakening them to be easier prey
    • Has access to Tormentor’s Tributes, granting special abilities, ancillaries and other powerful benefits in return for the Decadence earned by Pleasure Palaces
    • Physical Resistance: +10% for all Devoted Marauders, Marauder Horsemen and Hellstrider units (all armies)
    • Upkeep: -15% for all Devoted Marauders units (all armies)
    • Character experience gain: +10% (all characters)

Tomb Kings

Every Tomb Kings faction

Tomb Kings effects

  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Hero capacity: -1 for all Heroes
  • Lord recruitment cost: -1000%
  • A second lord recruitment cost reducer to work when replacing lords. use at force. (all armies)
  • Stance
  • Hero recruitment cost: -1000%
  • Magic item drop chance from battle: -25%
  • Upkeep: -1000% (all armies)
  • Warrior-Queen of Lybaras

    • Dedication to Asaph: Increased Armour-Piercing damage and penetration for archer units (all armies)
    • Khalida starts at war with the Lahmian Sisterhood
    • Control: +4 (all provinces)
    • Research rate: +15
    • Diplomatic relations: +10 with all factions
  • Liche Lord of Khemri

    • Character experience gain: +25% (all characters)
    • Winds of Magic power reserve minimum: +10 (all armies factionwide)
    • Mortuary Cult crafting cost: -20%
  • Mortarch

    • Enables recruitment of enhanced Vampiric units
    • Army capacity: +1
    • Diplomatic relations: -60 with Tomb Kings
    • Starts with the 9th Book of Nagash in his possession
    • Diplomatic relations: +40 with Vampire Coast, Vampire Counts and Undead Legions
  • Imperishable

    • Construction time: -1 for all buildings (minimum of 1 turn)
    • Growth: +20 (all provinces)

Tzeentch

Every Tzeentch faction

Tzeentch effects

  • Stance
  • Bound spell: "Blue Fire of Tzeentch" for Lord of Change units (all armies)
  • Bound spell: "Pink Fire of Tzeentch" for Lord of Change units (all armies)
  • Army ability: "Arcane Surge" (all armies)
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Changing of the Ways: "Transfer Settlement"
  • Keeper of the Destiny Scrolls

    • Construction time: -33% for all buildings (factionwide)
    • Character experience gain: +20% (all Lords)
    • Battle reinforcement time: -50%
    • Hero action success chance: +15% (all characters)
  • Collection of Faces

    • Immune to diplomatic penalties from trespassing
    • Establish Trickster Cults instead of occupying territory
    • Can replenish and recruit in foreign territory
    • Armies are hidden in regions with Trickster Cult buildings

Undead Legions

Every Undead Legions faction

Undead Legions effects

  • Stance
  • Gunnery Mob (Bomber)
  • Grave Guard (Nagash's army)
  • Nehekharan Warriors
  • Spirit Host
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Income from post-battle loot: -50%
  • Nagash's Great Work

    • Has access to the Black Pyramid, granting increasingly powerful effects as the Land of the Dead spreads across the world
    • Subjugate Legendary Lords, Heroes and Followers as Mortarchs
    • Reclaiming the Books of Nagash will unlock the ability for Nagash to passively cast spells from the Lores of Death, Nehekhara, Vampires and Light during battle

Vampire Coast

Every Vampire Coast faction

Vampire Coast effects

  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Stance
  • Income from post-battle loot: -50%
  • Piratical Ambitions

    • Chance of finding Treasure Maps: +25%
    • Income from raiding: +50%
    • Income from sacking settlements: +20%
    • Diplomatic relations: -100 with Norsca
  • Captain of the Coast

    • Diplomatic relations: +60 with Followers of Nagash
    • Melee defence: +6 for Lords and embedded Heroes (all armies)
    • Diplomatic relations: -60 with Lizardmen
  • Master of the Bloody Reaver

    • Local Recruitment duration: -1 turn for Necrofex Colossus units (minimum 1)
    • Diplomatic relations: +60 with Followers of Nagash
    • Gain war-declaration missions with unique rewards
    • Horde recruitment capacity +2
  • Mistress of the Deep

    • Recruitment cost: -20% for Syreen and Mourngul units
    • Upkeep: -20% for Syreen and Mourngul units
    • Loyalty: +2 for new recruits

Vampire Counts

Every Vampire Counts faction

Vampire Counts effects

  • Stance
  • Income from post-battle loot: -50%
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Student of Darkness

    • Bound spell: "Lesser Raise Dead" for Corpse Cart and Mortis Engine units
    • Corpses gained from battle: +10% (factionwide)
    • Faction Leader: Legendary Necromancer
    • Enables poison attacks for Zombies, Skeleton Spearmen, and Skeleton Warriors units
    • Casualty replenishment rate: +10%
  • Beloved in Death

    • Hero recruitment cost: -70% for Lahmian Vampires (factionwide)
    • Starts with Legendary Hero Vlad von Carstein
    • Faction Leader: Legendary Vampire
    • Hero capacity: +3 for Vampires
    • Weapon strength: +25% for embedded Vampire Heroes

    The Dark Kiss

    • Passive ability: "Regeneration" for Sylvanian Crossbowmen and Sylvanian Handgunner units (all armies)
    • Unit capacity: +2 Sylvanian Crossbowmen Sylvanian Handgunners
    • Starts with Legendary Hero Isabella von Carstein
    • Faction Leader: Legendary Vampire
    • Campaign movement range: +10% (all armies)
  • Lichemaster

    • Immune to Chaos corruption and Chaos Wastes attrition (all armies)
    • Diplomatic relations: +50 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
    • Starts with Legendary Hero Krell
    • Character experience gain: +20% (all characters)
    • Faction Leader: Legendary Necromancer
  • Legions of the Dead

    • Diplomatic relations: +20 with Vampiric factions and Followers of Nagash
    • Mannfred is able to collect the Books of Nagash while on his journey for Necromantic lore
    • Gains access to a unique building in Drakenhof which scales in power based on the number of collected Books of Nagash
    • Faction Leader: Legendary Vampire
    • Research rate: +20
  • Mistress of the Silver Pinnacle

    • Can gain access to a small number of Tomb Kings units after reconquering Lahmia
    • Upkeep: -10% for Lahmian Handmaiden units (all armies)
    • Has access to Vampire Covens
    • Has access to the Web of Power
    • Faction Leader: Legendary Vampire
    • Hero action success chance: +20% (all characters)

Warriors of Chaos

Every Warriors of Chaos faction

Warriors of Chaos effects

  • Stance
  • Liberated factions will be vassals
  • Seductive influence: +100 required for complete seduction
  • Seductive influence: -2 per turn from race
  • Income from looting settlements: +100%
  • Income from raiding: +100%
  • Income from sacking settlements: +100%
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Herald of the Tempest

    • Maximum active gifts: +1 for Gifts of Chaos Undivided
    • Dark Fortress settlement buildings grant additional Dragon Ogre Warband recruitment capacity
    • Empowered by Worship: Kholek gains +5% Weapon Strength, Mass and Armour for each currently vassalised faction
  • The Befouled Brothers of Nurgle

    • Unit experience gain: +30% when fighting against Humans (all armies)
    • Diplomatic relations: +30 with Nurgle factions and Festus
    • Has access to the Gifts of Nurgle
    • Can plant Gardens of Corruption
    • Army ability: "Curse of the Slug" (all armies)
  • Consort of the Blood God

    • Has access to Bloodletting
    • Souls gained from sacrificing captives: +50%
    • Vassals gain "Frenzy" and spread Khorne corruption
    • Replenishes 15% campaign movement range after winning a battle (all characters)
  • Essence of Anarchy

    • Has access to Changing of the Ways
    • Has access to Tzeentch Teleport stance
    • Forces receive benefits for having high Winds of Magic
    • Converts a portion of own battle casualties into souls
    • Vassals gain increased barrier hit points and spread Tzeentch corruption
  • The Harbinger

    • Human Lords can be corrupted into becoming Daemon Princes when defeated in battle or targeted by Heroes
    • Starts with all Chaos God Gift slots
    • Upkeep: -25% for Daemon units
  • Scion of Slaanesh

    • Can Seduce units
    • Applies and benefits from Seductive Influence and Gifts of Slaanesh
    • Souls cost: -25% for all Gifts of Slaanesh
    • Vassals gain "Immune to Psychology" and spread Slaanesh corruption
  • Humanity’s Bane

    • Can Seduce units
    • Applies and benefits from Seductive Influence and Gifts of Slaanesh
    • Diplomatic relations: +80 with Empire, Kislev, Cathay and Bretonnia
    • Vassals gain "Immune to Psychology" and spread Slaanesh corruption
  • The Leechlord’s Cavalcade

    • Can brew Plagues
    • Souls: +25 when plague is spread
    • Vassals gain poison attacks and spread Nurgle corruption
  • Everchosen

    • Diplomatic relations: +10 with Daemons of Chaos, Warriors of Chaos, Beastmen and Norsca for each vassalised faction
    • Maximum active gifts: +1 for Gifts of Chaos Undivided
    • Research rate: +10 per each vassalised faction
    • Souls: +25 per turn from each vassal faction
    • Can subjugate the Legendary Lords of other Chaos factions

Wood Elves

Every Wood Elves faction

Wood Elves effects

  • Stance
  • Seductive influence: +200 required for complete seduction
  • Seductive influence: -3 per turn from race
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Elder

    • Passive ability: "Wrath of the Wood" for Ancient Treemen
    • Attribute: Mastery of the Elemental Winds for Ancient Treemen and embedded Spellsingers
    • Attribute: Wallbreaker for Ancient Treemen and Treemen units
  • The Mage Queen’s Authority

    • Ability: "Volley of Kurnous" for Hawk Riders units
    • Forge of Daith: Craft and upgrade unique weapons, armour and items offered by the master smith Lord Daith
    • hidden effect to unlock forge items so we can lock them via bonus value later
    • Ammunition: +10% (all armies)
  • God-King of Athel Loren

    • Upkeep cost: -8% for Orion's army for each active war
    • Upkeep cost: -4% for all other armies for each active war
    • Campaign movement range: +50% in Worldroots stance
    • Enables the unique Wild Hunt event
  • Dryads of Dyspathy

    • All Elf units are Glamoured, reducing their combat power and making them Expendable
    • Starts with 1 Amber
    • Upkeep: +10% for all Elf units (all armies)
    • Upkeep: -10% for all Dryad, Tree Kin and Treeman units (all armies)
    • Diplomatic relations: -40 with Wood Elves

Source: the game's tables (faction_to_faction_groups_junctions → faction_groups, frontend_faction_leaders → faction_starting_general_effects, effect_bundles_to_effects_junctions), patch 9.0, dump 8a4f7e6.