Faction effects
Every playable Immortal Empires faction's effects, patch 9.0: what the whole race gets (the faction group's bundle), then what each faction's starting legendary lord adds. Type an effect — income, growth, leadership, upkeep — to see which factions have it.
109 of 109 factions
Beastmen
Every Beastmen faction
Beastmen effects
Stance
Seductive influence: +50 required for complete seduction
Seductive influence: -1 per turn from race
Bestial rage: -1 from animosity (all armies)
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Income from post-battle loot: +10%
Income from raiding: +100%
Income from razing settlements: +10%
Upkeep: -1000% (all armies)
Diplomatic relations: +30 with Warriors of Chaos
The Path of the Crowfather
Hero recruit rank: +5 for Bray-Shamans and Great Bray Shamans
Dread cost: -50% for all Hero capacity upgrades
Campaign movement range: +10%
Call of the Doombulls
Dread cost: -25% for increasing capacity of Minotaurs, Minotaurs (Shields), and Minotaurs (Great Weapons) units
Rampage: Maintaining Momentum from successive battle victories earns Taurox rewards and bonuses
Conqueror of the Blood-Grounds
Dread cost: -15% for all unit capacity upgrades
Evasion chance when using the beast-paths: +15% (all characters)
Ambush success chance: +15% (all armies)
Shadowgave
Unit capacity: +4
Chaos Spawn
Chaos Undivided corruption: +3 (all characters)
Casualty replenishment rate: +8% (all armies)
Horde building construction cost: -15% (all armies)
Bretonnia
Every Bretonnia faction
Bretonnia effects
Sea Lanes journey duration: -1 turns (factionwide)
Underworld Sea travel time: -1 (factionwide)
Stance
Seductive influence: +250 required for complete seduction
Seductive influence: -5 per turn from race
Peasant Economy: +6 peasants available to the faction
Upkeep greatly reduced for:
Grail Knights
Grail Guardians
Royal Pegasus Knights
Royal Hippogryph Knights
Upkeep greatly reduced for:
Knights Errant
Knights of the Realm
Pegasus Knights
Upkeep greatly reduced for:
Questing Knights
Income from post-battle loot: -50%
Income from raiding: +100%
Income from sacking settlements: +100%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Local recruitment capacity: +1
Strength of the Sea
Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1)
Income from Ports: +50%
Immune to High Seas, Reef and Storm attrition (all armies)
Recruit rank: +2 for Bretonnian Knight units (all characters)
CarcassonneLed by Fay Enchantress
In Her Lady's Name
Peasant Economy: +5 peasants available to the faction
Casualty replenishment rate: +15%
Damsel of War
Diplomatic relations: -80 with Vampire Counts, Vampire Coast and Tomb Kings
Melee defence: +8 for Questing Knights
Upkeep: -50% for embedded Heroes
Control: +3 (all provinces)
CouronneLed by King Louen Leoncoeur
Royal Blood
Leadership aura size: +50% for Lords when attacking
Campaign movement range: +10% (all armies)
Chaos Dwarfs
Every Chaos Dwarfs faction
Chaos Dwarfs effects
Income from post-battle loot: -60%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Stance
High Priest of Hashut
Conclave Influence gained from all sources: +10%
Siege towers: +2 per siege item constructed (all armies)
Control: +2 (all provinces)
Research rate: +10
Sentinel of Ashes
Armaments cost: -10% for all unit capacity upgrades in the Hell-Forge
Siege towers: +2 per siege item constructed (all armies)
Armaments output: +10%
Blackened Heart, Blacker Soul
Recruitment cost: -50% for Artillery and War Machine units
Siege towers: +2 per siege item constructed (all armies)
Maximum number of active Convoys: +1
Daemons of Chaos
Every Daemons of Chaos faction
Daemons of Chaos effects
Stance
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Legion of ChaosLed by Daemon Prince
God-Killer
Access to all daemon units via Daemonic Glory
Reign of Chaos: inflicting damage with friendly Lords in battle will unlock random army abilities
Dark Elves
Every Dark Elves faction
Dark Elves effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Sea Lanes journey duration: -1 turns (factionwide)
Underworld Sea travel time: -1 (factionwide)
Stance
Seductive influence: +150 required for complete seduction
Seductive influence: -2 per turn from race
Cult of PleasureLed by Morathi
Hag Sorceress of Ghrond
Spreads Slaanesh corruption which enthralls the slave population into working harder
Enables recruitment of certain Slaanesh units
Slaanesh corruption: +1 (all characters)
Hero action cost: -50%
Construction cost: -25% for Sorcery buildings
Hag GraefLed by Malus Darkblade
Tyrant of Hag Graef
Income from Iron Mines, Gold Mines and Marble Quarries: +30% (factionwide)
Malus is possessed by the Daemon Tz’arkan, who is controlled with the use of elixirs
Tz’arkan’s Whispers: The Daemon influences Malus to commit acts of slaughter and cruelty
Har GanethLed by Crone Hellebron
Cauldron of the Blood Queen
Sacrifice to Drakira: Improves Death Hags and Witch Elves, plus bonuses for all armies versus High Elves
Hero capacity: +2 for Death Hags
Slave Cost: -33% for Sacrifice to Khaine
Income from slaves: +5%
Casualties captured post-battle: +25%
Witch King of Naggaroth
Loyalty: +2 for new recruits
Upkeep: -25% for Black Guard of Naggarond, Dreadspears, Bleakswords and Darkshards units
Diplomatic relations: +20 with Dark Elves
Allegiance points gained: +50% for alliances with Dark Elves
Menace of Mathlann
Every owned Major Port will allow the recruitment of a Black Ark
Sacrifice to Anath Raema: Improves Corsairs and Kharibdyss units
Lokhir's Black Ark buildings make them stronger in different types of sea regions
Lokhir can spend a turn to travel to a Black Ark from anywhere
Income from slaves: +5%
The Thousand MawsLed by Rakarth
Under the Lash
Forces do not receive Vigour penalties from Raiding stance
Monster Pens: Capture a variety of hideous beasts and send them into battle
Upkeep: -10% for all monstrous units (all armies)
Dwarfs
Every Dwarfs faction
Dwarfs effects
Stance
Magic item drop chance from battle: -12%
Income from post-battle loot: -60%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Angrund Ancestry
High King Decrees: +1
Attribute: Vanguard Deployment during Underway battles
Unique building chain available at Karak Eight Peaks
Starts with four Clan Angrund ancestor Heroes
Upkeep: +50%% until Karak Eight Peaks is recaptured
Leadership: +10 when laying siege or encircling
Masters of the Runes
Oathgold from buildings: +20%
Oathgold cost for crafting Runes: -50%
Upkeep: -25% for Runesmith Heroes
Hero recruit rank: +5 for Runesmiths
Karak KadrinLed by Ungrim Ironfist
Oathbound
Construction cost: -75% for Slayer buildings
Speed: +10% for Infantry units
Recruitment cost: -50% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
Age of Retribution
All commandments have more powerful effects
High King Decrees: +1
Can gain extra High King Decrees through some of Thorgrim's unique skills
Recruit rank: +3 for Hammerers units
Upkeep: -15% for Longbeards and Hammerers units
Diplomatic relations: +20 with Dwarfs
Slayer Engineer Extraordinaire
Recruit rank: +3 for Artillery and Flying War Machine units (all armies)
Upkeep: -15% for Artillery and Flying War Machine units (all armies)
Has access to Malakai's Adventures, enabling powerful War Machine and Artillery modifications and unique Legendary Battles
Starts campaign with control of Gotrek & Felix
Legendary Warrior
Weapon strength: +20% when fighting against Elves (all armies)
Evasion chance when using Tunnelling: +60% (all characters)
Can call upon the power of the Ancestor Gods
The Empire
Every The Empire faction
The Empire effects
Stance
Seductive influence: +150 required for complete seduction
Seductive influence: -3 per turn from race
Income from post-battle loot: -50%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Cult of Sigmar
Cooldown: -33% to battle prayers and "Accusation"
Hero recruit rank: +4 for Witch Hunters and Warrior Priests
Bonus vs Infantry: +8 for Flagellants, Empire Knights and Free Company Militia units
Volkmar is able to collect and seal the Books of Nagash, increasing his military prowess and preventing them from being exploited by others
MiddenlandLed by Boris Todbringer
Followers of the White Wolf
Upkeep: -15% for Cult of Ulric units (all armies)
Has access to the Great Temple of Ulric
Starts the campaign with control of Emil Valgeir
ReiklandLed by Emperor Karl Franz
Heir of Sigmar
Growth: +5 per allied faction
Immune to diplomatic penalties from trespassing in Empire regions
Has access to the Elector Counts, enabling access to powerful State Troop units and ancillaries
Allegiance points gained: +25%
Campaign movement range: +10% (all armies)
The Wheel of Magic
Has access to the Colleges of Magic, enabling the recruitment of Wizards and special campaign actions
Winds of Magic power reserve capacity: +5 for each Wizard Lord or Hero in an army (all armies)
Hero recruit rank: +2 for Battle Wizards (factionwide)
Huntsmarshal of the Empire
Hostile actions will result in retaliation from local factions, but will also empower your own armies
Lord recruit rank: +3 for Huntsman Generals
Reinforcements from the Empire bring powerful units to bolster your armies
Limited Roster: Only basic units are immediately recruitable
Diplomatic relations: -40 with Lizardmen
Power of Nuln
Double experience gain for Artillery and Gunnery units (all armies)
Upkeep: -15% for Gunnery units (all armies)
Has access to the Imperial Gunnery School, enabling access to unique unit upgrades and special units
Research rate: +10
Grand Cathay
Claws of the White Tiger effects
Stance
Seductive influence: +150 required for complete seduction
Seductive influence: -3 per turn from race
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Tiger Lord of Shang-Yang
Lord of Shang-Yang:
Can maintain a limited number of Lords and Cathayan units
Tiger Court – Improves settlement infrastructure and Tiger Warrior units
Armies of Shang-Yang – Allows access to Cathayan units and army improvements
Upkeep: -15% for all Tiger Warrior units (all armies)
Diplomatic relations: +60 with The Western Provinces
The Jade Court effects
Stance
Seductive influence: +150 required for complete seduction
Seductive influence: -3 per turn from race
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Dragon's Might
All regions owned by factions that you have trade agreements with are visible
Research rate: +5 for each province capital
Hero capacity: +2 for Astromancers
Diplomatic relations: +20 with Grand Cathay
The Northern Provinces effects
Stance
Seductive influence: +150 required for complete seduction
Seductive influence: -3 per turn from race
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Ruler of the Northern Provinces
Leadership: +10 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Construction cost: -20% for Great Bastion buildings (factionwide)
Defensive supplies: +300 (all regions)
Corruption: -2
Ammunition: +20% (all armies)
The Western Provinces effects
Stance
Seductive influence: +150 required for complete seduction
Seductive influence: -3 per turn from race
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Ruler of the Western Provinces
Hero recruit rank: +5 for Alchemists
Armour: +15 for melee units
Maximum Caravan cargo capacity: +20%
Melee attack and Melee defence: +10 for All Ogre Kingdoms units (including mercenaries)
Upkeep: -25% for All Ogre Kingdoms units (including mercenaries)
Greenskins
Every Greenskins faction
Greenskins effects
Stance
Income from looting settlements: +100%
Income from raiding: +100%
Income from sacking settlements: +100%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Enthralled by Evil
Immune to Vampiric attrition (all armies)
Hero capacity: +2 for Giant River Troll Hags
Winds of Magic cost: -10% for Lore of Death spells (all characters)
Diplomatic relations: +40 with Vampire Counts and Arkhan the Black
Broken AxeLed by Grom the Paunch
Waaagh Against Ulthuan!
Diplomatic relations: -80 with High Elves
Upkeep: -20% for Chariot and Pump Wagon units (all armies)
Has access to Grom's Cauldron, allowing for the collecting and combining of ingredients to apply powerful bonuses
Charge bonus: +15 for Chariot and Pump Wagon units (all armies)
Crooked MoonLed by Skarsnik
Pernicious Precision
Upkeep: -20% for Goblin and Squig units
Character experience gain: +100% (all Heroes)
Can only recruit Orc units after capturing Karak Eight Peaks
Hero action cost: -50%
Ambush success chance: +15% (all armies)
Harbinger of Gork
Hero capacity: +2 for Black Orc Big Bosses
Unlocks Hero recruitment: Black Orc Big Boss (all provinces)
Income from post-battle loot: +30% (all armies)
Upkeep: -15% for Black Orcs and Big 'Uns units (all armies)
Ironclaw OrcsLed by Gorbad Ironclaw
Invasions Done Propa
Improved rewards from successfully completing a Waaagh!
Has access to Da Plan, allowing unique and powerful Tactics to be applied by your armies
Global recruitment duration: -1 turn(s) (minimum 1) (factionwide)
Income from razing settlements: +15% (all armies)
The Bloody HandzLed by Wurrzag
Prophet of Renown
Can construct Savage Orc recruitment buildings in any settlement
Winds of Magic power reserve capacity: +15 (all armies)
Campaign movement range: +10% (all armies)
Upkeep: -15% for Savage Orc units (all armies)
High Elves
Every High Elves faction
High Elves effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Sea Lanes journey duration: -1 turns (factionwide)
Underworld Sea travel time: -1 (factionwide)
Stance
Allegiance points gained: +100%
Seductive influence: +250 required for complete seduction
Seductive influence: -5 per turn from race
AvelornLed by Alarielle the Radiant
Carnival of the Everqueen
Hero capacity: +2 for Handmaidens
Gains bonuses when all of Ulthuan is held by High Elves
Receives penalties when regions within Ulthuan are not held by High Elves
Greater Invocation of Isha: Additional bonuses for Tree Spirits units
Invocation of Lileath: Improves casting and magic item drop chance
Influence cost: -25% for Intrigue at Court actions
Majesty of Ulthuan
Construction time: -100% for Shrine of Khaine building
Construction time: -50% for Shrine of Khaine building
Local Recruitment duration: -1 turn for Infantry and Cavalry units (minimum 1)
Diplomatic relations: +10 with High Elves
Champion of Ulthuan: Use Influence to carry out decisive campaign map actions and call upon special aid from High Elf alliances
Gains additional Influence from winning battles (doubled on Ulthuan)
Tempered in Storms
Asur Domination:
Has access to powerful Dragonships
Can establish Colonies and gift conquered regions to other High Elf factions
Has access to Asur Domination advancements
Improved sea navigation
Local Recruitment duration: -1 turn(s) for Oceanids, Sea Elementals and Merwyrm units (minimum 1)
Can issue Provincial Commandments without owning the entire province
Knights of CaledorLed by Imrik
Court of the Dragon Prince
Invocation of Eldrazor: Improves and grants experience to Dragon Princes, Lords and Heroes
Greater Invocation of Vaul: Additional bonuses for Dragon units
Local Recruitment duration: -1 turn for Dragon and Dragon Prince units
Dragon Taming: Seek out the secrets of mighty Dragons or defeat them for their allegiance
NagarytheLed by Alith Anar
Court of the Shadowlands
Eliminating characters that are Marked for Death grants various rewards
Invocation of Morai-Heg: Summons unique Hero Hand of the Shadow Crown
Unlocks the Shadow Realms army stance (teleportation that cannot be intercepted)
Global recruitment duration: -1 turn(s) (minimum 1)
Campaign movement range: +10% (all armies)
Order of LoremastersLed by Teclis
High Loremaster
Recruitment cost: -25% for Swordmasters of Hoeth and Phoenix units
Recruit rank: +5 for Loremasters of Hoeth, Mages and Archmages
Diplomatic relations: +15 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
Has access to the Secrets of the White Tower to unlock Cataclysm spells, powerful rituals, and benefits for the Order's spellcasters
Allied recruitment cost: -50%
YvresseLed by Eltharion the Grim
The Realm of Mists
Has access to the Dungeon of Athel Tamarha
Can spread the Mists of Yvresse, cloaking Eltharion and his allies' lands in a defensive shroud
Recruit rank: +3 for Spear Infantry and Ranger units
Invocation of Ladrielle: Grants bonuses to armies and for regions within the Mists of Yvresse
Diplomatic relations: -80 with Greenskins
Khorne
Every Khorne faction
Khorne effects
Stance
Army ability: "Horn of Khorne" (all armies)
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Control: +4
Blooded WanderersLed by Skulltaker
Slayer of Kings
Daemons Reforged: +10% chance for destroyed Bloodletters units to be restored after battle (all armies)
Has access to the Cloak of Skulls, allowing the Skulltaker to empower his faction by defeating powerful Lords
Hero capacity: +2 for Bloodreapers
Upkeep: -15% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (all armies)
The Undefeated
Construction cost: -50% for Mortal Military and Defence buildings (factionwide)
Construction time: -50% for Mortal Military and Defence buildings (factionwide)
Upkeep: -10% for non-Daemonic units
Has access to Challenges of Khorne, allowing Arbaal to seek out difficult battles to increase Khorne's favour and gain various rewards
Wrathful Reaper
Khorne corruption: +1 (all characters)
Armies replenish in foreign territory
Blood Hosts: +1 turns to initial Bloodthirst attrition immunity
Blood Hosts: +2 units on creation
Diplomatic relations: -20 with Khornate factions
Kislev
Every Kislev faction
Kislev effects
Stance
Unlocks Hero recruitment: Frost Maiden
Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied- Invocations may not be cast outside Kislev controlled territory, this effect disables that via scoping in the cultural bundle. (when in enemy or razed territory)
- Invocations may not be cast outside Kislev controlled territory, this effect disables that via scoping in the cultural bundle. (when in neutral territory)
- Invocations may not be cast outside Kislev controlled territory, this effect disables that via scoping in the cultural bundle. (when in unowned territory)
Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
Seductive influence: +250 required for complete seduction
Seductive influence: -5 per turn from race
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Spirits of the Forest
Melee attack: +8 when fighting against armies that spread corruption (all armies)
Melee defence: +10 for Spider Hatchlings and Giant Spiders units (all armies)
Global recruitment duration: -1 turn for Incarnate Elemental of Beasts units
Winds of Magic power reserve capacity: +1 for each resource-producing building
The Great OrthodoxyLed by Kostaltyn
Cultist of Ursun
Diplomatic relations: -40 with the faction of the Ice Court
Ward save: +20% for embedded Patriarchs
Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
Leadership: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units
Melee attack: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units
The Ice CourtLed by Tzarina Katarin
Ruler of the Ice Court
Diplomatic relations: -20 with the faction of the Orthodoxy
Hero recruit rank: +3 for Frost Maidens
Ice Court training cost: -10%
Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
Winds of Magic power reserve capacity: +20
Research rate: +15
Ursun RevivalistsLed by Boris Ursus
High Priest of Ursun
Diplomatic relations: +30 with the faction of the Ice Court
Settlements in Chaos Wasteland climates gain additional Devotion
Construction cost: -30% for Garrison and Religion buildings
Recruit rank: +2 for War Bear Riders units
Campaign movement range: +5% (all armies)
Construction time: -1 for Province Capital/Settlement buildings
Lizardmen
Cult of SotekLed by Tehenhauin
Cult of Sotek effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Stance
Prophet of Sotek
Upkeep: +200% for Saurus Infantry and Temple Guard units until completing Stage 1 of the Prophecy of Sotek
Sacrificial offerings gained from winning battles can be offered to Sotek to receive a variety of powerful rewards
Rite cost: -75% for Rite of Sotek
Ghosts of PahuaxLed by Oxyotl
Ghosts of Pahuax effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Stance
The Returned
Additional +1 Melee Attack, Melee Defence and Leadership per experience rank for all Skink Infantry units
Additional +1% Speed and Missile Damage per experience rank for all Skink Infantry units
Upkeep: -25% for Skink and Chameleon Skinks units
Silent Sanctums: Unlock long-lost Sanctums in any visible region to grant Oxyotl local bonuses and secret visibility
Visions of the Old Ones: Receive missions to thwart Chaos activity around the world in return for Blessed Spawnings and other rewards
HexoatlLed by Lord Mazdamundi
Hexoatl effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Stance
Lord of the Solar-City
Construction cost: -40% for Star Chamber buildings
Rite cost: -30%
Unlocks volcano cataclysmic events in range around the character. (all Lords)
Diplomatic relations: -20 with all non-Lizardmen factions
Itza effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Stance
The Great White Lizard
Barrier hit points: +500 for all units when defending settlements
Rite of Resilience: Barrier and defence bonuses for Saurus
Starts the campaign with control of Lord Kroak
Defensive supplies: +500 (all regions)
Last DefendersLed by Kroq-Gar
Last Defenders effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Stance
Last Defender of Xhotl
Experience gain: +30% for Saurus Scar-Veterans and Saurus Oldbloods
Saurus buildings grant additional bonuses to Saurus Scar-Veterans and Saurus Oldbloods
Weapon strength: +1% per character rank for Saurus Scar-Veterans and Saurus Oldbloods
Upkeep: -15% for armies led by Saurus Oldbloods
Spirit of the Jungle effects
Confederation assigned to wh2_dlc13_lzd_spirits_of_the_jungle_confederation_lord_nakai
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Stance
The Wanderer
Nakai's vassals occupy the settlements conquered. More settlements controlled come with increasing rewards
Nakai's horde unlocks units, while other hordes use global recruitment to get access to them
Lord recruit rank: +3 for Kroxigor Ancients
Immune to diplomatic penalties from trespassing
Tlaqua effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Stance
Master of Skies
Skink Heroes start with a Terradon mount
Rite of Tzunki: Increases the campaign movement range of all armies and characters when performed
Terradons gain a unique battle ability
Blessed Spawning pool capacity for Blessed Ripperdactyl and Terradon Riders: +2
Campaign line of sight: +25% (all characters)
Norsca
Every Norsca faction
Norsca effects
Sea Lanes journey duration: -1 turns (factionwide)
Underworld Sea travel time: -1 (factionwide)
Stance
Seductive influence: +50 required for complete seduction
Seductive influence: -1 per turn from race
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
DolganLed by Sayl the Faithless
Rule of the Faithless
Lord and Hero recruit rank: +2 for Shaman-Sorcerers
Enact Manipulations to undermine others, affecting their settlements, armies, or their entire faction - or strengthen your own forces.
Weapon strength: +20% for Kurgan Horsemen units (all armies)
Recruit rank: +24 for Champions from Allegiance to the Gods
Winds of Magic power reserve capacity: +10 (all armies)
WintertoothLed by Throgg
Lord of the Monstrous Horde
Income from post-battle loot: +10%
Can establish a Troll Empire, calling upon the Trolls and beasts of the Monstrous Horde to support invasions
Physical resistance: +15% for all Trolls units
Specific locations on the map provide limited access to Bile Trolls, Chaos Trolls, River Trolls and Stone Trolls
Recruit rank: +24 for Champions from Allegiance to the Gods
Upkeep: -20% for all Troll units
Born Raider
Has access to Seafang to instantly travel vast distances between ports
Charge bonus: +15 for Marauder Chariot & Marauder Cavalry units
Recruit rank: +24 for Champions from Allegiance to the Gods
Pre-battle challenges: +16% chance of success.
Upkeep: -15% for Marauder units
Income from raiding: +50% (all armies)
Nurgle
Every Nurgle faction
Nurgle effects
- HIDDEN - Unlocks all Plague Mutations and starting Symptom
Stance
Bound spell: "Miasma of Pestilence" for Great Unclean One units (all armies)
Bound spell: "Stream of Corruption" for Great Unclean One units (all armies)
Army ability: "Curse of the Slug" (all armies)
Recruitment health: +30% for all units (all armies)
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Foetid Brewmaster
Adds an additional Blessed Symptom when generating plagues
Adds an additional Blessed Symptom: +1 for every 10 ranks of faction leader
Recruitment health: +10% for all Daemonic units
Growth: +10
Plagued Panjandrum
Campaign movement range: +25% for Plague Cultists
Gains powerful rewards based on number of Plagues on non-Nurgle factions
Cycle time: -1 for Plagueflesh Poppies buildings
Recruit rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
The Chosen Maggot
Recruitment health: +10% for all non-Daemonic units
Has access to Tamurkhan's Chieftains providing unique Heroes, units and abilities
Campaign movement range: +10% (all armies)
Ogre Kingdoms
Every Ogre Kingdoms faction
Ogre Kingdoms effects
Immune to diplomatic penalties from trespassing
Stance
Army ability: "Stoneshaker" during siege battles (all armies)
Camp limit: +1
Prophet of the Great Maw
Lord & Hero recruit rank: +2 for Slaughtermasters & Butchers
Gains powerful rewards based on number of active Offerings to the Maw
Meat gained from battles: +10% (all armies)
Campaign movement range: +10% (all armies)
Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the Shockingly Obese
Has access to Tyrant's Demands, enabling special campaign actions
Diplomatic relations: +20 with Ogre Kingdoms
Income from trade tariffs: +50%
GoldtoothLed by Greasus Goldtooth
Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the Shockingly Obese
Has access to Tyrant's Demands, enabling special campaign actions
Diplomatic relations: +20 with Ogre Kingdoms
Income from trade tariffs: +50%
Prophet of the Great Maw
Lord & Hero recruit rank: +2 for Slaughtermasters & Butchers
Gains powerful rewards based on number of active Offerings to the Maw
Meat gained from battles: +10% (all armies)
Campaign movement range: +10% (all armies)
Legendary Mercenary
Attribute: Immune to Psychology when fighting against a Contract enemy (all armies)
Melee attack: +5 when fighting against a Contract enemy (all armies)
Golgfag can instantly travel to the Client’s settlement once per Mercenary Contract
Has access to Mercenary Contracts, allowing the Maneaters faction to be hired as mercenaries by other factions
Cannot make Alliances with other factions
Skaven
Every Skaven faction
Skaven effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Food generated: -1 (all armies)
Food consumption: -1 (factionwide)
Stance
Clan EshinLed by Deathmaster Snikch
Chief Assassin of Clan Eshin
Night Runners and Gutter Runners units use armour-piercing Warp-infused projectiles
Clan loyalty: Eshin Lords never defect
Recruitment cost: +200% for all non-Eshin units (all armies)
Has access to Clan Eshin Shadowy Dealings actions- Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
Clan MorsLed by Queek Headtaker
Gnawdwell's Right-Claw
Hero capacity: +2 for Chieftains
Upkeep: -25% for Stormvermin and Clanrats units- Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
Can purchase up to +5 additional levels of "The Menace Below" before each battle
Food cost: -33% for additional uses of "The Menace Below"
Splice, Mutate, Multiply, Destroy!
Construction cost: -50% for Breeding Stock, Pits of the Packmasters, Force-Feeding Chambers and Laboratory buildings
Has access to the Clan Moulder Flesh Laboratory- Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
Immune to Mountain attrition
Hit points: +10% (all characters)
Clan PestilensLed by Lord Skrolk
Radiant Corruption
Rite cooldown: -15 turns for "The Pestilent Scheme"
Plagues bolster your armies and nurture your settlements
Construction cost: -50% for Pox Cauldron, Pestilent Nave and Plague Abbey buildings
Chance of a plague spreading: +15% (for all future plagues)- Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
Clan RictusLed by Tretch Craventail
Grand Chieftain of the Deep Warrens
Gain following for 3 turns after declaring war:
Ambush success chance: +25% (all armies)
Vanguard Deployment (all units)
Menace Below: +1 use (all armies)
Enemy reinforcement time: +50%
Scurry Away has improved effect and grants a minor ward save while active
Attribute: Encourage for Stormvermin units- Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
Additional +1 Armour and Base Weapon Damage per unit experience rank for all Clanrats and Stormvermin
Clan ScrutenLed by Thanquol
Arguably the Greatest Grey Seer
HIDDEN - Enables Military Plans for Thanquol- Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
Has access to Masterplans, using Underlings to lead clandestine operations in the Under-Empire to conquer regions, steal resources and summon Verminlords
Winds of Magic power reserve capacity: +10 (all armies)
Clan SkryreLed by Ikit Claw
Chief Warlock Engineer
Construction cost: -40% for Engineering buildings
Gain access to the Clan Skryre Forbidden Workshop
Loyalty: +2 for new recruits- Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
Research rate: +20
Slaanesh
Every Slaanesh faction
Slaanesh effects
Sea Lanes journey duration: -1 turns (factionwide)
Underworld Sea travel time: -1 (factionwide)
Stance
Bound spell: "Acquiescence" for Keeper of Secrets units (all armies)
Bound spell: "Lash of Slaanesh" for Keeper of Secrets units (all armies)
Army ability: "Sweet Sorrow" (all armies)
Liberated factions will be vassals
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Seducers of SlaaneshLed by N'Kari
The Arch-Temptor
N’Kari can seduce foreign Lords in the same province as him in order to convert them to his faction
Applies and benefits from Seductive Influence and Dominate Faction
Allegiance points gained: +25%
Tribute from vassals: +100%
Diplomatic relations: +20 with all factions
Eternal Dancer
Global and Local recruitment duration: -1 turn for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (minimum 1)
Casualty replenishment rate: +10% for daemonic Infantry, Cavalry and Chariot units (all armies)
Has access to the Eternal Dance, allowing armies to assemble dances to gain powerful buffs, army abilities and rituals.
Hero capacity: +2 for Alluresses
The Denied One
- Modifies the resource that drives pleasure palace availability
Can corrupt enemy units before battles, weakening them to be easier prey
Has access to Tormentor’s Tributes, granting special abilities, ancillaries and other powerful benefits in return for the Decadence earned by Pleasure Palaces
Physical Resistance: +10% for all Devoted Marauders, Marauder Horsemen and Hellstrider units (all armies)
Upkeep: -15% for all Devoted Marauders units (all armies)
Character experience gain: +10% (all characters)
Tomb Kings
Every Tomb Kings faction
Tomb Kings effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Hero capacity: -1 for all Heroes
Lord recruitment cost: -1000%
A second lord recruitment cost reducer to work when replacing lords. use at force. (all armies)
Stance
Hero recruitment cost: -1000%
Magic item drop chance from battle: -25%
Upkeep: -1000% (all armies)
Warrior-Queen of Lybaras
Dedication to Asaph: Increased Armour-Piercing damage and penetration for archer units (all armies)
Khalida starts at war with the Lahmian Sisterhood
Control: +4 (all provinces)
Research rate: +15
Diplomatic relations: +10 with all factions
Liche Lord of Khemri
Character experience gain: +25% (all characters)
Winds of Magic power reserve minimum: +10 (all armies factionwide)
Mortuary Cult crafting cost: -20%
Mortarch
Enables recruitment of enhanced Vampiric units
Army capacity: +1
Diplomatic relations: -60 with Tomb Kings
Starts with the 9th Book of Nagash in his possession
Diplomatic relations: +40 with Vampire Coast, Vampire Counts and Undead Legions
Imperishable
Construction time: -1 for all buildings (minimum of 1 turn)
Growth: +20 (all provinces)
Tzeentch
Every Tzeentch faction
Tzeentch effects
Stance
Bound spell: "Blue Fire of Tzeentch" for Lord of Change units (all armies)
Bound spell: "Pink Fire of Tzeentch" for Lord of Change units (all armies)
Army ability: "Arcane Surge" (all armies)
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Changing of the Ways: "Transfer Settlement"
Keeper of the Destiny Scrolls
Construction time: -33% for all buildings (factionwide)
Character experience gain: +20% (all Lords)
Battle reinforcement time: -50%
Hero action success chance: +15% (all characters)
The DeceiversLed by The Changeling
Collection of Faces
Immune to diplomatic penalties from trespassing
Establish Trickster Cults instead of occupying territory
Can replenish and recruit in foreign territory
Armies are hidden in regions with Trickster Cult buildings
Undead Legions
Every Undead Legions faction
Undead Legions effects
Stance- Gunnery Mob (Bomber)
- Grave Guard (Nagash's army)
- Nehekharan Warriors
- Spirit Host
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Income from post-battle loot: -50%
Host of NagashLed by Nagash
Nagash's Great Work
Has access to the Black Pyramid, granting increasingly powerful effects as the Land of the Dead spreads across the world
Subjugate Legendary Lords, Heroes and Followers as Mortarchs
Reclaiming the Books of Nagash will unlock the ability for Nagash to passively cast spells from the Lores of Death, Nehekhara, Vampires and Light during battle
Vampire Coast
Every Vampire Coast faction
Vampire Coast effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Sea Lanes journey duration: -1 turns (factionwide)
Underworld Sea travel time: -1 (factionwide)
Stance
Income from post-battle loot: -50%
Piratical Ambitions
Chance of finding Treasure Maps: +25%
Income from raiding: +50%
Income from sacking settlements: +20%
Diplomatic relations: -100 with Norsca
The AwakenedLed by Luthor Harkon
Captain of the Coast
Diplomatic relations: +60 with Followers of Nagash
Melee defence: +6 for Lords and embedded Heroes (all armies)
Diplomatic relations: -60 with Lizardmen
The DreadfleetLed by Count Noctilus
Master of the Bloody Reaver
Local Recruitment duration: -1 turn for Necrofex Colossus units (minimum 1)
Diplomatic relations: +60 with Followers of Nagash
Gain war-declaration missions with unique rewards
Horde recruitment capacity +2
The DrownedLed by Cylostra Direfin
Mistress of the Deep
Recruitment cost: -20% for Syreen and Mourngul units
Upkeep: -20% for Syreen and Mourngul units
Loyalty: +2 for new recruits
Vampire Counts
Every Vampire Counts faction
Vampire Counts effects
Stance
Income from post-battle loot: -50%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Student of Darkness
- Bound spell: "Lesser Raise Dead" for Corpse Cart and Mortis Engine units
Corpses gained from battle: +10% (factionwide)
Faction Leader: Legendary Necromancer
Enables poison attacks for Zombies, Skeleton Spearmen, and Skeleton Warriors units
Casualty replenishment rate: +10%
Beloved in Death
Hero recruitment cost: -70% for Lahmian Vampires (factionwide)
Starts with Legendary Hero Vlad von Carstein
Faction Leader: Legendary Vampire
Hero capacity: +3 for Vampires
Weapon strength: +25% for embedded Vampire Heroes
The Dark Kiss
Passive ability: "Regeneration" for Sylvanian Crossbowmen and Sylvanian Handgunner units (all armies)
Unit capacity: +2
Sylvanian Crossbowmen
Sylvanian Handgunners
Starts with Legendary Hero Isabella von Carstein
Faction Leader: Legendary Vampire
Campaign movement range: +10% (all armies)
Lichemaster
Immune to Chaos corruption and Chaos Wastes attrition (all armies)
Diplomatic relations: +50 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
Starts with Legendary Hero Krell
Character experience gain: +20% (all characters)
Faction Leader: Legendary Necromancer
Legions of the Dead
Diplomatic relations: +20 with Vampiric factions and Followers of Nagash
Mannfred is able to collect the Books of Nagash while on his journey for Necromantic lore
Gains access to a unique building in Drakenhof which scales in power based on the number of collected Books of Nagash
Faction Leader: Legendary Vampire
Research rate: +20
Mistress of the Silver Pinnacle
Can gain access to a small number of Tomb Kings units after reconquering Lahmia
Upkeep: -10% for Lahmian Handmaiden units (all armies)
Has access to Vampire Covens
Has access to the Web of Power
Faction Leader: Legendary Vampire
Hero action success chance: +20% (all characters)
Warriors of Chaos
Every Warriors of Chaos faction
Warriors of Chaos effects
Stance
Liberated factions will be vassals
Seductive influence: +100 required for complete seduction
Seductive influence: -2 per turn from race
Income from looting settlements: +100%
Income from raiding: +100%
Income from sacking settlements: +100%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Herald of the Tempest
Maximum active gifts: +1 for Gifts of Chaos Undivided
Dark Fortress settlement buildings grant additional Dragon Ogre Warband recruitment capacity
Empowered by Worship: Kholek gains +5% Weapon Strength, Mass and Armour for each currently vassalised faction
The Befouled Brothers of Nurgle
Unit experience gain: +30% when fighting against Humans (all armies)
Diplomatic relations: +30 with Nurgle factions and Festus
Has access to the Gifts of Nurgle
Can plant Gardens of Corruption
Army ability: "Curse of the Slug" (all armies)
Consort of the Blood God
Has access to Bloodletting
Souls gained from sacrificing captives: +50%
Vassals gain "Frenzy" and spread Khorne corruption
Replenishes 15% campaign movement range after winning a battle (all characters)
Essence of Anarchy
Has access to Changing of the Ways
Has access to Tzeentch Teleport stance
Forces receive benefits for having high Winds of Magic
Converts a portion of own battle casualties into souls
Vassals gain increased barrier hit points and spread Tzeentch corruption
Shadow LegionLed by Be'lakor
The Harbinger
Human Lords can be corrupted into becoming Daemon Princes when defeated in battle or targeted by Heroes
Starts with all Chaos God Gift slots
Upkeep: -25% for Daemon units
Scion of Slaanesh
Can Seduce units
Applies and benefits from Seductive Influence and Gifts of Slaanesh
Souls cost: -25% for all Gifts of Slaanesh
Vassals gain "Immune to Psychology" and spread Slaanesh corruption
The Ecstatic LegionsLed by Azazel
Humanity’s Bane
Can Seduce units
Applies and benefits from Seductive Influence and Gifts of Slaanesh
Diplomatic relations: +80 with Empire, Kislev, Cathay and Bretonnia
Vassals gain "Immune to Psychology" and spread Slaanesh corruption
The Leechlord’s Cavalcade
Can brew Plagues
Souls: +25 when plague is spread
Vassals gain poison attacks and spread Nurgle corruption
Everchosen
Diplomatic relations: +10 with Daemons of Chaos, Warriors of Chaos, Beastmen and Norsca for each vassalised faction
Maximum active gifts: +1 for Gifts of Chaos Undivided
Research rate: +10 per each vassalised faction
Souls: +25 per turn from each vassal faction
Can subjugate the Legendary Lords of other Chaos factions
Wood Elves
Every Wood Elves faction
Wood Elves effects
Stance
Seductive influence: +200 required for complete seduction
Seductive influence: -3 per turn from race
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Elder
Passive ability: "Wrath of the Wood" for Ancient Treemen
Attribute: Mastery of the Elemental Winds for Ancient Treemen and embedded Spellsingers
Attribute: Wallbreaker for Ancient Treemen and Treemen units
The Mage Queen’s Authority
Ability: "Volley of Kurnous" for Hawk Riders units
Forge of Daith: Craft and upgrade unique weapons, armour and items offered by the master smith Lord Daith- hidden effect to unlock forge items so we can lock them via bonus value later
Ammunition: +10% (all armies)
God-King of Athel Loren
Upkeep cost: -8% for Orion's army for each active war
Upkeep cost: -4% for all other armies for each active war
Campaign movement range: +50% in Worldroots stance
Enables the unique Wild Hunt event
Wargrove of WoeLed by Drycha
Dryads of Dyspathy
All Elf units are Glamoured, reducing their combat power and making them Expendable
Starts with 1 Amber
Upkeep: +10% for all Elf units (all armies)
Upkeep: -10% for all Dryad, Tree Kin and Treeman units (all armies)
Diplomatic relations: -40 with Wood Elves
Source: the game's tables (faction_to_faction_groups_junctions → faction_groups, frontend_faction_leaders → faction_starting_general_effects, effect_bundles_to_effects_junctions), patch 9.0, dump 8a4f7e6.