Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Wood Elves · Immortal Empires

Wargrove of Woe

wh2_dlc16_wef_drycha

Comes with Realm of the Wood Elves(Warhammer I)

Wargrove of Woe is a playable Wood Elves faction in Total War: Warhammer III, led by Drycha. In Immortal Empires it starts in Gryphon Wood with 1 region. It comes with Realm of the Wood Elves. Faction key wh2_dlc16_wef_drycha. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Gryphon Wood (Gryphon Wood)

  1. 1.Clan Kreepus — Mordheim · near (1.7%) · minor faction
  2. 2.Ostermark — Bechafen · near (2.8%) · minor faction
  3. 3.Templehof — Castle Templehof · medium (4.5%) · minor faction
  4. 4.Talabecland — Talabheim · medium (4.6%) · minor faction
  5. 5.Ostland — Wolfenburg · medium (4.7%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Victory at a glance

Short victory: 6 objectives · long victory: 4

  • Destroy the following faction(s): Ostermark, Talabecland
  • Perform 2 Ritual of Rebirth
  • Upgrade 15 Forest Spirit units with aspects of the forest.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Wood Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Drycha

Drycha

Wargrove of Woe

From the deepest reaches of the Empire’s forests, Drycha administers blood-drenched punishment to all who threaten her sacred home.

Dryads of Dyspathy
  • All Elf units are Glamoured, reducing their combat power and making them Expendable
  • Starts with 1 Amber
  • Upkeep: +10% for all Elf units (all armies)
  • Upkeep: -10% for all Dryad, Tree Kin and Treeman units (all armies)
  • Diplomatic relations: -40 with Wood Elves
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“The Children of Isha will fail us!” The Treeman Ancients were the first magical beings encountered by the Elves of Ulthuan at the very beginning of their history, powerful spirits whose essences had long ago merged with living trees in bonds that only death can sever. The Wood Elves tell that there were once hundreds of such beings, but the collapse of the great polar gates and the coming of Chaos saw many perish in the fight against the Daemonic hosts, before the conjuring of the Great Vortex led to the withering of Daemonkind. Though many Treemen endured the bitter struggle against the Dark Gods, the vast majority of survivors were younger striplings, and only three of the eldest Ancients survived – Adanhu, Durthu, and Coeddil. They are known as the Elders, Treemen whose age is beyond mortal reckoning. For long centuries before the coming of the Elves to Athel Loren, the Elder known as Coeddil was responsible for the many manifestations of the forest’s wrath against its despoilers. When a pact was made by Durthu that would ensure the forest’s symbiotic relationship with the Wood Elves, the distrustful Coeddil was consumed with bitter fury and demanded the interlopers instead be slain. Overruled by his fellow Elders, Coeddil’s resentment for the Wood Elves’ presence eventually drove him to a great betrayal, when centuries later he strode into their glade with his wargrove of Dryad handmaidens to slaughter all he could find. It was an act met with all the rage and awesome power of the Elven Mage Queen Ariel, against which Coeddil and his followers could not withstand. Unable to slay him due to her soul’s binding to Athel Loren’s spirits, Ariel imprisoned the wrathful Elder in the Wildwood, a dark corner of the forest where no Elves dwell. Encircling it with Waystones, Coeddil was abandoned amongst the shadow-glades to brood upon his betrayal. Though Coeddil remains trapped in the Wildwood’s depths, his malevolent will still manifests itself through the actions of his herald, the most spiteful of all Dryads – Drycha, the Briarmaven of Woe. Here are two embittered spirits of common cause, for like the great Elder himself, Drycha remembers well the days before the coming of the Elves and has ever rued the folly that shackled the forest to mortal whim and fate. In the early years of the alliance, she was ever in evidence about the glades and groves, watching the Elves and examining their every action for any sign of betrayal. Though she has been seen little in more recent times, strange tales have emerged around Athel Loren – worrying tales of Drycha’s activities. Amongst the men of the Empire and Bretonnia, rumours abound of trees that come alive, unprovoked yet hungry for blood, leaving settlements ruined and their inhabitants as no more than scraps of tattered flesh. These may seem like senseless events, but there must surely be a greater goal behind Drycha’s activities than mere slaughter, though what that goal might be remains to be seen.

Faction effects

  • Seductive influence: +200 required for complete seduction
  • Seductive influence: -3 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Ostermark, Talabecland
  2. Perform 2 Ritual of Rebirth
  3. Upgrade 15 Forest Spirit units with aspects of the forest.
  4. Complete the ‘Coeddil Unchained’ quest battle to recruit Coeddil
  5. Recruit 7 Wild Spirits Giant Spiders, Feral Bears, Giant Wolves, Cave Bats, Malevolent Dryads, Great Hawks, Feral Manticore
  6. Construct landmark: Overgrown Temple of Ereth Khial

REWARDS

Glamourweave Kindred
  • Gain +4 additional Forest Health for winning battles in Magical Forests or their Heathlands
  • Forest Health: +1 per turn to all owned Magical Forests
The Council of Beasts
  • Recruit rank: +3 for Wild Spirits units

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Maintain control of the following 5 province(s), either by direct ownership or through vassals and military allies: Argwylon, Wydrioth, Yn Edri Eternos, Talsyn, Torgovann
  3. Perform Ritual of Rebirth
  4. Win the following battle: Defence of the Oak

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2
Forest Weaver
  • Construction cost: -25% for Forest settlement upgrades
  • Construction time: -25% for Forest settlement upgrades

Plan a co-op campaign with Wargrove of Woe — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Wood Elf factions.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.