Best Wood Elf factions in Warhammer 3 — Immortal Empires starts compared
Every playable Wood Elf faction in Immortal Empires side by side: the game's difficulty rating, the start, how many factions start nearby, climates, resources and a co-op partner. Patch 9.0.2.
Ordered by the quietest start: fewest other factions within 10% of the map's width, factions without a settlement last. How each number is worked out is under the list.
- 1


- Starts at The Witchwood
- 9 factions start within 10% (3 within 4%); nearest Drackla Coven, 3.1%
- Co-op partner: Naggarond
- 2


- Starts at Gryphon Wood
- 24 factions start within 10% (2 within 4%); nearest Clan Kreepus, 1.7%
- Co-op partner: The Ice Court
- 3


- Starts at King's Glade with 2 regions
- 26 factions start within 10% (5 within 4%); nearest Broken Nose, 2%
- Co-op partner: Carcassonne
- 4


- Starts at Waterfall Palace
- 29 factions start within 10% (6 within 4%); nearest Karak Norn, 1.4%
- Co-op partner: Broken Axe
COMPUTEDImmortal Empires, as the game starts it. Game's rating is the difficulty the faction-select screen gives the lord (frontend_faction_leaders.difficulty) — the game rates only some lords, mostly Warhammer III's own. Regions are those owned on turn one (start_pos_regions); a faction with none starts with only its army. Neighbours are other factions (AI ones too) whose starting capital lies within 4% or 10% of the map's width of this one's, measured on the game's minimap. Climates: how many of the 12 climates the game rates Suitable for it (climate). Resources: in its starting regions, from the start position. Not a tier list: a crowded start can be easy for a strong faction — these are the facts the game sets up.
More on Wood Elves: race page · best Wood Elf lords · best Wood Elves units · every faction: easiest and hardest factions