
Wood Elves · Immortal Empires
Argwylon
wh_dlc05_wef_argwylonComes with Realm of the Wood Elves(Warhammer I)
Argwylon is a playable Wood Elves faction in Total War: Warhammer III, led by Durthu. In Immortal Empires it starts in Waterfall Palace with 1 region. It comes with Realm of the Wood Elves. Faction key wh_dlc05_wef_argwylon. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Waterfall Palace (Argwylon)
- 1.Karak Norn — Karak Norn · near (1.4%) · minor faction
- 2.Torgovann — Vaul's Anvil · near (1.5%) · minor faction
- 3.Wydrioth — Crag Halls of Findol · near (2.0%) · minor faction
- 4.Parravon — Parravon · near (2.3%) · minor faction
- 5.Talsyn — King's Glade · near (3.8%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Victory at a glance
Short victory: 4 objectives · long victory: 5
- Upgrade 15 Forest Spirit units with aspects of the forest.
- Get to 300 Forest Health at the Oak of Ages
- Perform 2 Ritual of Rebirth
Key units and where they are recruited
COMPUTED — per role, the Wood Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Eternal GuardMelee infantry · Health per 1,000 gold: 15,158
Recruited from Selathoi Gallery (Melee, level 1)
Glade GuardMissile infantry · Missile damage per 1,000 gold: 3,600
Recruited from Worldroot Pathway (Worldroots, level 1)
Glade Riders (Spears)Melee cavalry · Health per 1,000 gold: 9,927
Recruited from Muster Stone (Cavalry, level 1)
Tree KinMonstrous infantry · Health per 1,000 gold: 9,742
Recruited from Tribal Stones (Forest Spirit, level 2)
TreemanMonsters · Health per 1,000 gold: 6,552
Recruited from Moonstone Clearing (Forest Spirit, level 4)
Glade RidersMissile cavalry · Missile damage per 1,000 gold: 2,000
Recruited from Muster Stone (Cavalry, level 1)
Faction leader

Durthu
Argwylon
Durthu strides out from Athel Loren into the Grey Mountains to unleash the lashing tendrils of the forest’s mighty wrath.
- Passive ability: "Wrath of the Wood" for Ancient Treemen
- Attribute: Mastery of the Elemental Winds for Ancient Treemen and embedded Spellsingers
- Attribute: Wallbreaker for Ancient Treemen and Treemen units
- Passive ability: "Wrath of the Wood" for Ancient Treemen
- Attribute: Mastery of the Elemental Winds for Ancient Treemen and embedded Spellsingers
- Attribute: Wallbreaker for Ancient Treemen and Treemen units
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Once, Durthu was benevolent. It was he, the eldest of the Treeman Ancients that first bound the spirits of the forest with the Children of Isha. For many seasons, the alliance was considered a good thing; the forest flourished and the Worldroots seeped deep underneath the land. Then, he bore witness to the rapacity of blooded life. He saw untold acres of trees felled and the Elves themselves invite countless calamities not only on their race, but on the greater forest realms as well. Now Durthu's patience has gone, replaced by anger and madness. Once a healer, now he is wrathful, making no distinction between the lost, the innocent and the wicked. The Elves are spared the Ancient's anger… for now at least, but he no longer considers them friends, only allies for common cause. And yet there are many foes wishing to trespass under the boughs of Athel Loren, forcing the ancient Treeman to fight with the Asrai, who respect Durthu still, even if he no longer cares for them.
Faction effects
- Seductive influence: +200 required for complete seduction
- Seductive influence: -3 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Upgrade 15 Forest Spirit units with aspects of the forest.
- Get to 300 Forest Health at the Oak of Ages
- Perform 2 Ritual of Rebirth
- Maintain control of the following 5 province(s), either by direct ownership or through vassals and military allies: Argwylon, Wydrioth, Yn Edri Eternos, Talsyn, Torgovann
REWARDS
- Gain +4 additional Forest Health for winning battles in Magical Forests or their Heathlands
- Forest Health: +1 per turn to all owned Magical Forests
- Gain +4 additional Forest Health for winning battles in Magical Forests or their Heathlands
- Forest Health: +1 per turn to all owned Magical Forests
- Gain a unique Ancient Treeman Lord
Long Campaign Victory
- Achieve the Short Victory conditions.
- Fill all offices of Durthu’s Gathering of the Ancients with rank 15 characters.
- Perform 6 Ritual of Rebirth
- Perform Ritual of Rebirth
- Win the following battle: Defence of the Oak
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Construction cost: -25% for Forest settlement upgrades
- Construction time: -25% for Forest settlement upgrades
- Construction cost: -25% for Forest settlement upgrades
- Construction time: -25% for Forest settlement upgrades
Plan a co-op campaign with Argwylon — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Wood Elf factions.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.